@Phatjam98 I have friends who are dev's. and it is not Sony doing any bullying. Sony was unable to bring to the table what they told dev's they would. First off the system mem is less than 360 and the cell is new in a video game system, the cell was been around in the mid 90's and was never made for home computers or gaming. It was not that making games were hard to do on the PS3, it had more to do with the cell and the tools Sony had for it. Now we have exclusives being not so exclusives any more because it takes a lot of cash to make a game and they want that return and then some faster any way they can. Next gen the systems will not be as much as they were. I know for a fact that Sony will use the same cell but use true cores. That I'm 100% on. That will keep the price down.
Microsoft to acquire Skype for $8.5 billion
Software giant confirms it will "continue to invest in and support" Internet phone clients on non-Microsoft platforms; Kinect, Xbox Live integration promised.
At the 2010 Electronic Entertainment Expo, Microsoft put Kinect's video chat capabilities front and center with a demo of Video Kinect. During that demo, connectivity between Kinect users and those using Windows Live Messenger on other devices was promised, and it now looks like there is going to be another option added--popular voice over IP service Skype.
Microsoft today confirmed that it has reached an agreement to buy Skype for $8.5 billion (£5.2 billion). Skype is the leading provider in the consumer VoIP space, with 170 million users worldwide. Services include free standard and video calls between Skype users on home computers, the ability to call any phone number from Skype for a fee, and the ability to generate a phone number that can be reached from a standard phone.
Skype will now support the Xbox platform, including Kinect, though no time frame has been outlined as to when the new services will become available. Microsoft also said it would connect Skype users with its platforms and communities, such as Xbox Live. Notably, as part of Xbox Live's 2010 fall update, the publisher updated the service's voice chat audio codec.
Microsoft also confirmed that it would continue to "invest in and support Skype clients on non-Microsoft platforms." That will likely be good news for Valve, which just recently integrated Skype functionality into its online platform, Steam.
Skype's applications currently run both on home PCs and mobile devices, and they use a peer-to-peer network for voice and video traffic. The company was founded in 2003, before being bought by eBay in 2005 in a transaction that was eventually worth around $3 billion. Four years later, it was mostly sold to a venture capital group called Silver Lake in a deal that valued Skype at $2.75 billion. Skype will now become Microsoft Skype Division, with its current CEO, Tony Bates, as president. Bates will report directly to Microsoft's current CEO, Steve Ballmer.
While the deal has been approved by the boards of both Skype and Microsoft, the acquisition is still subject to regulatory approval and "other customary closing conditions." Microsoft says it hopes all such clearances should be granted during the course of 2011.
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