Comic-Con 2010: ArenaNet design director James Phinney joined by lore master Jeff Grubb, others to discuss opportunities in upcoming online role-playing game.
Who was there: NCsoft-owned ArenaNet trotted out a large contingent of developers for its "Guild Wars 2: A New Type of Fantasy MMO" presentation, which occurred during the waning hours of Saturday's Comic-Con 2010 schedule. Among those in attendance were game designer and lore master Jeff Grubb, design director James Phinney, character artist Kristen Perry, concept art lead Kekai Kotaki, and cinematics lead Rich Anderson.
What they talked about: The Guild Wars 2 panel offered little in the way of new information for those who have been closely following the game. Instead, the team on hand focused on illuminating what ArenaNet has been trying to accomplish with the first full sequel to the not-quite-massively multiplayer online role-playing game, which saw first release in 2005.
Delving into a bit of the backstory, Grubb said that Guild Wars 2 is set 250 years after the events of the original game, with the most dramatic event being that dragons have returned to the land of Tyria. To meet the threat, the once-fractured races have united to stave off the elemental forces of destruction unleashed by the dragons.
Against this backdrop, Grubb emphasized the personal story that Guild Wars 2 hopes to tell, one that is dominated by player interaction and social dynamics within the game. He emphasized that player choice will play a more pronounced role in Guild Wars 2, where decisions will impact players' characters and the options that are open to them throughout the game.
Phinney then took over the conversation, describing some of the goals that the team had for crafting Guild Wars 2. He noted that many key aspects of the original game will remain, including the rich lore, the heavy emphasis on customization, and, of course, the lack of a monthly fee.
However, the team also had a number of areas in which it wanted to improve over the original, which is the reason that it began development on Guild Wars 2. He noted that the social experience in the first game was lacking. Also, as in other MMORPGs, the actual gameplay didn't live up to that of other, more traditional role-playing games. One other point Phinney made was that it was important to make a more living, breathing world, one that responds to players in a dynamic fashion.
Phinney then turned the panel over to Perry, who talked a bit about character customization. The big new change with Guild Wars 2, she said, was that players can now wear nearly all of the clothing that non-player characters can wear (she gave the example of a merchant's garb or a blacksmith's apron). Also, armor and clothing dying will be greatly expanded, with players able to alter the hue for up to three parts of each piece.
Quote: "When is Guild Wars 2 coming out?"--A very enthusiastic, and very young, child.
Takeaway: ArenaNet seems to be taking a page out of BioWare's book, emphasizing player choice and the consequences thereof for its latest online RPG. For the sequel, the team hopes to deliver a far more dynamic, immersive world that better engages and involves the player community.
It's incredible how much competition is rising, there are about 6 games of the genre right now coming to take a shot at the ones dominating the scene so far. I think it's gonna come down to money and quality of population of each game tbh, it's a difficult period.
@Gelugon_baat Fine, then I revise my former statement: Almost everything from this press conference is old news. Congratulations, ArenaNet on wasting everyone's time by releasing useless and old information.
@LiquidBullet It is the responsibility of all news services to DISCRIMINATE between what is a good story and what is not. Acknowledging the fact that there isn't much news in this story does not change the fact that Gamespot really shouldn't be posting such worthless stories at all.
@Darth_Tyrranus : Heh, you ~did~ READ it, right? Lemme quote the thing to you: "The Guild Wars 2 panel offered little by way of new information for those who have been closely following the game." - FIRST SENTENCE in the "what they talked about" section. ... Where did you get lost?
Personally I think that Guild wars 2 will be able to do what no other MMO has been able to achieve yet -> to "convert" WoW players Personally I thought that the first Guild Wars was amazing, but yes, it lacked some things. In general, the most annoying things were not being able to walk straight because a 1inch rise in the ground was blocking your path and the heal/tank/dmg system. Luckily, Guild Wars 2 already said this will be changed ^_^ A quick question to y'all. How will the guild system look? have they addressed that at all? (Hall, cape, GvG, etc)
"ArenaNet seems to be taking a page out of BioWare's book, emphasizing player choice and the consequences thereof for their latest online RPG." What does Bioware have to do with this? Their methods aren't even remotely similar, yet you try to make out that ArenaNet is second rate, as though Bioware invented the very idea of players having a choice. Thanks, Gamespot.
Since I ain't making much money now, this game really interests me. I'll probably try it out simply for the "new" features as there are no subscriptions but isn't like those Free-to-Play type games where rich people own the poor people.
Almost everything in this article is old news. Congratulations on another worthless article, Gamespot.
@Master_blades. By grinding he means only if you do not do dungeons and all but sit stupidly for hours and farm random trash. For example raptor farm and all. That is grinding ( Yes, I know its nerfed ). But still, he has a point. After you finish all the games, play every profession and finish all the dungeons then you better leave or grind your life out to get obby and chaos gloves.
why are you all complaining about grinding? other mmo's are even worse, warcraft for example has nothing but farming and grinding
Wow! This game is looking great, and the story seems very intriguing. ...I shall suffer no guilt for getting addicted to this and losing all sense of reality when this game releases. Bring it ON!!
I'm confused, I've been playing for 5+ yrs, where was the heavy grind in GW1??? (besides the very old pvp stuff)
The guy who is supposed to be doing the narrating is holding a paper thin shield. lmao. Just look at it at 01:00. It has no thickness!
I used to play Guild wars , it drove me away fast though after max lvl. Game was just ok ( since no fee because if it had fee i would say was bad ). This instanced like i didnt like at all. Graphics were "Static" and you didnt feel like you were playing into a constantly living open world at all ( thats what mmorpg ) Well i drop it for too many reasons to write down. Though GW2 seems way more interesting and polished. Ill keep an eye for it. I might end up play it , or not. We will see since competition is hot as well.
Guild Wars 1 had some great elements (like the CCG balance structure idea, having elite skill that you must "hunt", etc) but also some bad aspects (lack of an Auction House, pretty much all instanced, so it felt like a single player game or coop game at most, never a true MMORPG, lack of movement freedom - AKA no jumping or swimming). I'm pretty impressed by what I'm reading and watching from Arena. Pretty much all the aspects I didn't like about GW1 are being changed, so I bet it's gonna be a very good MMO, probably as good as WoW with Cataclism or Star Wars the Old Republic (the 2 others I'm keeping under my radar); plus, they're making some more radical changes I think will be good for the genre - stop forcing people into healbot classes or builds, no more boring quests to level up, more interactive world - and without a fee! So... really good job this far, ArenaNet!
@ Master_Blades Grinding? What for? After you finish the campeign you can go onto another one, PVP a bit, maybe craft some extra armors, then there's the farming and grinding is only one of the things you can choose to do.
im glad there's more character customization. which is the only bit of information that i didn't already have
For me it is about the payment structure, the story and yes the gameplay. I loved GW. Factions was good, NightFall - so-so. Eye of North, well when they hit the Office Space rip off I got pissed off. Were they SERIOUSLY that out of original ideas? I love A/B. I enjoy the game play but yeah the grind was a bit of a pain if no help. I am looking forward to GW2 and hope my kit can run it.
I just really hope (and obviously i'm biased) that the gameplay is more westernized than the previous iteration. And hopefully isn't so incredibly grind heavy. I really want to like this game, the art direction is amazing and it looks really beautiful - but GW1 didn't grab me :( COME ON GW2 :D
can NOT wait to play this game! subscription free, microtransaction free, heal/dps/tank FREE, Open World MMO?!?!? Sign me up!!! oh and thanks Jeff and Rich for signing my free copy of Ghosts of Ascalon, the new Guild Wars book that isn't even out yet!
Finally, an MMO I can get excited about! No pay to play, realm hopping, an open world, . The first one was a more arcade style mmo (if that makes sense) compared to others, but I found it's less grind-centric more action based specialization style to be very fun and quite a refreshing change of pace. I'm really looking forward to learning more about this title!
@guitarist1980 Guild Wars 1 generated revenue by turning out a "campaign" every six months-a year and by using word-of-mouth to bring people in even as the game got older. There are some micro-transactions in GW1, but they are all for totally non-essential elements like costumes (which doesn't affect armor) and additional character slots or storage capacity. I would imagine those would continue in GW2 but A-Net won't make the items you buy effect gameplay.
It looks good but is this game full of micro transactions? Besides the original copy price of the game how does a huge game like this generate revenue.. I dont like paying 15 bucks a month but if it insures the best possible player experience then I would rather pay than play a less than great game. I did play guild wars 1.. it didnt quite get me.
I am excited to try it out. I hope it isn't quite as instanced as the last game. That felt more like a single player game with a multiplayer element to me rather than a true MMORPG.
There is much potential in this game. As long as it tries to stick to it's own guns it may top the charts (in the couple of years)
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