lets hope they have figured out how to make a game as, stalker clear sky was a nightmare of a bugged game, won't be playing this, I recommend the same don't waste your money on them until they figure out how to make a game that can actually run without stopping 3,000 times in the first 3 zones.
THQ and 4A Games' sci-fi-survival/action-RPG hybrid books date with North American Xbox 360s and PCs; European launch set for March 19.
Three years after it introduced the world to S.T.A.L.K.E.R.: Shadow of Chernobyl, THQ will unleash another postapocalyptic action/role-playing game hybrid set and developed in the former Soviet Union. The company today announced that Metro 2033 will ship for the Xbox 360 and PC on March 16 in North America, where it is rated M for Mature. In Europe, where it has been rated 18 by PEGI, the game will launch March 19.
Based on Russian author Dmitry Glukhovsky's 2002 novel of the same name, Metro 2033 depicts a near-future Earth where human civilization was obliterated by an apocalyptic tragedy in 2013. With the planet's surface now an inhospitable wasteland, humanity's few survivors have taken shelter in Moscow's labyrinthine underground subway system.
As the title indicates, the game picks up 20 years after the global cataclysm, as players assume the role of the soldier Artyom, who has spent his entire life underground. Though THQ was light on gameplay details, the publisher did say that players will battle mutants and fellow survivors in hostile environments both above- and belowground. Ukrainian developer 4A Games has said that the game includes elements from both the first-person shooter and role-playing genres (a la Borderlands), but with a survival element akin to more horror-centric games.
For more on Metro 2033, check out GameSpot's recent hands-on preview.
@mach-stem because the developers are supposedly ex-Stalker devs using a modified x-ray engine. And both games seem to have a similar atmosphere. The campfires in the initial trailer look like they were lifted right out of Stalker.
I really don't get how this relates to STALKER in any way. I loved STALKER (until I ran into 5-6 game breaking bugs) but STALKER is loosely based on Roadside Picnic, where-as this is based on Metro 2033, a more recent book. Any ideas why it would be mentioned under the updates page for STALKER?
looks interesting am loving it and getting it pending the reviews ofcouse but chose a hell of a day to come out, MS better increase its marketing budget for the game but all in all i think x360 owners wont be to jealous of ps3,
@Re-Skull, They've already said that Metro 2033 will be a story driven experience, i dont neccessarily see that as a bad thing, so long as it is well designed. HalfLife, Bioshock, hell even MGS are relatively linear games as they are story driven, but they also prove that if a dev puts their heart and soul into a game the result can be fantastic.
i have fall in s.t.a.l.k.e.r and i think it will be a cool thing ! and if it be a open world game as s.t.a.l.k.e.r is, gonna be a greater than what i thought before !
This game is putting off a good vibe. Ive read the book. and i really loved it. So im excited to see how this game does
Comes out the same day as GOW III. I may get both on the 16th, or wait and buy this game later. GOW III is a day 1 buy for me no question, METRO 2033 isn't, but I may get it day 1 depending on how much extra $$$ I have on hand.
@Rann89 Dude it doesn't Matter GOD OF WAR III is gonna be a efing monster. ppl who don't own a PS3 and have 360's will buy a PS3 just to play it I did. This game is gonna OWN trust me. don't get me wrong Metro 2033 will Definately be good but GOD OF WAR will be better
@Supabul [[The custom-built technology behind Metro looks like it can compete with the big-name engines out there. THQ says it's going to be a poster child for Nvidia's PhysX technology while also using high dynamic range rendering under DirectX 9/10, as well as DirectX 11 in the long term. Perhaps even more impressively, it's genuinely difficult to see the difference between the PC and Xbox 360 versions of the game, both of which were shown at the event. While the team claims the PC is the lead platform for the game, the Xbox 360 version looked identical--even when blown up onto a huge cinema screen.]] Nothing to worry about.
@Marky360 Do you even realize what systems the games you're talking about are coming out on? Think about it. They're not in competition with each other at all.
This game picked the worst date to release day and date with the release of God of War 3 this games gonna get no attention its too bad to looked like a good game I would check it out but my time WILL be consumed with GOD OF WAR III the game of the year
stalker call of prypiat releases next week. it's supposed to be the best one of the whole series. i bet that is going to be the underdog release since no one is talking about it.
I hope we get a good 360 version, because Divinity 2 and Risen where horrible ports, fingers crossed the dev's aren't lazy with this
Getting it on day one, my hopes are for a GOTY class game. BTW, does anyone know if this will be released as CE aswell ? I'd really like to know.
...Looks interesting, but i need more gameplay to check this also.... man my wallet is already crying and the years is just beginning
I think it will be like a more polished and accessible [in a good way] type of STALKER game - mainly in premise and concept, though I'm sure the simillarities will end there. Definitely picking this one up.
From the videos I've seen of it, it looks promising. I'll check the reviews, but more than likely purchase this one.
@liam72 - probably because this is an X360/PC exclusive and that's the day God of War 3 comes out, just fanboys crap, nothing new
Haha, I don't understand why all people saying that they are interested by Metro 2033 were thumbed down... you usually don't thumb down people for their game tastes.
Looks great. If all turns out well, I'll definitely pick it up. (and for the mention of S.T.A.L.K.E.R, didn't GSC change publishers after Shadow of Chernobyl? I'm not sure though)
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT