Umm; I thought the game ran great! 46" LCD eight feet from my face and I didn't notice any drops in framerates at all. Ever played Killzone 2? I laugh everytime I think about the horrible framerates in that game. I love the game, but it was ridiculous how often stuff got locked up. Prey 2 will do to the title what :Bad Company did for Battlefield. What does that mean you ask? Well; :Bad Company was EPIC! nuff said betchis =)
Newly formed "original IP cocreators" working with Human Head on follow-up to 2006 supernatural shooter for X360, PC; Earth No More, Incarnate also confirmed.
Well, that didn't take long. Radar Group's Web site has once again surfaced after abruptly being pulled yesterday, and with it comes official confirmation that Prey 2 is in the works for the Xbox 360 and PC. Human Head Studios, creators of the PC version of 2006's original Prey, will once again be handling the project, though Radar notes that the development contract has yet to be finalized.
Whereas the first Prey focused on modern-day Native American warrior Tommy single-handedly fending off an alien invasion, the mechanic-turned-savior finds himself hunted by society for the death of his family and girlfriend in Prey 2. Through means not clearly disclosed, Tommy "escapes an Earth that no longer wants him for a future that cannot survive without him." Radar promises gameplay that will build upon the portal and gravity-defying action first seen in the original Prey.
As noted yesterday, Prey 2 is one of the first projects on offer from the newly formed Radar Group, self-described as cocreators of "original IP, designed from the ground up, for successful leveraging in game and film markets." The "brand-management company" sports an impressive pedigree of executive talent, with FormGen cofounder Jim Perkins acting as CEO, 3D Realms and Gathering of Developers cofounder Scott Miller serving as chief creative officer, and former Relic Entertainment producer Raphael van Lierop aboard as executive creative director.
"We're something our industry desperately needs," said Miller on the goals of the company. "Radar is teaming up with many of the industry's top independent studios to help them create original IP in which they own a substantial ownership stake. Why is this important? Because in today's industry it's nearly impossible, unless you're Epic or Valve, to create original games and not give away full IP ownership to the publisher. Radar believes that creators should share ownership, and all of the long-term benefits that come from that."
Radar also gave further details on two of the games hinted at as in development yesterday. Developed in conjunction with Recoil Games, Earth No More aims to eschew the lone-gunman mechanic of traditional shooters by focusing more on collaborative gameplay. The game does not yet have a release window and is currently penciled in for the Xbox 360, PlayStation 3, and PC.
Though little is yet known about the game, Radar is also working with an undisclosed studio on Incarnate for the Xbox 360, PS3, and PC. The third-person adventure game drops players in the role of Thomas Ludlow, who must sleuth out a mystery involving the reincarnated souls of some of history's most reviled and nefarious individuals.
@-Dark_Palladin- I agree but I think Prey had a perfectly normal frame-rate. When did it slow down? Like what parts when there was a lot on screen? Because I remember seeing everything running smoothly even when that plane fell from the sky, and in some of the biggest boss fights I've seen in a game with very different visuals around that would make most other games' frame-rates drop big time. I just hope the next one is a bit underrated too so it gets the price drops quickly again! My brother bought me the collector's edition you talk about with the two figures(although Tommy was gone) and the disc is scratched to crap but still works perfectly every time, no bugs, no frame drops, ONE freeze over about 20 hours of gameplay for 20 bucks or less. I beat it a few days ago, but am about to start on hard difficulty in the next while.
Prey rocks. Its one of the most underrated games I own, and is currently my 2nd best shooter ever. I got the Limited Collectors Addition, which includes free soundtrack downloads, gameart, and two metalic action figures. And I definetly could not put this game down (without dying). I hear people tell me how much I fail in life for loving this game every day, so I tell them that they fail for giving the Prey-inspired games, like Portal, for instance. Prey rocked, still rocks, and the next one will rock even better. :D And I agree with DrKill09. I for one, think portal, and the rest of those Prey rip-offs suck, not because they copying off of Prey's portal technolegy, but how they copied it poorly and took the credit. Prey did it in a way that was intruging, no frame rate decrease, a touch of humor, and just a good, plain good-feel to it. But as you can see, Portal, for instance, hogged up all the attension, because apperantly, have a picture of cake at the title screen is enough to make Portal a rerounding sucess, shamless of sky-towering popluatity like superman over its own master. What if there was a game after Halo that invovled aliens and a ring in space, and people crowded around that and left Halo as if it never brought anything to the generation? I think another thing about Prey is that it combines both Doom 3 and Quake 4's themes and similar monsters, which pisses most people off. For instance, you'd probably go "Hey, doesn't that monster look exactly like a cyberdemon from Doom?" somepoint in the game, but its still intresting the way they fused the two meveld villians together. And for those who say it copies off of Doom 3's egine, your tripping terribly. Is ever new shooter that has modern graphics immediatly a Doom clone? What about halo or Half-Life or Dead Space's graphics? Absoulutly not a word. Prey had absoulutly no people playing on multiplayer, the frame rate got really slow at parts, and Tommy's voice acting got a little cheesy and repeatitive at times, but its still an awesome title. For Prey 2, I really have no new ideas. I'd assume they'd add some sort of mauling feature, where you'd occasionally press a button repeatidly to shake off an alien grabbing you, like Turok (BTW, I did not care for that game either.) But the Prey deveolpers certainly has a FPS taste, a good one, and the next Prey game will immitate it's original: Relive one of the best shooters ever.
I was wondering how they were going to make the 2nd one story wise. But it seems very entertaining after reading this article... story wise that is.
prey was such a sweet game. no surprise a sequel's coming given that the words "prey will continue" are displayed immediately after the end credits. Hopefully they'll get rid of the dying mechanics and make the portals more versatile.
With Duke Nukem Forever almost out, I can understand why 3D Realms didn't take part in this project.
Wow people what are you saying Prey was totally AWESOME(kinda reminded me of Deus Ex Invisible War, in a way.....) the single player was fun as hell and the MP was a blast, it really took me back to when when it was just about fraggin and taggin, soooo nostalgic. Prey 2 will rock this world. Just 2 prove that I'm a diehard Prey fan, I got 1000/1000 g-score points!!!!
the plot is weird, society haunts him because of the dead of his family and girlfriend, what special were they? not fully convincing to me, he had to kill them!! now hes the prey or what?
Any ideas they put in this game will be ripped off by the makers of Portal... again. Not to say Portal is a bad game, but it is not as original as everyone hype it up to be. Prey beat it to the punch, and yet gets no credit. And another thing; what's with all the hate? Prey was a freakin blast! The 360 version isn't as pretty or smooth as the pc version, but it did run at a respectable frame rate (unlike Quake 4... ugh), and the multiplayer was fun (when people still played it). There was some lag online, but not nearly as much as The Darkness.
Let's just hope that you can die in this one, it stops you from caring when you just reincarnate within 10 seconds, other than that they should improved the gun battles. I still loved the first one.
origional prey wasnt to bad on 360, had a good story and voice acting hopefully this wil have better grafix and gameplay
I'm pretty excited about Prey 2. I loved the original Prey, though I know a lot of people gave it crap. It was far from perfect, and the gameplay was nothing special, but the story, voice acting, and atmosphere really helped the make the game very interesting. I'm really excited about this one. I doubt we'll see a standard two year cycle for this, ie: a Summer release. Though a Fall release wouldn't be too strange. Though I don't want to see this game gobbled up in the holiday rush. I would recommend making this a Q1 09 release, since I think it's really a sweet spot for gaming. Though we'll see. Also, is anybody surprised this isn't a PS3 release? I am. Not disappointed, but surprised.
Prey was an awesome game. The fact that so many people say "its multiplayer sucked" is retarded. Nothing's wrong with the multiplayer, people... jesus.
Prey was a very underrated game. Not quite Butcher Bay underrated, because it wasn't THAT good - but for the most part I found it inventive and clever, and with generally appealing mechanics and graphics. There were some SP game play issues, and it was not the most challenging game in the world but I wouldn't mind seeing more shooters try to think out of the box and more games in general take risks for the sake of inventive game play. Maybe Prey 2 will be that sort of game. We can only hope.
@Tsuchikage I agree. The single player in 'Prey' rocked, though it became very linear and unchallenging near the end. But its muliplayer sucked. As far as Prey 2 is concerned, I can take it or leave it. I'm a 'replay-value' buff. If a game doesn't offer replay-value, it sits on the shelf as I walk by. Prey was cool on XBox360, but I wouldn't buy it. And now that I've ditched the 360 for the PC scene, I don't see myself buying more than 5-8 games per year. I'm 32, working alot, have other interests and am becoming more shrude about my spending habits. I love gaming. But like anything else, moderation is neccessary.
Good news, I really enjoyed the single-player campaign of Prey. The multiplayer wasn't very good, but maybe the sequel can expand on this area, while simultaneously offering a better single-player game. On a somewhat-related note, what happened to "more details coming soon" about Duke Nukem Forever?
Although the singleplayer was really the ways of a standard monotonous coridor shooter it really excelled with the story. I will definitely buy this :)
Finally Prey 2. Prey was the only reason i bought a 360 at launch. I new Prey was coming and saw gameplay and said yes got to have a 360. Now finally Prey 2. As for the guy who said prey wasnt orginal. What other game allows your enemies shooting at you from any direction. Up, down, left, right, whatever.
Sheesh, on what planet are a couple of gravity tricks and portal games that are old years before they are FINALLY released the basis of a good game? The poor graphics and character models, lack of a real challenge (CAN'T DIE), nonexistant multiplayer and mediocre single player made Prey 1 a POOR GAME. The fact is that if it HAD been on a normal dev schedule and had come out years earlier it might have been more impressive, but it did NOT and was not. HOWEVER... away from 3DO, maybe a new prey will have a normal dev cycle and actually be released when it's still something worth playing... who knows.
People might not see it today (especially after other games like Portal), but Prey was extremely original for its time and I LOVED it. Can't wait for the sequel.
Well, it's good to have confirmation. I thought the first one was quite enjoyable and unique with its gravity and portals - if the second is similar at all I'll definitely be picking it up.
Prey was unique. It was indeed like every shooter in terms of gameplay, and the respawn system was too easy. But the concept around the plot was very strange and rather exciting. Putting a rustic and gritty character into a futuristic alien world took a lot of us by surprise. If Prey has more innovations added to it, I'll be sure to buy it.
Prey was my first eye candy on the 360. It looked great and played good also. I look forward to a part 2.
it was an awesome game, but didn't have much replay value. i was in a trance, when ending it.(because of the desperate feel of revenge;)). i look forward to it for sure. and Portal is a game made two years after Prey, so do not compare them. also, Portal is not fps, but a puzzle game.
Sounds great, I enjoyed Prey for the most part, though the fact that you couldn't actually die was kind of stupid. The game featured enough interesting wrinkles to keep it fun and it looked fantastic.
i hope they push the graphics with the next release.. prey was a good game... i would get really dizzy playing the first one... heheh..
Prey was a fun game... although Portal totally blew Prey away in that gameplay feature, I have faith that they'll come up with something interesting.
I hated Prey. The single player was confusing and annoying and repititive and the multiplayer was unpolished. I buy a lot of games, but I won't buy this one unless it really is great and revamped from the last one.
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