I wonder if this Kickstarter project will be successful. I neither hope that it fails, nor hope that it doesn't, it just seems like they've got a way to go and not much time left.
Populous reinvention from Peter Molyneux adds Mac support; halfway funded with ten days to go; playable prototype to be finished by week's end.
Peter Molyneux's Populous reinvention Godus will support Mac, it was announced today through the game's Kickstarter page. The total number of supported platforms now stands at four: Windows, Mac, iOS, and Android.
If Godus is to see release, contributions to the project must continue to flow in. The fund currently stands at £239,648 (about $385,641) pledged of its £450,000 goal (about $717,075) with ten days remaining.
In a video blog update, Molyneux said the team at 22Cans is working feverishly to complete a Godus playable prototype by the end of the week. He said releasing this prototype is of significant importance because he believes once gamers try Godus, they will be willing to contribute to it.
for some reason i want this game to reach it's kickstarter because this is a game molyneux can make it good and he can make it REALY GOOD! but i will not pledge because i don't have a gaming PC, i don't have a mac, i don't have a IOS and i don't have an android... but if i would, i would pledge about 30 pounds for it with no regret
Sounds like a good thing for the handful of Apple users that use their machine for gaming.
I don't know for sure, but I think they're using the Unity3D engine, so multiplatform (Windows, Web, iOS, Android, Linux) is, if they pay attention to platform specific development requirements basically a push-button-release, including Linux with the newest Unity3D 4.0 release.
If they're using a custom game engine of their own, does it justify the expense of developing for more than 1 platform ? (and all the additional troubleshooting and bugfixing involved)
Especially when Apple users could just install Windows alongside their Apple OS and use the one for gaming, the other for work.
What are they going to do when they don't meet their funding ?
Take all the already written source code, art assets, etc. and just delete them ?
No, that wouldn't make sense, they'll keep developing it and would actually have a reason to listen to feedback and implement what their potential customers actually want from the game.
That's why I don't give this man any money upfront - If the finished product is actually worth it I'm happy to pay for it, but his past record when it comes to games is a frightening one and seeing this game also being released on tablets and smartphones all my alarm bells are ringing of it being a simplified, dumbed down, accessible mess.
In the meantime, I'll keep an eye out for their planned prototype to get a glimpse of what this game is about, but still - post release will show if it's milked to death with DLC or if it will be a feature complete release with modding capabilities and longevity.
agreed on bad timing...
that & having no prototype...
they might want to come back to Kickstarter sometime during March, when it would be a better time for them to launch one...
they would probably get more funding if they relaunched a Kickstarter then, with a prototype to show the public...
Bad timing on the kickstarter. I would have kicked in some money if I had any. Its just too close to Christmas and Im tapped. Im sure alot of people are in the same position.
I'll be really upset if this game doesn't reach its goal. You can tell that Molyneux himself is really into this one, and the videos also become sadder and sadder to see him with each passing day, the numbers not going as high as he'd like. He's been very somber recently. I wish they would have set their sights a little bit lower and tried to find more investors outside of Kickstarter because I want this to get made.
Populous on SNES was a piece of cake! Just build your land up WAY above sea level and then mass spam Floods till the other side died .. Simple as can be .. and worked on EVERY level in that game.
I actually liked Populous, so I can see myself playing this for Windows.'
Hell, if it does well, I can see it possibly being ported to consoles and appearing on PSN, XBLA, Wii U Eshop, or maybe even at retail for consoles.
I game on my Mac, but I just often just get the windows version and play it via bootcamp. Anyway, I would never give money to this guy.
Never will understand why companies waste development time and money on a mac based port when they're only 12% of the personal computer population and how many of those morons are gamers?
@billlabowski Because there are so few games for Mac. It's literally an empty wasteland for gaming where PC's have hundreds of quality games to choose from. You could basically corner the (admittedly) small Mac market on games with just one really good Mac game.
@billlabowski Agreed. I'm all for letting mac users in on the joys of gaming but companies cant exactly expect it to be financially worthwhile. Especially if they're short on money in the first place.Come to think of it i dont know a single Mac user in real life who doesnt own a Mac "'cause y'know its Apple and ITS NOT A PC!" ouh so hipster -.-
I'm a mac user and a gamer. Tho admit I use my mac mainly for music production and tracktor scratch, it is nice to play games on it sometime ( eve-online and star craft ) Some games work well on the mac, others i can see not working so well.
I totally agree that pc's are far better for gaming. I have an adverage pc myself for some games, and a ps3 for some other games. All platforms have their merits. I like to have the choice of what platform I can play a perticular game on.
@gocrazy_2000 thing is a gaming PC was, is and will remain the ultimate gaming platform. not everyone can afford it however. i don't consider my self an elitist , i am rather lucky :)
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