too much bitching about the ending/dialogues and 'selling out to ea' things. oh the youth. if the ending were different, the average happy one, the same ppl would complain about how generic it was, because they sold out to EA the same.
[UPDATE] Entire original interview pulled, information provided was "deemed to be obtained from an inaccurate source."
[UPDATE] Following the publication of this story, GamerSyndrome removed the entire interview, saying the information provided was "deemed to be obtained from an inaccurate source."
The original story follows below.
Gamers holding out for the next Mass Effect may want to get comfortable. A BioWare representative told GamerSyndrome that it is planning to release Mass Effect 4, or whatever the game will be called, in the window of late 2014 to mid 2015. A more specific release window was not provided, as "full development" on the game began just a month or two ago. More details on the next Mass Effect will be divulged in 2013, BioWare said.
The next Mass Effect is in development at BioWare Montreal, after BioWare Edmonton created the first three games. The game will run on the Frostbite Engine, and though it will be "very respectful" of the franchise's history, BioWare is pursuing "new directions" for the series with regards to gameplay and story. BioWare had previously confirmed that Commander Shepard would not return. The company recently asked fans if they would prefer a prequel to the original trilogy or a sequel.
BioWare also recalled development of Mass Effect 3 in the interview, saying that the original Mass Effect 3 ending was cut because it felt too generic. Some spoilers below.
"We also scrapped the original ending for Mass Effect 3," BioWare said. "We were gonna have it as a 'boss battle,' where Commander Shepard would go up and fight The Illusive Man who has been transformed by The Reapers. We scrapped that idea because way too many [games] have that as their ending, some final boss fight."
Elsewhere in the interview, BioWare talked about support for Wii U. When Mass Effect 3 arrived for Nintendo's new console, fans may have been dismayed that add-on content like Omega and Leviathan was not available, nor was the original Mass Effect or Mass Effect 2. BioWare teased that more Mass Effect content may be on the way for Wii U.
"Wii U is a console we feel is really cool and that more Mass Effect would look great on it, so we do have plans for Wii U but nothing to announce at this moment," the company said.
Yeah too many games have a predictable final boss fight, like the previous two Mass Effects for example...Genius!
I actually liked the ending where every thing in the milky way had a little bit of me in them. What I hated was the actual "End Game" portion where they essentially failed to integrate all my choices into a satisfying gameplay...
Gamers: "EA, you have changed nothing. The Mass Effect legacy will still live on no matter the ending."
EA: "We will find another way, human!"
Diana Allers: .. and in other news, EA announces ME4 with no Shepard, easier enemies, worse story line . but with better graphics. I want that shit. To find out more, watch 'Battle Tits', every night at 69:00 pm.
2014, in time for the next gen XBox or PS4?
They should make it both as a prequel and a sequel, all in one game. Much like the treatment done to the Back To The Future movies which featured both past and present timelines. That way, players will be able to have a clear grasp of what happened before Mass Effect 1 (the origin of the Reapers, and so forth) and what happened after Mass Effect 3.
I think the writers of the Mass Effect series are creative enough to be able to pull it off.
Unless they discount humans. The only thing that happened of any major importance before ME1 was the first contact war with the turians and a few pirate wars with the batarians.
If they try to throw in some crazy story line with new enemies before ME1 it will just break cannon , though i doubt BioWare would care about that given the botch job they did on ME3's ending.
@toyo75 I like the way you think. Come join us at Clevernoob.com you will be most welcome. :o)
Actually, even though that generic ending was sorta ''too generic'' it would have seen somewhat more interesting than a 3-color ending and TIM putting a hole in his head. The ending is basically speech with alot of versatility in the given dialogue choices but still has the same outcome however you apporached it. BioWare Edmonton you blew it. I'm not mad, but just dissapointed. Extended cut gave a bit of life but imagine an extended cut to that ''Too generic boss battle''.
Generic ending was fighting Illusive Man in a boss fight.Instead it became Mass Effect 1's generic ending where Saren argues and/or offs himself in the same way... sans the fight with the boss's "dead" body afterwards.
Bioware utterly blew it. Of all the people in the game The Illusive Man was the one guy I wanted to fight the most. Instead we ice him as part of a crappy cutscene, and sometimes he even ends up killing himself. That's pathetic.
Should have gone with the "generic" end Bioware, you know, instead of the CRAP one.
So they scrapped a possibly interesting boss fight ending and decided on going with a pointless little boy talking crap?
To many "hopes", and very little actually delievered. It seems they still haven't understood that every time they come around with an interview where they make generic statements like " we did a final boss battle with the elusive man, but that we scratch it just because we wanted our game to be different" - long time fans will ear it as an offense. Because at the very least, the fact that they are so easily willing to change something crucial in the story as the ending itself just for the sake of their own vanity , shows that for them, pride, personal prizes and sales numbers, come first than actual art and fan loyalty.
I hope they actually put in a good moral choice system this time I.E. having to make tough calls that aren't defined by the bullshit idea of good and evil (or in ME case, angel or dickhead). Ya, good and evil exist but when you make it black and white to the point that it is measurable on a bar than it becomes meaningless. I want to have to make tough calls, something that happened very rarely in ME but when it did it was the best moments the series ever had. So me tip: Look to The Walking Dead (the game). There is no 'good and evil'. There is what you believe is the best choice in a world so cruel and so unfair that there is never a good option. That is a REAL moral choice system, because it is asking what your morals are not if your a good guy or bad one.
"Oooh, this game will come in a year or two says this unconfirmed statement" Who cares? Until you're able to play it, it doesn't matter when it gets released.
@Hurvl Yes it does, if it is released in 60 years I wont be able to play it with my poor arthritic ridden hands.
@vault-boy But in 60 years from now I'm sure they've developed gaming devices to such a degree that you can use your mind to do everything we use controllers/mouse and keyboard. It'll be like in the Matrix.
Or you know it could have Shepard in it... Oh as a baby straped to your back a la Yoshi Island and he/she would cry and scream "I've lost shields" or or you could be a clone of Shep or Shep could be a clone of you, or the son/daughter/bluberry offspring of the Shepard.
I hear some rumors some time a go, that the full ending of ME 3 supposed to be a dream or something like that. Shepard loses consciousness in the big explosion, and everything after that is a dream. I never toke that rumors seriously, but if it's a ME 4... that will make sense.
@CaesarIIII That was the Indocrination Theory. Just a theory that fans came up to justify the poor ending from before when the extended cut hadn't been released yet.
You can check that theory in more detail in here http://www.youtube.com/watch?v=caAqFFhBn2U although the extended cut kinda makes this theory obsolete.
ME4 will be a prequel - way easier to do, the outcomes are known, it's safer and easier and no one will be dismayed at Shepard not being in it. GG
@Mimicry Well it seems almost impossible for a sequel, they already have 3 very different endings (or 4 if you count the new one with the extended cut) so you can't really build continuity on it without disregarding what happened before and having an 'established canon' that has a blank slate with none of your previous choices.
If they do a sequel they will have to decide which way ME3 ended. So two thirds of gamers will feel robbed. Regardless of how the players felt, the three (or later four) endings were actually severely different. Take synthesis for example: a TOTALLY different world would need to be portrayed. Same for the other endings. Reapers destroyed or controlled? It impacts the future immensely. So what then could they do? The impacts of these endings are too big so they can't let us choose which way the story went and they will have to choose for us. Only trouble on that path...
As long as it's the synthesis option, I'm good though :D
Actually, the Reapers wouldn't have to be in there no matter what ending was picked. For some reason or another the Reapers have left the galaxy. The only thing that would need to be different is the dialogue about how, or why, it came about.
Destroyed - Self explanatory
Synthesis - The galaxy has been stabilized because everything is a different form of Reapers already
Control - The AI has taken them out of everyday involvement of life in the galaxy and are watching from deep space or whatever.
@cdog21 Well the world kinda be very very different if all life forms now became part organic part synthetic. I think that affects the whole universe in a major way. For one thing, would they show that stupid synthetic glow that was in the last cut scenes?
"it will be "very respectful" of the franchise's history". they stopped doing that when they made the ending of mass effect 3. i know what you're thinking i'm just another person who won't let it go but i wasn't even that mad that you're choices didn't really affect the end. a good ending should have been foreshadowed or at least not be completely random. the starchild came out of nowhere and explained why the reapers exist in a few minutes while for the last two games they were saying that they're motives were incomprehensible.
@dante546 "i know what you're thinking i'm just another person who won't let it go"
Are you a psychic or something because you just read my fucking mind?!?!?!
This comment has been deleted
@shantyshocker What the f@ck do you have against Mac Walters he is a excellent writer
you make me laugh.
Keep talking. The guy's an idiot for what he wrote in the endings and he explain it in the last few hours of Mass Effect 3
Instead of bringing a proper ending for the trilogy we are left with speculation and imagination which is very VERY lazy for a lead writer!
and again FUCK YOU SUPER MAC WALTERS!
The original ending sounds good. Fighting the illusive man...hell yes!!! I always felt the real protagonist in ME3 was the illusive man. Not the Reapers!!! BioWare should release a patch or update or a DLC fighting the illusive man!!!
I love to imagine a world where BioWare was still a free, independent company instead of being taken over by a sequel-machine generating, hostile mega-corporation.
They said, themselves, that we wouldn't be hearing from them for some time. I don't need bits of inconsequential information. They'll let us know when they're ready to unveil something solid, and I (sorta) have the patience to wait for it. They did so much to make up for what they recognized was a flawed execution, which they didn't even have to do. I'm not saying it was perfect, but Extended Cut put to bed what I needed put to bed. I let go of that silly grudge against BioWare a long time ago. I eagerly await the next entry into what is, still, a brilliant franchise.
So they scrapped the ending that had us battle the Reaper-transformed Illusive Man to just give us no ending at all...ummm...what? o_O
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