Creative director of Rage declines to endorse stereoscopic games, is cautious about Microsoft and Sony's new motion-based control systems.
At a presentation of the upcoming multiplatform first-person shooter Rage, id Software creative director and Quake franchise veteran Tim Willits expressed his doubts about 3D gaming. With id's presentation following an Nvidia 3D Vision stage demonstration, Willits was asked what he thought of stereoscopic 3D games.
"The jury's still out on 3D," he said, going on to explain that the Rage development team's focus hadn't extended to considering 3D or the new PlayStation 3 and Xbox 360 control systems, Move and Kinect. "They're much better than we expected them to be," said Willets, but he also mentioned that id was concentrating only on creating the best experience for "traditional" controllers.
The Rage presentation, at London's Eurogamer Expo, took in three areas of the gameworld--Wellspring, Dam Facility and Dead City--and touched on the item engineering system and vehicle combat. In response to a question from the audience, Willits denied that Rage's colourfully postapocalyptic gameworld drew inspiration from the ostensibly similar shooter Borderlands, emphasising Rage's "unique" features. "It's not set on an alien planet, so no, [it's not] the same," said Willits.
@Outputrotation, I hear what you're saying, but you're already paying $50 per controller on any platform, so $150 for a bundle isn't that big a jump. I'm not a fan of either peripheral, but the price point isn't the biggest deciding factor, how the technology works is. As for Rage itself, he should've spoken more on why the game is going to take a year until it comes out. I'll still get it because it looks amazing, but disappointed in having to wait so long.
$150 for two controllers is a bit high... I wouldn't pay more than $50 for a pair. Really if the thing really is a lot of fun they would eat the cost on the hardware and make the money on the software
Tech needs somewhere to go, and since there won't be any new definition transitions to try and sell you a TV or a game system, they need to take it somewhere... Otherwise there's nothing for you to blow your cash on, and who wants that??? **** 3D. It's just a fad, and I'm never buying in. I HATE 3D movies, an I have no use for 3D gaming. Kudos, iD Software.
These technologies are hard for developers to support because they require additional purchases on the part of the gamer for the developer to take advantage of them. If a developer makes a game focused on motion controls or 3D effects, they've blocked out anyone who didn't buy into the additional technology. If all they depend on is the technology that comes out of the box, they have the full market of console owners available to them. It's a simple business decision at that point. If Sony and M$ really want these technologies to take off, they gotta focus more of their own resources into developing for it.
3D is fantastic, it just needs to be done properly. A half done job that has glitchy and basic 3D effect just ruins the game. Get a game that has 3D from start to finish working perfectly (including menu's) like Metro 2033 and you get a completely new and very immersive experiance. 3D TV is a waste of time, but if developers throw some time and weight into 3D gaming then it really does become something worth having IMO.
The jury is always out, unless you draft them. Hopefully they won't be O J Simpson's jury . they continued to be out but in their mind.
We do not some gimmicky 3d thing. We need guys that make games to make something unique. Like borderlands was a good example of someone trying something new. I just do not see what is wrong with the way we do things now. Why do we need to transition to some much more expensive 3d television? It seems pretty stupid to me.
The only problem with creating the best experience for "traditional" controllers is that everything is staring to feel like "been there" and "done that". The gaming industry is seeing a slight profit decline at the moment because most developers are doing the same thing they've been doing---giving us too much of the same thing. At the end of the day consumers will want to try something new. Developers don't have new consoles to rely on for better looking games at this point as graphically and performance wise the current gen consoles are already performing above and beyond what was originally expected. Someone needs to make the 1st steps toward doing the unexpected in game creation and development.
http://www.gamespot.com/users/198d/show_blog_entry.php?topic_id=m-100-25838032&tag=all-about%3Bblog3 im glad that not all developers are for 3D gaming...its going to die out fast
I like that their "concentrating only on creating the best experience for "traditional" controllers". I fear with kinect, move, and 3d games will begin to get more watered down.
Hmm, I'd say, in a general sense, 3D would be most enjoyable with adventure / role playing / atmospheric games. Fast paced / racing ones though....Donnu, probably would be great for goin blind before your time :-)
@Taegre The KOR-FX is already being sold. So they do not need to put any more resources into it. Also it looks stupid.
I don't expect 3D to be a passing fad but I do feel that even a perfect, glasses-free stereoscopic video game technology would be a step in the wrong direction. Both games and movies are trying to maximize how they utilize our vision, but what about sound and touch? The KOR-FX system utilizes those senses incredibly well, could be implemented by movie studios and video game publishers at virtually no cost, and yet is being completely ignored. I guess my point is that even if 3D works for games, the massive resources used to perfect the technology could have been put to much better use.
Smart move imo, 3d will probably another passing trend (as it has been all the past times a 3d trend has swept the movie industry)
i'm glad it's not inspired by Borderlands and also that they aren't going with the new fad of these motion control devices.
who cares if its like borderlands? borderlands is a great game. Rage would bring it own stuff to the table. What about Battlefied, COD, Medal of Honer, Brother Arms (or whatever it called) are they not very similar. i'm not worried at all. I am glad they are not jumping on the newest bandwagons. ID is the creator of great gaming tech. bumpmaping for one was pioneered there so was dynamic lighting effects. Two things we now see in every single game on the market.
I always use headset and Nvidia 3d Is cool really cool after a while you don't want to come back to 2D
I'm not paying 2000$ plus on a setup that plays a game that looks like a pop-out book. It looks nice, sure, but it feels awkward and is SUPER expensive.
"Not inspired by Borderlands." I had seen Rage footage WAY before I had seen even the first screenshots of Borderlands. Of course that could have been a function of the amount of coverage they both received, and how much attention I paid to either of them. But I'm MORE than certain that work on Rage began WAY before there was any talk of Borderlands in the media. id may have not have been pushing the boundaries (other than technically) these past few years, but they are certainly no copycats. And why does a cynical, ill-informed question like that even get any press? Geez.
Has anyone that is complaining here actually played a true game in 3d like Motorstorm3d. Don't knock it before you try it. Its pretty darn good.
3-D is a fad. This is the 3rd time it's been tried, and it's the third time it will fail.b It does not look as sharp and clear as 2-D. It's cumbersome and distracting . . let it go.
@ nevryn Right. Actually, I think most gamers play games for entertainment and fun BETWEEN doing real-life stuff, like working, hanging outdoors with friends/loved ones doing a variety of things, etc. Most gamers I've known, like myself, actually play games to relax, not move around like an idiot to get an avatar to function on a TV screen. Maybe you didn't notice: there's really cool stuff to do in life SANS your TV set. 3D gaming/movies in the home? I swear, if todays consumer-centric zombies don't wake up soon, we're gonna STRAPPED to our TV's like some Orwellian nightmare. There's an outside world out there people, and it's in 3D. Maybe if you took your noses out of your smartphones and did some real life social networking instead of living on Facebook you wouldn't care about what is just another marketing scheme (3D, Motion Controls) to keep you indoors.
I watch all my movies, anime and games using a headset, so adding an eye glasses to the equation it just dont seems to work, i m not particular hype about all this 3D stuff. I mean, if the game is fun and additive, it doenst need fancy graphic and still pulls u in for a very long time to come, if the game just plain stupid and dumb, even with the next gen grahpic it will still be a waste of time playing it. Currently i m playing Sc2 with everything on low and i m enjoying it, its just eye candy on the graphic side, i m enjoying the multiplayer component with my buddies
neokiwi Posted Oct 2, 2010 2:33 am GMT though that you might like to know about the next generation of glasses-free 3D displays like Helium3D - short for "high-efficiency laser-based multi-user multi-modal 3D". The image is projected onto a flat screen by a laser . An LCD mask between the projector and the screen separates the left and right images, and the screen itself has a built-in lens array that focuses each image directly into the left or right eye of the viewer, as appropriate. Above the screen is a camera connected to an image-processing system that monitors the position of the viewer's head. If the viewer moves, information from the head tracker is used to adjust the mask to ensure that the appropriate image is still sent to each eye. By targeting separate left and right images to several viewers simultaneously, Helium3D displays could eventually allow people sitting side by side to experience entirely different views. "Friends could play a 3D game against each other on the same screen with each other's view kept secret," says Sally Day at University College London, a member of the Helium3D team. The technology would also make it possible for a single viewer to peer around the side of a virtual object by moving to their left or right. Check my other comment for another even better version that microsoft are working on
An alternative 3D display system, known as the Wedge, is being developed by Microsoft. The image is produced from a rectangular slab of transparent acrylic which tapers to a point from about halfway up. Light projected through the bottom face of the wedge-shaped slab travels upwards in the same way as light travels through an optical fibre - bouncing at a shallow angle off its front and rear faces. As the light travels upwards and the slab tapers, however, the rays are deflected so that they hit the front surface of the slab at an ever-steeper angle. Eventually the rays reach the critical angle at which they are no longer reflected but instead exit from the front of the slab. The shallower the angle at which light enters the bottom of the wedge, the further up the screen it travels before exiting. Using two suitably angled projectors, the Wedge can be used to send different images to the viewer's left and right eye, creating a glasses-free 3D effect. it appears that big companies are spending big money to solve the inherent problems with 3D one of them(microsoft) heavily involved in gaming. think 3D is going away? Think again.
ID always makes great games and I can't wait for RAGE. I would personally never buy a 3D television unless I did not have to wear the 3D glasses. As for kinect and move, i own a wii as well so i dont really have a use for them other than HD motion control and M rated games. My wife is purchasing a kinect so at least i dont have to buy it :P
Rage looks like a great game and cant wait to see more of it. Yea I see the whole Borderlands vibe to it but its different in a lot of ways to (though I will admit I screamed copy when I first saw it.) And cant really comment on 3D unfortunately. I agree with the person below. Kinect needed some sort on controller input for some games. It just wont work without it. Blent in the moves controller based camera with the Kinects body tracking and voice recognition (well is you speak English or Spanish for now anyway) and I think that would make a great add on for either game system or better yet both. Move is good so far and cant wait to try out Kinect (ill admit Dance Central sold me on it).
Tim Willits is right, 3D is so far just a fad, theaters aren't taking in the cash that Avatar did for 3D, Sony keeps pushing the 3D tech but it's understandable for them then there is all three companies pushing motion controls. He's right though that the tech behind MS and Sony is impressive but it's how it's being used that is the problem. I think after a year of Kinect we will not see many games that use just the Kinect sensor but both the controller and sensor. I wouldn't mind playing a shooter with a controller but instead of quick time events we could do a motion to do a melee attack or throw someone to the ground or in racers we could use the Kinect to look around the cockpit or maybe the sensor could sense how tall we are and put the camera a bit higher giving us a better view ahead of us. There is a lot that could happen with Kinect but so far it's just a gimmick, so is 3D.
My problem with 3d is that there is only a couple of min. in a movie that makes you say that was cool in 3d. Kinect needs some feedback rumble. Head hands feet chest. Kinect also needs props with analog stick on them. Then add some nice VR glasses then the Kinect will be playing with fire.
I wish Microsoft would devote their resources to fixing Windows 7 instead of pumping out useless technology that nobody is interested in. I don't want to see games and programs on my computer in 3D; I want to experience it like I was there. Let's start working on the human USB interface and I'll have my head shaved in time for launch. Until that point, I'm not wearing 3D glasses.
@DarthVillainous While I agree they're kind of weak, in reality, 3d and motion controls are both stepping stones to better technology, such as your aforementioned holodeck. No one built a car without wheels first. Problem is, if someone actually did build a perfect holodeck, gamers still wouldn't buy it. They'd actually have to stand up from their couches for more than to go get another bag of cheetos. All this shows really is gamers do not like change, and they definitely don't like exercising more than their thumbs.
If the keep vying for 3D the its very possible that it becomes a standard just like blu-ray will probably be the next dvd standard... Even if its to expensive and not really that cool people will buy into it if there's enough advertizing.(Example: people love justin beiber and Lady Gaga when there music is crap where bands like Dream Theater and Transatlantic go unnoticed)
3-D was popular in the '50s, then people got sick of it because it's a gimmick. It experienced a resurgence in the '80s, only to be forgotten about again because it's a gimmick. As the saying goes: Those who don't learn from history are doomed to repeat it.
@barighm: Although, never underestimate how much hollywood celebrites/movies have an effect on people and pop culture. If there is enough product placement, I think people will buy it for the cool factor. Most scenes in movies now begin zoomed in on the Apple logo on a laptop or the Ford emblem on a truck, and THEN pan out to the actors... advertising is becoming the forefront in the movie industry, I honestly think ads will eclipse celebrities in the near future.. or they become one and the same lol
@Barighm I do understand what you are saying, however 3d gaming was a trend already, and COMPLETELY died out. Movies like Avatar have made alot people realize the possiblities of 3D entertainment, however I think most companies will(and already do) use it as more of a gimmick, and i fear it will share the same fate as the the old PC shutterglasses did. Unless enough companies make cool use of 3d, and not just as a novelty, people will see it as pointless.
I had a chance to try Nvidia's 3D Vision and I was impressed with what I saw. 2 negatives though: 1) You have to wear glasses 2)For me, 3D movies and games have a break-in period of about 15min. where my eyes go out of focus before adapting to the screen. --- I think portables are where 3D can really shine, but I'd rather have a high-quality screen and games at 60fps(like RAGE, thanks id!) to be honest. Lastly, saying an id shooter copied or was derived from another shooter is hilarious considering the history of FPS.
I was at a store just the other day and saw a 3D HDTV on display. The price was through the roof, and then you have to buy the glasses for EACH person if your a family. Those arent cheap either. They were showsing a bugs life at the time, and it looked pretty neat, the glasses didnt strain my eyes or make me woosy. but I can't imagine upgrading to one of these setups based on price alone. Its just way too much.