So when in January does the Creation Kit come out? It is half way through January, and no real word yet?
Bethesda Softworks lays out future Elder Scrolls update plans, readies PC Creation Kit and Steam Workshop integration for launch next year.
Bethesda Softworks has committed to plenty of postlaunch support for The Elder Scrolls V: Skyrim on the Xbox 360, PlayStation 3, and PC, but the nature and frequency of that support will vary by platform.
In a post on the Bethesda Blog, the company detailed upcoming plans for Skyrim patches and acknowledged that PC players will see their game updated more frequently than their console counterparts.
"Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that's a process we control," the blog post explained. "Console updates will follow, as they must be certified and processed by those manufacturers."
PC players will also get access to a Creation Kit utility in January that will give users access to Bethesda's own development tools to make new Skyrim content. The program will feature Steam Workshop integration as well, allowing creators to upload their efforts to Steam or other mod sites for other players to enjoy.
In the near term, Bethesda is planning to release an incremental update for the game next week, fixing issues with the calculation of magic damage and dragons that fly in reverse. That patch will debut on the PC first, with Xbox 360 and PS3 versions following later in the week. The developer pledged to release a steady stream of updates for the game after the holiday season, rebalancing difficulty and addressing exploits as they emerge.
For more on the game, check out GameSpot's review of The Elder Scrolls V: Skyrim.
Glad to hear it. I currently can't buy the house in Windhelm because the murder which has to happen to trigger a quest to begin hasn't happened. Would be nice if that were fixed.
he bugs with these games are massive, but not completely game-breaking. luckiy, the implemetation of the Console commands for PC often makes up for that and let's you use the game's variables to fix whatever is broken with the game. Also, update 1.2 and 1.3 are both broken. Do not Install them. Nor do insall any future updates until proven otherwise, or when the modders release an unofficial patch, like they always do. In the end, Bethesda almost immediately abandons their games after all DLC is released, and they wouldn't give two s*** to see to the game's problems. It's always the modders that clean up the mess THEY made. They also gave most of the ideas to Bethesda's new entries. Iron sights in New Vegas? originally an FO3 mod. Magic as a weapon in Skyrim? Oblivion Mod. Dual wield? Another Oblivion mod.
@beast70 Making it is not DEVELOPING it?? You aren't the brightest dog in the pack, are you? And Bethesda did neither. They only published New Vegas and supervised it. the game was developed by Obsidian using Bethesda's Gamesbryo engine. And also I really see little difference between Gamesbryo and Creation engine. They may have developed new scripts and physics, but at total, what Fallout felt as an Oblivion with guns, Skyrim feels often like a New Vegas with Swords and Magic.
I will certainly get myself a copy of this game once it will actually work as it should. I mean all this kind of horrendous bugs and still all those great great reviews, despite them. When this game finally is in working order it should then surly be the greatest game ever +1. But until then...
I saw my first 'backwards dragon' yesterday... I felt sorry for the thing so I turned my head, walked away and let it live.
@kenmanius Those are benchmarks for CPUs with a GTX570. The guy who I responded to said he has a overclocked i5 and 2 GTX560s in SLI. That benchmark shows the game runs around 60FPS with the same CPU just stock and 2 560s are way more powerful than a 570. So if a 570 can do that, then 560s SLI should never drop. My set up it is heavily overclocked. Also there are mods than improve the performance of Skyrim by a good amount.Finally, those benchmarks were done on the day Skyrim launched. There have been patches and they have improved the performance of the game a bit also.
@Toysoldier34 Would like to know what you're doing right then. http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074-9.html
I'm glad they're fixing that dragon flying bug. It was giving me concern about the game. This thing is so awesome I want to play it for a long time to come.
Found out about the Bookshelves bug a few day ago, just discovered the Treasure Map bug last night... It's not the list of things you cannot do in a game that hurts the game. It's the list of things you know you can do but then found out you cannot do it after much effort that breaks it. I have not reach my breaking point yet but I was really excited with the bookshelves...
@NeilCardiff Bethesda, the company that has been working as hard as they can to patch and fix their game doesn't care about fixing bugs? You say that they have the same bugs through all the games, well they don't. There may be similar hings, but it is a brand new game. When CoD MW2 released it had horrible horrible bugs that made online play broken for months, yet they have been making CoD games for years. Why would there all the sudden be new bugs? Maybe because it is a new game with it's own set of issues just like Skyrim is. With a game of this size Bethesda would go bankrupt and have to scrap the game if they were to try and release a game of this size perfect with not a single bug. You must not know how making a game works or anything about programming, because bug testing is a long process. I'm not saying it is okay to release buggy games, I am saying that in the case of Skyrim and a few other games there isn't another option. Either we get a buggy launch or we get no game. They simply can't keep a game this size in production long enough to clean it up all the way. Other people have brought it up also, but World of Warcraft, one of the biggest games there out there, is still being patched, is still plagued by bugs, and is still a great game. For smaller games releasing with tons of bugs is inexcusable. For games on this scale, releasing without bugs is impossible. I don't like it, nor do I support it, but I accept it.
@NeilCardiff NOoooooo bethesda did not make fallout new vegas pay attention people, they developed it big difference... also i didn't get alot of bugs while playing oblivion and fallout 3, but new vegas had awful bugs... also i'm not having any bugs in skyrim, I did not patch 1.2 also i do know that patch is crap and full of bugs like no resistances which is why I didn't DL it. what bothers me is the rampent unbalence going on like how enchanting is the most over powered skill ever and how necromancy is utter crap, absolutly usless, but the second you get dead thrall your god.... oh ya necromacy does have alot bugs though.
@Toysoldier34 Your argument falls apart when you realise that developers like Bethesda don't give a crap about bugs, they only ever fix the ones that affect their next DLC and leave the rest to the modders to fix. If this wasn't the case then how come their successive games from Oblivion through the two Fallouts to Skyrim have the same types of bugs? I do agree than a lot of bugs are picked up on by gamers but as I've said before there is absolutely no excuses for the level of broken this game had on launch. @Frosty192 I do remember and there are a few developers like that left but they tend to get bought out by huge media companies who only see profits and couldn't give a stuff if they sell crap as long as it sells.
@NeilCardiff You are completely wrong there, I hate when developer release buggy games. Many times I don't buy games when they release buggy until their price drops even if they get patched. The only time I get buggy games is when I have preordered a game I have been waiting months for, like Skyrim. I said that the only games that I can even understand releasing with bugs are games of this size. Because one week in public will uncover more bugs than three months of testing easy. I don't enjoy them doing it, but for how much they will have patched two months after launch is similar to what we could be getting if they held it till March testing internally.
@NeilCardiff there's a difference between unfinished and to big to fully bug test it's not a mmo(which also patch every week to fix bugs btw hate to say it but Wow is still buggy after years of patching) and since it's not a mmo bugs that are 1 in 1,000,000 to see well playing and only happen under certain conditions can't be caught until a large audience plays it the true merit of a game designer is how fast those bugs get fixed when found
@NeilCardiff All developers excuses for not fixing this crap anymore is due to DLC and internet patches. Remember back in the day when a game came out it actually worked and had hardly (if any) bugs? Yeah I miss those days when devs gave a crap.
@Mr_CrazyPants AMEN! haha. I agree 100% PC now and days gets the crap bs that consoles spew out of their anuses.
Glad they are dedicating themselves to continuously updating the game. This is a game that is in the for the long haul. I think many will be playing it in 6 months time due to its depth.
@Carpetfluff My bad, I completely misread your comment. It was very late and I had a few too many :P
@Nodashi "while they'll be available readily for PC, for consoles they need to be approved by MS or Sony." It's quite a relieve to read someone knowing how the industry works in the middle of all this fanboy rant. Also, I got Skyrim on PC because of the MOD community... I see a lot of PC players here (@ExplosiveChorro, for example) complaining about the game being consolized because of the menus... I wonder, Where is the problem? this consolized menus are far better and instinctive than that annoying mess that the ones in Oblivion used to be.
LIES... we'll see if they patch this "Console Port" to proper standards. With Oblivion , Fallout3 and Vegas people waited months / up to a year for fixes. And years later those titles aren't even patched properly and forgotten about. Not just Bethesda but Creative Assembly is another lazy company that does this.. Tod Howard is a lazy bastard. All you fanbois that disagree will understand in time.
Let's start with horse controls that aren't based on an analog stick, and work our way to dialog options that don't randomly select stuff you don't want to say?
@ExplosiveChorro Actually Skyrim has lame optimization for PC. Dreadfull. If it wasn't for the mod comunity, we'd be forced to accept the same low rez textures, etc, the other versions have. Heck, I even have a lot of locks without the 4gb RAM 3rd party program. About the "early patches" - that's a not Bethesda taking sides - grow up fanboys. It's just thet they'll release patches asap, and while they'll be avaiable readily for PC, for consoles they need to be approved by MS or Sony.
There's a reason why Skyrim is still #1 on Steam.... Thank you Bethesda for giving us PC players some love even though Skyrim is consolized(I'm looking at you menu navigation).
@OldSchoolPlaya You werent kidding when you picked that name haha I didnt even know dial up still exsisted? Good on Bethesda, Freakin TROOPERS. Listening to the fans is the smartest thing any developer could do.
Is that why the list of bugs is over 500 and patch 1.2 broke the game while attempting to not even fix anything of major concern other than things that effect marketing? So in other words lies and bs.
Oh hells yeah. +1 for the commitment to aftercare & +1000 for the PC users getting the love they deserve. This game's going to have an incredible shelf life once the mods really start kicking in. My hat is off to you Bethesda!
@OldSchoolPlaya Portable Hard Drive. And dial up still? maybe the availability is scarce, but if you are in driving distance to somewhere to work, I'm sure there is an internet solution for you to look into. Like I even thought dish had internet options..
@dRuGGeRnaUt -$300 for a video game console -$300 for a very low end PC that can't run games for basic uses like internet browsing -$600 for a gaming PC that can run 90% of video games on high settings including Skyrim See what I'm getting at? PC gaming isn't expensive, just misunderstood. You don't need the $2,000 gaming rig that people wrongly believe you need. $500-$700 is all you need for a computer to play any game just fine and it will look better than any console game still.
@OldSchoolPlaya How much do you pay for dial-up? I didn't know it was still around and at this point I don't imagine it would be much more for a higher speed connection.
@NeilCardiff Unless the excuse is that the game has more content that three average AAA titles. While I don't enjoy the bugs, I also wouldn't enjoy waiting another year for them to fully test the game out. People will find more because the millions playing the game find a lot more than the few play testers in comparison. While I don't want to defend releasing buggy games, only games of this magnitude can really get away with it.
Great news...unless you're still stuck with dial-up internet, like me. With Skyrim being tied in to Steam, I don't have the option to carry a usb flash drive over to a friend's house who has broadband internet, (or to work, for that matter) and download the patch(es).
Should have been fixed before release. There's absolutely no excuse for releasing a game as [url=http://forums.bethsoft.com/index.php?/topic/1303609-unofficial-buglist/]broken as this[/url]
It surprises me the PC version's getting so much attention. Hopefully, this means PC gamers won't be left out anymore.
@Psycold: a patch going through "certification" is not a bad thing. They rigorously test the patch, and I am sure at least in some situations, prevent it from causing more harm than good. Any time at least Microsoft has "rushed" patches out i.e Gears of War 1, the patch ended up creating 10x the glitches it was meant to fix. - I would imagine, if PC devs had a standard "pre-release-patch-test" system, they would not need nearly as many patches to reach the same result. I know its nice to get patches faster, as long as they are just a "sturdy". Unfortunately, in my long years PC gaming, I can recall many a patch that came out and "broke" the games in ways worse than what they were originally trying to remedy. - oviously not always the case, but taking a stance against companys making "double sure" that everything will work properly and not cause any hiccups in their system/online systems. Apple does this all the time with every, single game/app released, and no one seems to be everywhere condemning that.
Thing is, I see more people complaining about the PC version than consoles. You guys get mod support. Console people don't. Be happy.
There's more to life than money, and there's more to games than graphics. - While on the Mod side of this raging PCvsConsole argument I agree they are amazing and extend the life of a game. On the graphics side? Is it really worth it to me to spend an extra $400 on a PC for better graphics? for some it maybe, but I have watched skyrim play side by side on a PC and a Console... and you know what? They both play the same, and lead to the same enjoyment of such a wonderful game. - The day has come, and long since passed, when we became not gamers, but art critics forever criticising and picking apart our medium. We are(were) gamers, and it used to be about the games. Now its become either "_____ has better graphics" or "_____ is the BEST platform".. rarely to I hear much talk about games on these comment sections, only rants about platform choice. - Meh, at least for me, I have LOTS of awesome games this year accross all platforms I own! CHEERS TO ME! ;)
@wwefan4ever Yeah,I agree how they should've made a new engine,instead of using an updated version of Gamebryo marketed as "The Creation Engine".And Skyrim should've spend an extra month or two in developement,for extra polish.But my point still stands,the larger and more complex the game is,more bugs it will have,they're unavoidable.Also,Bethesda is by no means a terrible developer,the fact how the game is still awesome despite all bugs and problems says a lot! And I see you don't understand the point of mods,also you clearly have no knowldege about PC gaming,so I advise you to do some research before making claims like that... Lastly,next time,quote only a part of my comment that you're responding to,or I'll sue you for plagiarism :P
If you have to have mods to make a game better, then clearly the developers need to get their heads out of their asses and make a better game. As far as PC vs console: Before everyone had a computer that could run computer games, people were using consoles such as Coleco Vision and even Atari. Consoels are better than computers for one simple reason, if you have the system you can play the games without worrying if the console can handle it. With a PC you have to keep upgrading it to play the latest games because as soon as you update your PC to being the best available, it's already out of date and there is something much superior out there. Also with consoles you do not have to dumb down the graphics so it runs well on your console if your graphics card, processor, etc... suck. With that said, people who think they are real gamers because they play on PC or console are morons. A real gamer cares not what he is playing on, but what he is playing.
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