It looks fun it has a combination of Halo, Battlefield, call of duty, and command and conquer and the gameplay combat and movement is like BF 3
Sony pushes back beta start date for PC shooter to "Friday or Monday" to give more time for polishing and testing.
Originally scheduled to arrive on Monday or Tuesday, the beta for the free-to-play PC shooter was pushed back to give the development team additional time to polish and test it, said Smedley.
"We have some stuff we need to make sure is awesome," he wrote.
PlanetSide 2 is successor to SOE's original subscription-based MMO shooter released in 2003. The studio is hoping to dramatically expand on that game's scope with this sequel, which will run on the newly built Forgelight Engine.
The game will be a "reimagining" of the original, which chronicled a futuristic conflict on the embattled planet of Auraxis between three different factions: the Terran Republic, the New Conglomerate, and the Vanu Sovereignty. Players will advance through battle ranking levels while acquiring equipment certifications for both different weapon types and different classes of vehicle.
Loved the original Planetside, but was the original an MMO by today's standards? I mean, it had a quite limited amount of players per map (64?), but was considered an MMO because it had a leveling system and the ability to improve your character and equipment and persist those improvements. Now though, it seems most FPS games have that functionality. I wonder then what does it take to consider this an MMO today? Is 64 players per map really MASSIVELY multiplayer?
The original Planetside had a player per map count of 133 per empire. 3 empires X 133 = 399 Players per Map.
@Raeldor I think the limit for each continent (map) was 399 ish. The maps were too big for only 64 players.
@reimen oh yeah i loved that so much where you'd get around 200+ peeps fighting in one area over a base it was epic!
@reimen Wow, was it really that many? That's pretty impressive technology for back then! I never remember seeing that many in one game, but maybe over a large enough area it was hard to tell. I suppose that's how they can keep it fast enough to be a twitched-based shooter with that many players, by making sure the game mechanic spreads the players out over the map.
At least we're seeing more news on Gamespot. I was starting to wonder if they were intentionally ignoring Planetside 2 to cater to a console crowd or something.
Just signed up. I'm looking forward to it if I get in. Never played the first one but it looks interesting.
Maybe SOE will send out more beta invitations during the delay? That will be even more awesome than the awesomeness they are working on.
I think everyone who is into FPS games and isn't completely tied to CoD/MW is at least keeping an eye on this game. Personally, I'm keeping both eyes on it with a side hope of squeezing into the beta.
Judging from some of the other comments, I'm not the only one.
I wouldn't mind beta to this awesome game if anyone got a spare key to give away. Thanks a bunch. GG.
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