In fairness the game is a brilliant one that I can't stop playing since I bought it last weekend. The season pass gives you like an additional 50 cars, a new car each month as well until April 2013 and the rally expansion has 25 rally tracks and 5 rally cars so technically you ARE buying another game. Wanted a rally game too? Now you've got it. Personally I'll probably not shell out for the season pass (i do think it is rather expensive at 4000MSP) and so will purchase just the rally expansion pack instead which is only a portion of the price at 1600MSP. I've been waiting a long time (since Grid in fact) for a racing game I can really get into and really enjoy and this is the one for me. I recommend it for anyone whether you decide you want the DLC or not is up to you but don't discount the game's playability just because of the expensive add-ons. At least rent it and see what you think then you're really not missing out are you? :)
Season Pass for new racing sim bundles December-dated expansion, six car packs, five exclusive rides, and a "launch day pack."
Microsoft's new racing simulator Forza Horizon will run gamers $60 at launch next month, but should players wish to pick up all downloadable content for the game, the total cost will exceed $100.
Microsoft has announced the Forza Horizon Season Pass, a $50 offer that includes an unnamed expansion pack due on December 18, as well as six car packs. These will be released throughout the balance of 2012 and into 2013. Each will include six new vehicles, and those who pick up the Season Pass will also score five additional cars and a "launch day pack."
Purchased separately, all DLC for Forza Horizon will cost about $58, meaning those who pick up the Season Pass will save about 17 percent. The DLC pass for Forza Horizon is the most expensive in the series to date, significantly surpassing Forza 4's $30 offering.
Forza Horizon is due out exclusively for Xbox 360 on October 23. The game is in development at United Kingdom-based startup Playground Games. The new company has not yet shipped a game, but it has a formidable racing pedigree.
Founded by former Codemasters (F1 series) alums, Playground Games is staffed also by veterans from now-defunct studios Black Rock and Bizarre Creations. Those two studios created Split/Second and Blur, respectively, before being shut down.
Do note: for those of you who bought other DLCs such as MW3 (Which was a rip off) it cost you about this much or more. The same statement goes for BF3 and its premium package.
I might actually buy the limited edition which comes with the season pass. Its £60 overall. With Forza 4 I was always wanting to get all the car packs, so this actually sounds quite ideal for me. I hope this December expansion thing is worth it though.
they try to eat us alive or what???i haven't bought any extension of Bf3, I will not buy the extension of this game
Gah, I really cannot see anyone rationalising spending almost 85% of the original cost of a new game just for more vehicles. That's like asking COD gamers, "hey, you wanna buy the game twice for a new gun or two?"
Actually, that's probably a bad analogy; people would totally do that with COD!
Full game for 60 bucks. Bunch of new cars for 50 bucks. It doesn't make any sense. I had Forza 2 and 3 with Porsche cars but since Turn 10 and EA Games had issues with licensing, we didn't had Porsche cars. Now we have Porsche back but with a bulky price tag. It literally makes no sense. The only DLC worth getting was for Borderlands and Fallout 3/Elder Scrolls. At least you get new areas, new missions, new story and new equipment. It is full with pack. But what we get here instead? Bunch of cars and few new race tracks.
DLC for a retail game price sounds like a lot. Then again it's a season pass, so it concerns multiple packs. And the individual prices for those packs won't scare a lot of people from buying. Still, it looks like additional content is inherent to DLC. Which is why I usually wait until a GOTY edition comes out if I know DLC is to be released.
Maybe games are getting a bit like the Rail Simulator series. The base game costs $25, but you can buy DLC for almost $1000.
I say we meet in the middle.
Do this: $60 online download game (ideally it should be $40 if its download only) and no in store sales. And the game must wait at least 6 months or 1 year without releasing or announcing there will be a DLC.
This means: More money for the developers (hence no used games) and more content for us. Without the risk of getting half a game.
I was going to buy this game but now this is a joke. I refuse to reward a ridiculous financial revenue model.
You don't buy games anymore. You buy pieces of games. Think I'll wait a year or two and just buy the "collection" edition for $40-50 instead of $110. The industry doesn't realize most of us have such massive backlogs of unplayed games that we don't NEED what they're selling right away. Now I'm off to go finish Forza 3.
and after all the DLC is released they'll release a $40 version of the game with all the DLC bundled and call it "gran turismo XL edition" and it'll price drop to $20... lol.
@SavageEvil I will lump it in with any game that is charging a "premium"rate for additional DLC. Its ridiculous. I don't care if forza gives you cars or battlefield gives you new maps and guns, etc. We already paid for the game, and the bottom line is its like paying for it again. The worst part about the premium bf3 content is that it gives premium members an alleged precedence with regards to full servers, but I know people who are premium members who get booted for other premium members. It's just as idiotic.
forza horizon has just been kicked out of my must buy list, and trust me, its a game that im dying to buy
If you are concerned about DLC prices then don't buy the DLC or only get a few cars that you really want. That's what I might do.
@bmart970 you do realise thats content that could(and must) be included in the final game on release right?
@PETERAKO @bmart970 Well the game has to be sent off for production at some point before it's release. Since this is Playgrounds only title, it's only natural to continue working on it past the date the discs are created. Day one DLC and patches are simply the result of that work.
Though I got the season pass for Forza 4, and didn't really care for the car packs aside from the Aventador, I think I'll pass on the season pass this time, and just eye out the car packs on my own. This won't stop me from enjoying the Limited Edition I preordered, but if it stops you, well then more power to ya dude!
@PETERAKO Wrong. Its extra content that costs more to develop and you still get your $60 value in the game without the DLC.
You do realize that you can't have everything you want for less, and you aren't owed or entitled to additional content just because you bought a game at its original price, right?
No offense, but some DLC whiners are far, far more greedier than the publishers they whine about all day long.
@Lhomity False. Mario Kart, Need for Speed, PGR, etc. You see Gran Turismo as a freak and see it as diminishing the racing genre where anything that is not massive and overloaded will be a flop. YET you argue that publishers need to make lots of money off DLC because they need the funding to finance their games of today which are massive in budget and overloaded with pieces of DLC, while often being massive in game as well like GT.
@Meta-Gnostic I consider Gran Turismo titles (and the plethora of games that use the same formula) freaks. Back in 97-98, GT pretty much re-wrote the book on how to develop a racing game, and many others have followed in GT's footsteps since then, or tried to. As important as Gran Turismo was for racing, it has to be said that it set a new standard that slowly but surely has diminished the racing genre to what it is today, where if your game isn't expensive, massive and overloaded with cars, tracks and customization, its a flop.
@danielbirchal Was referring to typical Day 1 DLC, not a season pass. Season pass is pure revenue. A single piece of DLC on launch day is more to do with trade-in disincentives. Season passes aren't for everyone though - its more those diehard fanboys who don't mind investing money, trust and blind faith. I've never stated that I like season passes - but I'll defend the purposes of DLC, and the rights of developers, and publishers to protect their content and their income (though obviously not at the expense of consumer rights) as long as I draw breath. =)
I agree with you about digital prices, but its complicated. Publishers and manufacturers like Sony and MS, especially Nintendo are afraid of undermining those retailers with cheaper digital copies, because they still need to sell physical copies, as well as consoles and peripherals. To date the only major multi-platform publisher to fully pledge abandoning physical retail is EA, though they have yet to follow through.
@Lhomity @PETERAKO Depends on the developer/publisher. Look at Gran Turismo, you got 1,000 cars and 73 tracks without having to pay extra for them. Series has always had lots of cars and tracks, and only increased a bit with each release (while also having an older release have more cars and tracks than a future release). WOW SOME PUBLISHERS RIP YOU OFF AND SOME DON'T. NOW YOU KNOW.
DLC has little to do with revenue???? At $50 how can you say something like that?????
I won't complain to buy a greater game for a higher price if it all came entirely on disc. By selling HALF the game online (and this IS what they´re doing) the publisher only assures that I won't be able to sell HALF of my game and retrive HALF of my money if I don't like it or want to do so. If they want to stop second hand selling they should do BETTER GAMES, or at least release the DLC for free (not exacly free, included on the $60 game price like everything else). If someday in the future mine 360 die (after xbox live stop supporting the 360 like it did to the original xbox), I'll lost every game and DLC I bought online and won't be able to download it to a new 360 (flash drives won't help thanks to that f**g DRM thing).
Because of all this, the value (for the buyer) of a downloaded game is much lower than physical copy of the game (and the cost to the publisher is much lower, but not the selling price).
@PETERAKO DLC on Day 1 has very little to do with revenue and more to do with incentive. Its meant to discourage Week 1 trade-ins, which for some games, number in the tens of thousands. By week 2, every traded-in copy that GameStop resell for $55 represents 1 new copy not chosen by a consumer. For anyone else, having options for DLC available for day 1 or day 7 makes very little difference. Either way you slice it, the DLC is an option only, and anyone who lacks the willpower to decide what pieces of DLC are worth buying on an individual basis, has far bigger problems.
If a publishers says "Here is Game $60. Here is more $XX.XX." Then that's exactly what it is. There's no magical measuring stick that says X and Y = "Full Game". If the game is $60 then that's the game, any additional content, whether its available on day 1, day 2, day 7, or day 32019, is exactly that: "Additional".
15 years ago, a typical racing game feature list looked like this:
10 cars, 6 tracks (possibly with reversals)
Championship mode, Single race mode, Split-screen 2-player, limited customization, (and if you're lucky) a time trial mode
40+ cars, 15+ tracks (with reversals, day/night, and weather effects)
Deep robust career mode with RPG-ish elements, comprehensive customization of vehicles and other components, Championship mode, Single race mode, local and online multiplayer, (and if you're lucky) a track editor, a challenge mode and an in-game tutorial.
And that's not even touching whats in the DLC, let alone the obvious technological leaps...
firstly lets clear out that the problem is not with the DLC it self(which sometimes can be bitchy and sometimes can extend the game beautifully). its about the fact that its DAY-1. considering the great sales of Forza Horizon(how do i know? well, they keep making them), if the day-1 DLC had included in the final release of the game then the costs would be just a small piece in the FH pie and more than compensate for the development costs. costs of developement in games that are doomed to be successful and backed by multibillion dollar corporations is just a non existing reason to make day-1 DLC
also one other thing to take into consideration is that we are talking about digital goods. development might cost money, but selling the goods is not like selling something physical. there is no store, no box, no disc, and holding it in the servers wont cost more as it already has. when you download a digital good the only resource you deplete is bandwidth, cause you get a digital autonomously made digital copy.
For the most part, I have been satisfied with the "normal" part of games without DLC. I had no need to buy any DLC just to enjoy it more (it actually depends if the DLC is good or not).
Agreed! This not a $60 game! This is a $110 game!
I'm a huge xbox fan. I got 85 xbox 360 including all Forzas, But this is outrageus. They are selling only half game in disc at full price and other half onlinest the same price.
I refuse to ever buy this game!
dlc is getting out of hand, the dlc for this game, almost costs as much as the game itself. Which is pretty crazy imo. It might offer a lot. But it's getting out hand. Why not add that content into the game? The game isn't even out yet, and now, a potential buyer is seeing this, do you really think that buyer is gonna want to pay for "two" games?
You save $8 by giving them your money much earlier so they can gain interest on it! Such an amazing deal! I bet most of it was already developed during the same timeframe as the base game. What a crock of poop. This trend continues and DLC will soon cost more than the games itself, maybe even 2 times as much. $100+ for every game and some for $180!
and idiots still buy these sh1ts
keep buying these craps but dont cry later when more games gets day 1 dlc's
@Albaficas The day people stop crying because they've traded their game in and found out later there's DLC on the way, is the day that whiners crying about everything can stop crying about day 1 DLC.
you dont need the DLC to enjoy it.
I'll wait for the expansion and see what it is, and just get it standalone if it offers a decent amount of content.Besides if your a forza player its sometimes fun to try out something different car wise :P
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