This might sound like de ja vu but take a look at this site: http://en.wikipedia.org/wiki/Alien_3. There's similarities as why compare to Alien (1979) and Aliens (1986) isn't successful. Read it if you're still interested in why it got so screwed. Compare to HK films, it's hard to please everyone nowadays.
Sega wanted Aliens: Colonial Marines to play like Call of Duty - Report
A new report investigates the relationship between Sega, Gearbox, and TimeGate Studios across Aliens: Colonial Marines' six-year development.
Producers at Sega wanted the panned Aliens: Colonial Marines to take a leaf out of Call of Duty's playbook and be more about shooting marines and less about shooting aliens, sources close to the game's development have said to Kotaku.
Developers Gearbox and TimeGate reportedly resisted the idea, but it was one of the many alleged disagreements between the various parties involved in the game's development as to how the ill-fated game should be made.
"There was also the 'too many chefs' syndrome when it came to gameplay, where too many people gave feedback on both ends and it ultimately led to further delays," said Kotaku's source. "In one case, working on a particular task took me a month to finalize, as there was inconsistent and delayed feedback."
Other claims are made in Kotaku's article, which attempts to shed some light on the game's reportedly troubled development. Earlier reports have accused Gearbox of prioritising its efforts more on Borderlands 2 than the six-year development saga of Aliens: Colonial Marines.
"Sega was very concerned that the bulk of Gearbox's resources/manpower was being spent on Borderlands and that they weren't investing the effort in Colonial Marines that they should have been," somebody close to Sega said to GameSpot earlier this month.
One of the key points is that Gearbox had to essentially remake the game in nine months, after finishing work on Borderlands 2 and inheriting an unoptimised build of Aliens: Colonial Marines from TimeGate Studios that couldn't run on the PlayStation 3.
Public demonstrations of the game were running in real time, but on a beefed-up PC with specifications far beyond the average console or PC configuration, the source said. Significant sacrifices to the game's visuals had to be made to ensure the game would be able to run on typical machines.
"[Gearbox made] big changes to lighting, texture and shader complexity," said an anonymous source. "Design elements were altered or redone entirely. It looks like a lot of [TimeGate's] assets remained intact, with the exception of lower-res textures and faster-performing shaders."
Gearbox knew Aliens: Colonial Marines wasn't up to scratch, a source alleges, but the developer felt it couldn't ask for another extension to the project after six years of development time.
"The game feels like it was made in nine months, and that's because it was," says Kotaku's source.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 8:50 pm GMT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 1:08 pm GMT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 12:42 pm GMT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 11:28 am GMT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 4:28 am GMT
Related Game
Aliens: Colonial Marines
- Publisher(s): Sega
- Developer(s): Gearbox Software
- Genre: Action
- Release:
- PEGI: 18+







