Sales of Valve's puzzle game sequel now roughly on par with original; Perpetual Testing Initiative DLC now available for PC.
Portal 2 has sold 4 million copies since its release in April 2011, Valve's David Sawyer told NeoGamr in an interview published today. Sales of that caliber put the sequel roughly on par with the original Portal, which sold nearly 4 million copies, not including Steam units.
It wasn't made clear if this tally represents sales across all platforms, and Valve has not responded to GameSpot's request for comment as of press time.
Available today for PC copies of Portal 2 is the Perpetual Testing Initiative level editor. The tool allows players to create, share, and download Portal 2 levels. Players can publish their creations to the Steam Workshop, where users can browse, vote on, and select other levels to try out.
The Perpetual Testing Initiative DLC has not been announced for the Xbox 360 and PlayStation 3 versions of Portal 2. For more on the title, check out GameSpot's review of Portal 2.
hmm I just thought, maybe they're not counting the Steam sales since they offered Portal for free a few times before so its hard to tell who bought it and who got it on the promotion at that time.
A quality product from a quality company. Free DLC plus the game is on sale right now for less than $7. Only a damn fool would pass that up.
"Not including Steam units"! I find it incredible that we still only count boxed sales from retail outlets. There's a strong possibility that Portal 1's Steam sales outstripped even the physical retail figures, and if not then it's got to be a pretty significant proportion of the overall tally.
Well done Portal 2. It's a great game and deserves every achievement it earns. I only wish Perpetual Testing Initiative was coming to consoles.
The game was amazing and a great experience, but I found it a bit too easy. In the original game there were levels which I needed to try quiet a lot of combinations to figure out how to solve the puzzles. In Portal 2 I never had the same level of challenge.
But again, this is a must have game.
what a great game. plus hilarious dialogue. I swear I just stood around sometimes to hear wheatley talk lol
I'm sure many of us have, i know i did too.
Intelligent humor in games is at a premium these days, i wish there was much more of that.
@Kayweg Yep. VALVe sure know how to make their audience at least chuckle at a few situations, if not make the player laugh out loud at points.
Great game. The next one should have a mixture of a (zero point energy field manipulator) gravity / portal gun.
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@Reuwsaat usually steam/valve doesn't give out those numbers. Why? I have no clue....it's strange.
Well if the numbers are not quite up to developers standards they will see that and instead of making more PC games they say f* it we can make more money developing facebook apps or iphone games. At the same time if the numbers are high Steam does not want any competition so anyone wanting to get into the market will have no idea what to expect for revenues. Its really quite smart.
@Dante200X I don't think it's just down to Steam policy. No digital sales are counted in official industry monitoring, from Green Man Gaming through to EA's Origin: only retail boxed sales on the high street. It suits the biggest games companies for it to be that, since it prevents indie games having any presence on the chart at all, and cuts down competition on the gaming news sites for headline stories too.
The biggest games companies decide which games should be the most successful, and lo and behold they are, with no surprises or interruptions. Investor confidence stays strong when industry predictions appear to be solid.
My first thought when reading this was, "only 4 million?" In addition, they claimed it on par with Portal 1 retail sales. Because of these factors, I'm going on record and speculating this does not include Steam sales.
@Erebus "Sales of that caliber put the sequel roughly on par with the original Portal, which sold nearly 4 million copies, not including Steam units."
That's a bold statement Erebus, where did you get your inspiration for such an insightful claim?
@Erebus Yeah as I said, it never includes steam sales.
The Portal series is just one of the reasons Valve is so great. Total out-of-the-box thinking. Bravo!
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@jerseycarter15 Then you have no idea what a nerd is
@jerseycarter15 Because Gamespot took away my ability to dislike your comment, I'm forced to reply and inform you that I dislike your comment.
you're commenting on a video game review website for a game you don't even like, and somehow you aren't also a nerd? and you're right, the game isn't for you, because it requires a certain level of intelligence to enjoy.
I can't believe 4 million of us voluntarily put our lives back in the hands of Aperture labs again! We're as crazy as the AI :P
After a moment of self convincing (which shouldn't be there), I just bought Portal for 5 pounds on Steam. ITS GONNA BE WORTH EVERY LITTLE PENNY!!
Am i in for a FPS adventure.... no wait; it's a First Person Physics Puzzle Platformer with a memorable crazed robot AI and a bit of influence from a War Themed Hat Simulator.
One of the greatest games I've ever had the satisfaction of playing. That's 4 million people having the greatest time in their gaming lives.
I love this game so much, its easily one of my all time favorites. They deserve all the love and support of the fans for honest good work.
And I'll still freak out every time I see Glados' face...
this gane sucks its a sad esxuse for a ferst person shoot game serouisely the grafics r horrable the guns suck the ganeplay is boreing and theres no blood
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