Upcoming real-time strategy PC title will not employ the publisher's controversial digital rights management system.
Ubisoft's forthcoming real-time strategy game R.U.S.E. won't use Ubsisoft's contentious perpetual digital rights management system, the publisher announced today. In a post on the Steam forums, Ubisoft declared that the delayed R.U.S.E. will use Valve's Steamworks API instead of the French publisher's proprietary system.
According to Ubisoft, this move was made so as to "offer the best community experience to players." Per Valve's policy, gamers who play R.U.S.E. on Steam will need to activate their game via Internet connection. However, after the initial establishment, gamers won't need an Internet connection to play offline.
The subject of great controversy, Ubisoft's Online Services Platform system requires gamers to be constantly connected to the Internet during their entire play session. It was established after rampant piracy plagued the original Assassin's Creed PC. The enabled-Internet requirement is necessary across all game modes, including single-player and multiplayer options. If players lose their connections during a session, the game will pause and resume once the Internet is restored.
Following the launch of the greatly anticipated Assassin's Creed II for PC, many gamers suffered through DRM technical difficulties that made the single-player game impossible to access for an unspecified number of users. Ubisoft responded by citing "exceptional demand" as the root of the snafu, later noting that the servers were crippled by denial-of-service attacks by disgruntled gamers.
R.U.S.E. was delayed without explanation in January and then again in April citing a need for more time to properly incorporate feedback earned from the game's beta. The World War II RTS is currently slated to arrive on September 7. For more on the game, check out GameSpot's hands-on preview.
@ UbiTricked Actually if you read the article it clearly states that they ditched the DRM which is actually the whole point of the article your posting on. The DRM required a permanent connection. It is now using Steam which only requires a connection to install. The specs probably weren't changed right away.
"However, after the initial establishment, gamers won't need an Internet connection to play offline. " ... and yet, if you look more closely at the specs: "A permanent internet connection is required to play the game". So nope, you can't go offfline.
Over the last 15 years I have purchased most Ubisoft products for my PC. I'm talking all the original Rainbow 6 games + add ons.All the Ghost Recons,All the Ghost Recon Modern,All the splinter cells except the last one.Same with the Silent Service franchise(except DRM version 5). I even have the flight sims IL2+ & Lock on & inbetween the odd title like Good and Evil,Star Trek Legacy,ChessMaster ect. Thats a lot of software,I stopped buy ANYTHING UBISOFT the day that DRM came in.I objected that as a honest loyal paying customer I was being punished for the action of others.While I had to struggle with a draconian DRM from the dark ages & all the problems that came with it (Including not being able to play my games on my laptop while on the move). If they end this DRM I will start to buy their products again. About time UBI Soft! Welcome back to my buying Radar :D
Even if they come with DRM..they should know that it has already been cracked..so no use..concentrate on making good games, rather investing time and money on security..some good titles do comes without any protection too..
Nice one, I didnt get the PC version of Assassins Creed or any other game that uses that type of DRM or any DRM that installs other crap on my PC. I get that they wanna protect the game ect but over the top DRM's are only gonna hurt them, it only annoys us gamers. They need to get a balance between ease of use and protection if they are gonna keep addin this crap in
Good call, this helps both the company and the gamers, i hope they implement this on all their games, its a fair method of DRM.
This is great news. RUSE is a lot of fun to play, and the latest demo sessions shows that they are really using the delay to its fullest to improve faults the game had durring the first demo earlier this year. However it would have been a true shame for this game to be stuck with Ubisofts much hated DRM since it would have driven people away in droves, no matter how good the game actually is. Not often you see such a smart move from of the bigger developers/publishers in the game industry... gotta give it to Ubisoft, better late the never I guess.
This is good but what Ubisoft should do is make DRM work so that when you buy a game even if it's just single player it searches your system for a internet connection if none is found then you should be fine like that but if a connection is found then it would ask you to register the game, if you choose not to you would still be able to play in offline but if you want to play online that is where it forces players to register games. Basically by registering a game it should confirm only that you are the legal buyer of the game and that you aren't pirating games.....You shouldn't have to be forced into being online 24/7 if you don't want to or be connected to services you may not ever use.....
Ironically this is the one game I was considering lifting my Ubisoft DRM boycott on since I'd play mostly for the multiplayer. Still, hopefully this is a sign of things to come for whenever Beyond Good and Evil 2 comes around.
This is great news! I was buying the game regardless but a few of my friends weren't sold because of the DRM in place. Can't wait to break the news to them!
DRM doesn't work, pirates crack it days after release (if that long) and usually the game runs smoother without DRM sucking up system resources like a black hole. If you want to sell more games, don't use DRM. Pirates with always crack your game, so treating your customers like criminals is unnecessary.
yay! now it wont get hundreds of low reviews on amazon.com due to bad DRM! Problem is 99 percent of all DRM and modes of "copy protection" for games do not work as most torrents/crackers whatever can easily bypass it. Companies should spend more money and time by tracking down and stopping their games from being so easily torrent ed instead of punishing those who buy it legit by over-protection. Even cd keys are useless anymore!
Sins of a Solar Empire sold more than 1,5 million copies and the game didn't have any kind of protection. Torchlight sold 500 thousand copies and it also didn't have any kind of DRM. Ubisoft must realize once and for all that pirates will pirate no matter what, and they must make their games more appealing for the people who buy original games on PC instead of make them pay for those pirates.
lol at Ubisoft getting DDOSed XD Most modern servers can withstand or shirk them off, clearly they didnt use the proper hardware if only a few people were able to cripple their server block.
Could this be the beginning of the end to the absurdity of the DRMs? No matter what people will still pirate games .... so why make life harder to us paying customers????
Half of everyone I know who played AC2 online had problems with the DRM. Everyone knew it was a stupid idea from the start, and nobody was surprised when it all went to crap. They deserved it.
Yay! I don't even know what RUSE is, but I'm tempted to buy it now just to support their decision to avoid a retarded method of DRM. Guess I'll go see what it's about...
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