LOL wow such a good idea....For the developer. 10$ to play online when you buy the game used for 40-55 at gamestop. Might as well buy it new....Good idea bad for us.
Warner Bros. reportedly tells retailers that one-time use tokens activate connected play, secondhand users play for $10.
Source: Enthusiast game blog Joystiq.
What we heard: The Online Pass initiative first gained steam last year, when Electronic Arts announced that the online modes for its sports titles would be free for those who purchased the game new but require a buy-in for secondhand users. THQ quickly adopted a similar strategy for many of its games--most recently the platinum-selling Homefront--and it appears as if Warner Bros. Interactive Entertainment is next.
Joystiq reports this week that it has obtained a memo from WBIE to retailers detailing an Online Pass initiative for the upcoming NetherRealm-developed fighter Mortal Kombat. According to the memo, Mortal Kombat will ship with a one-time use code that grants access to its online modes. However, those who pick up the game secondhand must pay $10 (800 Microsoft points) to play online.
"Mortal Kombat, available on April 19 for the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft, includes a one-time-use registration code that gives players access to all online modes in the game," the note reportedly reads. "Players who do not have a code will get a free two-day trial of the online play and then be able to purchase the online modes for 800 Microsoft Points on Xbox Live Marketplace and $9.99 on the PlayStation Network."
The official story: Warner Bros.' PR agency had not responded to a request for comment as of press time.
Bogus or not bogus: Looking not bogus. Publishers have been keen on monetizing used-game sales and rentals, and EA's Online Pass method doesn't appear to have negatively impacted sales. Its wider adoption appears to be inevitable.
Doesn't matter to me...I'll be buying this new anyways. This is one franchise I definitely don't mind saving the money up to support as long as they don't botch it.
Everyone here realizes that when a game is sold used NONE of that money goes to the developer right? This system at least makes sure the publisher (and developer in the long run, albeit a lot less) see at least $10 of that money? Personally I support it cause at least the developers don't get shafted on used game sales.
hmmm....new game $60...used game from GameStop $55..... do the math. This is the worst new trend by developers ever,
I live in canada..and in my province you can't get high speed internet without a land line...so look at this...50 bucks a month for a land line...then another 20-40 for the dsl internet...then if I wanted to pay microsoft for xbox live (something that technically costs them pennies) then thats another bill...then now on top of that I have to pay for this crap...this is just plain silly. anonymous should have attatcked microsoft and EA...they are ripping us off with legal crap. I got a ps3 cause I didn;t have to pay extra...and now this....I'm only going to steal my EA PC games now
wheres anonymous when we need em...EA is garbage...they are huge developers that release games with bugs and then release patches that do absolutely nothing to fix the problems...this is just plain ridiculous...like really. This was so pathetic I just laughed.
I think is quite fair! 10$ per person for playing online! (secondhand/borrow/rent) I´ve never bought used games anyways LOL
And the gaming industry is still complaining about pirated games damaging their sales. Stupid things like this is what promotes piracy. @Wilson336 Lets assume car XXX is worth $30k out of the dealer. Would you pay $20k for used and abused XXX, then pay another $10k just to be able to drive it over 45? Because that is the exact same stupid logic you are using. Something that came with the game originally should not be blocked for those who decide to buy the game second hand, or for either case BORROW from a friend.
Wilson Its not about 10 dollars cheaper or whatsoever Its about the fact that this guys are trying to take advantage of the situation and get extra money from me and you and the others.Personally i won't do that
its stupid for people to have to pay $10 for online when you need to pay upwards of 50 to 55 for a newly released used game. its just so that the companies can continue to make money. its unfair but its something that we will have to deal with. and just to let you know, mortal kombat doesnt use servers, one player hosts the game and other connect to that system. so thats not an excuse. if it used a server like battlefield bad company 2 then maybe yeah i could understand the fee.
I don't know why you are all whining about this. It's a free if you buy the game new. If you pick up a used copy at Gamestop, the game is usually about $10 cheaper if it is a used "new release", so the total price about the same as buying it new. If you wait until the game has been out a while, just buy the new one for $5 more than the used one if you plan on playing online. Talk about a lot of whining over nothing. (By the way, Homefront new is $59.99. Used is $47.99 +$10.00 for online code, so what's the difference?)
I'm getting sick of this crap. I'll just create a Keygen to generate online pass codes. I'd love to see EA and other game companies eat their policies while I continue to buy them used. Trust me, they aren't circumventing used sales, I'll just get around it. Then, I'll paste my Keygen out kind of like what Geohot did with his Sony security key, and watch all these corporate greedy companies whine like little girls like Sony did. Even better, I'd actually be helping the gaming community in doing so. :)
@grim0187 I'm sorry you weren't able to get into any college and are forced to live with your parents. I'm sure $60 means nothing to you, since you probably make your mom go buy your games from Wal-Mart along with your TV dinners. Listen, "bro", get over yourself. No one cares what you think and I could care less whether or not you believe what I say. I'd rather spend $60 to feed my crew for the afternoon than on a video game. They're too expensive.
@ grim0187 Earlier you said, "60 bucks is a drop in the pond unless you work part time at mcdonalds..." Now you're saying, "60 dollars is a lot for a college kid." Nice waffle there.
@ grim0187 Anyway, how do you define expensive? Your statement "Your broke. 60 bucks is expensive for you." implies that you believe expensive simply means that a person cannot afford it. I can go to the bank right now and withdraw $1k without missing it. Does that mean that $900 USP.45 I've been eying is not expensive?
dont like this idea. what if you wanna buy the game, but the games not in stock, so you have to buy a pre owned one, and then buy the online features for the game...isnt it enough for them that we bought the game, if it is, then why do we have to buy the online features. i dont want this game becoming like DCU online
@ grim0187 You must have missed my post altogether. Go back and read it. I as well as almost every other mature adult I know feel that $60 for a single game is no drop in a bucket. It isn't a matter of having money, but whether or not a person understands the value of a dollar. Anyone who's had to work their way up from the bottom with blood, sweat, and tears knows this. You come off as someone who's always had things handed to them and never learned that lesson. Only pretentious douches act like they're better than everyone else because they have money to blow and belittle those who don't.
@NotJackieChan Dude, read what everyone is saying about you. Its not just me. Your phony with your entire "I work at a huge company" deal. Nah, bro. Your broke. 60 bucks is expensive for you. Thank you for proving my point further.
@grim0187 Dude, did you not read anything I wrote? What exactly is your argument? I am in college, I said I wasn't "rakin' in the buck" (not sure why you put that in quotes), and I said $60 was a lot for a college kid. You sound like a moron.
Well lets just make it $19.95 per month for a subscription to play for a game you already Paid almost $100 for ????? DC Universe online ring a bell ????
i hate you EA its all because you started this that others are jumping on this juat as fast as they did with the over done COD multiplayer formula i hope to god that EA and activision go bankrupt NOW
I think saying u can't afford it is a ludicrous statement, if u like the game so much why didn't u pre-order A LONG TIME AGO and pay little and little at a time?? Every one here is a member of a gaming website...which means you should know about upcoming games way ahead other people.
If people need complain about playing online so much, dig out your SNES and call some friends up, and be like "Get over here". Servers are expensive things to run, they require maintenance and power. A one time fee for any one who never chipped in money to the developer is fair as far as I am concerned. If they keep things up and running I can't say anything.
@NotJackieChan Sorry man, but 22 year old college student wouldnt be "rakin in the bucks." 60 dollars is a lot for a college kid, if your actually in college which I doubt.
This new online usage system that EA invented is taking hold. If it becomes dominant the second-hand games market is going to shrink quite a bit.
Lovin the complaints and anti hackers comments... well off the point... They losing loads of money to retailers who buy back and sell 2nd hand for a nice big markup... They're just tellin ya to buy the game new so the company making the game gets some money out of it... Retailers shouldn't be making money off something and not payin the devs... This seems like a great idea! It's not like you're actually losing anything because of this... If you wanna play it round someone elses house (instead of inviting them over to play it at yours) just sign in on your psn on their machine... *durp*
what annoys me about this is that... its not like u can play online without the game if u do sell the copy.. so what good is it to make someone else pay to get online a 2nd time?.. i get this feature for piracy, but even that isnt really valid unless (like pc games) u can install the game and not need the cd to play. the whole thing just seems like another way for the greedy upper tier game devs to get more and more profit, for less efforts seems as thought we are getting less and less game for retail purchase.. ingame purchasing, online codes, online subscriptions. whats next, gamers tax? cmon
Hackers and modders are now capable of getting more content for nothing then previous years. More games companies are under financial strain then are doing well with more and more gamers getting the content they want without paying the developers for it. The safeguards in place like this are around because piracy is more common. It not just for computer techs anymore withthe programing know-how. With youtube these days anyone can just about hack any console for free content with relative ease
for those not grasping it.. WB want to make u pay again to get online mode..if u buy a used copy. if u buy it new you will have a code inside ull need to enter to access the online modes. once used that code is worthless to others. when u buy 2nd hand, ull need to pay WB another $10 to get a working code, to play all the online modes. once u pay the money ull get the full game as though u bought it off the shelf.
what it is, you are going to pay more each hand it passes eg, if you are the fifth hand that bought the game second-hand, you are gonna pay $50 bucks just to play online... thats really great WB...
im not getting this...so if u have a code,u r able to go online anytime unlimited? and if u dont then u have to pay 10 bucks for each mode? Somebody please explain this to me....
Once again they are taking this away from the user. I should be able to buy a game goto my friends place and play it with out having it locked down to one system i have. Now i'm having second thoughts about buying this if i can't fully enjoy the experience of playing MK with friends like the old Arcade Days.
@jcbullen I am not saying companies are evil and are not effected by recessions. I am saying that their pricing model is out of wack and they would make more money if they sold their games at a lower rate. To do this they need to innovate design more and focus on things like graphics less. Have you seen the credits on a game lately? It is excessively large and not sustainable.
It's not a problem for me since i'm getting this new. I love buying new games that i'm excited for, I guess I like to show appreciation for things I enjoy.....call me crazy. -.-
Understand that companies make money off of new copies, and not used. You can still play infinite singleplayer, but require you to give them 10$ for an online pass. A week after its release, a game should be around 40-45$ used. With +10$ for an online pass, you got 50-55$ total. A new game costs 60-65$. I can't believe how close-minded you are, you still save money if you buy a used game and its online pass. They even give you a 2-day trial to get a taste of the game before you purchase the pass. Who knows? It might lag horrendously and you might save money by that.
The system may not be perfect in terms of accounts on the console, but I don't blame the game companies from wanting to find ways to encourage purchasing un-used games because that's where they make their money. It isn't fascism. You can still play the used game without paying extra, you just won't be able to play it online unless you pay a $10 fee. And at least you get to try it out before paying to see if the online play is satisfactory. My issue here is with the account settings. There should be a master account that encompasses all the different accounts on one console, and the master account should be tied to the code. Although it's a slightly different subject, I do wish to point out, however, that I am fully against having to pay extra for something already on the disc like "key code" DLC or DLC made up of stuff that was actually taken out of the game during development for the sole purpose of milking the customers for more money, especially when it applies to those who buy the games new. It upsets me even when it's as trivial as alternate costumes.
Fascism plain and simple. EA and all others, but especially EA. When you go on records and chastise the used game community and equating it to piracy you are out of touch. Games are just as expensive now as when they first came oout on first gen consoles like SEGA and NES.
@blakeney Yeah, games have gotten cheaper, but so has the content. I think the last game that I felt I fully got my money's worth was Metal Gear Solid 4. And before that, probably something on PS2. If you feel OK paying being one of multiple millions who pay $60 dollars for a game (resulting in $120 Million+ in sales, probably $80-90 Million in profit) that probably only costs $25 Million to make and has a campaign of 5 hours, then by all means.
@Philly1UPer Believe it. I'm a film student and I work as a photographer for a company taking pictures of their products for online catalogs. I don't make a salary, but I get paid alright. And that being so doesn't mean I have thousands saved because I don't. All my money goes to tuition and bills. To me, $60 dollars is my electric bill for the month, or a video game. And when games like Black Ops are selling for that much, and they're total crap, $60 dollars is too much.
steveguttenberg Wow, I guess those wounded, entitled pleas by a few game publishers have worked. People are really convinced that a company deserves to be paid every time there's a transfer of ownership. Very depressing. *********************************************************** That's the problem most gamers have with this passcode crap. The code should at least work for everyone who has a gametag on the console. It's stupid for everyone in your house hold to have to pay $10 to play one game online. I would rather see this money go to the developers and not the publishers. The people who do the real work. I'm just hoping companies like Microsoft, Sony & Nintendo don't start adopting this nonsense.
@ Silos911 One person buys a copy; pays the built-in cost to run the server. One person plays online and takes up one space on the server. The one person sells the one copy to another one person. The other one person uses their copy to play online and takes up one space on the server. The original person cannot take up a second space because they no longer have one copy of that game. The number of copies and users of the server never increases; why should they pay extra?
@ MaverickZero360 My work is passed on from person to person without me seeing an extra penny. When someone buys a building with my Architectrual design, I don't get any more money. When I cut a section or detail and other Architects use it in their plans, I don't get extra pay. When another firm renovates or adds to one of my buildings, I don't get a check. When another firm duplicates my detail, I don't get royalties. Yet you don't hear me whining and crying about it. Publishers are just getting greedy. Games have been made, sold, and traded for decades now, and it hasn't killed the industry. Matter of fact, it's now one of if not the largest entertainment industries. With all that success, my heart goes out to all those poor publishers who are struggling to put food on the table because of us evil gamers taking advantage of them.
Playing Xbox One games on somebody else's console will also require a check-in every hour. Full Story
- Posted Jun 6, 2013 11:41 pm GMT
Xbox boss Don Mattrick believes concerns over connectivity are overblown, recommends Xbox 360 for those without an Internet connection. Full Story
- Posted Jun 12, 2013 1:52 am GMT