"Ragnarok Online 2 still retains the mechanics of the first game"--- What part of the mechanics are retained exactly?
Closed beta session for the sequel to popular Korean MMORPG to go for six days from December 7 to 12, open beta starts end of the month.
Fans of the Korean MMORPG Ragnarok Online have been waiting to know when they would get access to an English language version of the sequel, titled Ragnarok Online 2: Legend of the Second. And now, the world's first English language version has been announced, and it's gamers in Southeast Asia who'll get to play it first.
Singapore-based publisher Asiasoft has announced that Ragnarok Online 2's closed beta for the region will start on December 7 and run until December 12, and will be in English. The Malaysian and Singaporean servers will be active from 11am until 2am (GMT +8) during the closed beta period.
Meanwhile, the open beta for the game will start on December 27. Players can get the game client via this link.
Ragnarok Online 2 still retains the mechanics of the first game, but is now in 3D powered by the Gamebryo engine (the same one used on titles like Rift, Epic Mickey 2, and Fallout: New Vegas). Developed by Gravity Co, Ragnarok Online 2 features improvements to the Card and Kafra Systems, as well as new additions such as the Dual Life System, Social Emotes, and the Khara System.
This comment has been deleted
@DarkSaber2k u mad bro? jelly?
Yes us here in South East Asia don't know how to speak English.
See how I'm clearly not speaking to you in English right now?
@ljobenza Apparently you don't know what "as a first language" means.
@DarkSaber2k I just said it's because we understand English. That's why they don't bother translating them into our language.
A @ljobenza At no point did I question understanding. I'm just questioning the logic.
That doesn't mean we can't understand English now does it?
We actually prefer our games in English instead of our own dialect.
It's nice to know that Gravity is listening to the feedback of the original RO1 players, but I really doubt it'll ever be the same. The anime-like sprites are gone and the beauty of the game kind of revolved in it's simple interface and complex system. Also, to know that it's handled by Asiasoft? Good luck to this game, it's gonna be another milking game. And I'm pretty well aware that games are made to make money, but Asiasoft is one company to do it the wrong way and anyone who's played games by them should know well enough what happens.
Besides, IIRC they were supposed to be in-charged of Priston Tales 2 or something weren't they? But I don't think it ever came out, could be wrong since I heard this from my friends who're ardent friends of PT Online. Either way, online games nowadays focus too much on P2W(Pay 2 Win), like Forsaken World which had a good start, but came to suffer the same fate of many MMORPGs nowadays. I guess we can only stick to DotA2 and the likes if we want a good game with stability.
Content you might like…
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT