@Mr_Clark I think you missed the sarcasm my previous comment... Peter definitely talks a big talk but I think is missing a leg...so its really like he hops, which ends up being a skeptical to see but nothing to what was expected. And to his defense about the co-op in Fable II...all those videos of actual co-op where on a pre-release version that was intended to wow supporters and investors...much like the videos he may be showing now :/ HA! Still going to buy the game though, I am, the Collectors Edition too at that
Lionhead boss Peter Molyneux announces Kingmaker mobile phone app and discusses Fable's various inspirations in a Fable III presentation at London's Eurogamer Expo.
Fable creator Peter Molyneux today unveiled Kingmaker, a Fable III tie-in mobile phone application. Kingmaker is a location-based check-in app similar to Foursquare that will divide players into two groups--rebels and loyalists--and pit them against each other in the run up to the launch of Fable III. Points and Fable gold are earned by checking into locations, with points determining the winning side and gold later being imported into players' Fable III games. "We'll see, by the time Fable launches, which side wins," said Molyneux.
"Every time you check in online, on the web or the mobile phone, you get Fable gold… I love the fact that people can make quite a bit of money, though not quite so much as people had in Fable II," Molyneux said, referring to an exploit in Fable II Pub Games that tied in to the full game.
The app will be available for Android and Nokia's Symbian phones from October 4, for the iPhone from October 6, and for Windows phones following the launch of Microsoft's new mobile operating system in late October or November.
The announcement came at the end of a presentation on the Fable series in which the Lionhead boss spoke about the genesis of the series and its various literary and cinematic inspirations. When the development of the original Fable began in 1998, Sleepy Hollow was a visual inspiration for Albion, he said, with Fable's gameworld aiming at a similarly dark fairy tale world grounded in reality. The legend of King Arthur was another inspiration, with the Lady in the Lake giving rise to the Fable mystical seer character, Theresa. The Picture of Dorian Gray, on the other hand, inspired Fable's character model morphing, with which the player's moral or immoral actions influence the appearance of the character model.
Molyneux also reminisced about lessons he learned about promoting his games to the press, saying that his claim that the first Fable was going to be "the greatest role-playing game of all time" was "the worst thing I ever said in my life." The bold claim was received sceptically and later derided, despite the game's largely positive reception. "I got into an awful lot of trouble," he admitted. Regarding one particular feature he had suggested to the press but that never made it into the game--an acorn that could grow into an oak tree over the course of the game--he said he "still can't understand why people were so excited about that."
Mad Max 2, he said, was the inspiration for Fable II's dog. He asked audience members to raise their hands if they had saved the dog and family at the end of that game, rather than the nameless thousands, and cited the high proportion of hands raised as evidence for how effective the dog was at forging an emotional bond with the player. Of the audience members who admitted they had started but not finished the game, he joked "seeing your hands up is like stabbing me in the heart."
Talking about Fable III's much-publicised touch system, in which the player interacts with other characters via context-sensitive touching, Molyneux singled out lauded PlayStation 2 title Ico as inspiration. "[Ico] breaks every single game design rule in the book, but had this wonderful mechanic in there for touch, with which the main character could reach out and touch this girl," he said, praising the emotional connection generated by that feature and saying the team had thought, "Why not just steal this mechanic?"
@xpunksiclex no he lies, often. Honestly the games are fun enough that I rent every one but he really makes me not want to buy his games. He is a lying scumbag of a con artist. For example he said of Fable II in a video "You can jump this fence, you can go anywhere, this is a completely open world game", Fable II was one of the most On-Rails Experiences I have played, about COOP he said "Look here, this is HIS character, you can play with your friends with their characters" nope only premade characters. I hate that guy...
@jinzo9988 what do you mean half of this stuff? the only thing here that might not end up working in time is the phone app, the touch system is allready up and working in the beta of the game lol :P
I think it's crap that not everyone is going to be able to use this feature, and get a head start of some sort. We don't all have the right phones. I've got an E71, and I'm pretty sure that's not included?
would be cool if there was xbl 2 sided wars in fable 3 ;P where you actually play like normal but against eachother
I've loved Peter Molyneux and company since Bullfrog was formed and they later became one of my favorite game studios (before being ripped apart by E.A.). As cool as the Fable series is, I really wish Peter would step outside of Consoleland to get a new perspective on things and return to PC gaming with the ultimate God game. It seems that after the Black & White series was finished, they gave up on PC almost completely and it's a crying shame to see all that talent wasted on point and click adventures with no replay value.
I didn't know about the acorn thingy at the time. But my guess was that it's because it gives an organic feel to the game. No matter what is going to happen in games this day and age, if there is change it's sudden, not organic... over time. Besides building destruction, nothing happens gradually. Like the forest we have to decide to cut down or preserve when king. I bet if we cut it down, at best we will see some lumberjacks going to the forest and next time we zone in, the forest will be empty or there will be 3 pre-made "stages" that will show in futur zone-ins with lumberjacks pretending to do something... but actullay they are just being "there".. We won't see them cutting the trees down for weeks like it should take at that time period. We won't actually see a tree fall down in game while walking around in the forest. We won't see the vegetation grow back.. No organic feeling, and that is something I'd really like to see and something I would be excited for. More than fart animations, and a dog (that I never really got closed to like Molyneux claims. I saved him because he is just useful sometimes... and because I don't like to give away anything to the ennemies). The reason I never got attached to the dog is because the ywere trying too hard. I was more enraged in Mafia when one of my friend got killed with machetes by some Japanese gang in the streets. That was done good enough to get to me.
Peter Molyneux is a very passionate game creator but there are still a few things he needs to learn. Anyway I'm still looking forward to Fable 3, hope it turns out to be the best Fable yet
Wait what...21.October ?? since when...i thought the official release would be on the 26 for xbox in US and 29 in Europe...are these new dates :S ??