In reference to him saying Japanese games suck to a Japanese developer on a game panel: [quote]"As for Fish's comment itself...yup. Typical indie jackass who thinks he's better than everyone else (despite his first game yet to release). Anyone remember that other comment of his that the game wasn't coming to PC because the game only deserves to be played on a console? Yeah, way to be far up your own ass, Phil Haddock."[/quote]Gotta agree with above quote.
Fez landing on Xbox Live April 13
Polytron's multidimensional platformer heading to Xbox Live Arcade next month; game will retail for 800 Microsoft points.
Polytron has announced a release date for its long-awaited platformer, Fez. The game will be released on Microsoft's Xbox Live Arcade on Friday, April 13, and will cost 800 Microsoft points ($10).
The game was submitted to Microsoft for certification last month, three years after it was initially announced back in 2009. At the time, Polytron expected the title to be out in 2010, a date that was later rescheduled to early 2012.
Last month, Fez won the Seumas McNally Grand Prize award at the 2012 Independent Games Festival. Fez designer Phil Fish was also one of the developers featured in the upcoming Indie Game: The Movie documentary.
Fez is a 2D platformer built entirely using Microsoft's XNA tools in an 8-bit pixel art style. The game also adds a third dimension and lets players rotate the gameworld around the protagonist, Gomez.
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