Funcom's supernatural MMO game moved back two weeks to July 3 due to "market reasons"; early access now slated to commence June 29.
Funcom's upcoming massively multiplayer online title The Secret World will be kept a secret for two additional weeks. The developer today announced on its forums that the game will miss its previously scheduled June 19 launch and will now arrive for the PC on July 3.
Funcom chalked up the delay to "market reasons," saying its new early July release date places The Secret World in a "more positive launch window." This is the third time the game has been delayed. Funcom delayed the project in 2009 for "some months," and when Electronic Arts came aboard to publish in 2011, the game was assigned an April 2012 release date, which was later bumped to June.
Early access for the game--available to those who preorder the title--will begin on June 29, Funcom said. Previously, this prerelease play period was expected to begin on June 15.
Funcom also today announced that the third beta weekend event for The Secret World will be titled Hell Raised and will run June 15-17. During this weekend, players will get to try out the Illuminati and Dragon starter experiences, as well as the Templar. Additionally, gamers will be able to trek to the Savage Coast region, where players will face off against demon hellspawn.
Lastly, Funcom took the wraps off The Secret World's final beta weekend period, which will run June 22-24. This event will center on the game's player-versus-player experience, with users able to try out the Eldorado battlefield level and the warzone game mode.
Though The Secret World will be released only for the PC on July 3, a console version has been in development since 2007. Last year, Funcom confirmed its principal focus was on the PC version of the game, but noted it was in fact still at work on a console iteration. This release of this SKU will be contingent on the success of the PC version, according to Funcom.
For more on The Secret World, check out GameSpot's latest preview.
We need variety in MMO's. This game is on that road. If it does good, I might very well sign up. Then my circle will be complete; Rift, Old Republic, and The Secret World; fantasy, sci-fi, and Earthbased myth/lore/cult. Can't get much more varied than that!
Smart move I guess, people are still sucked in Diablo around that time. Hopefully, another 2 weeks would tire people out of Diablo. I tried the Kingsmouth beta and it felt rough around the edges. The combat doesn't feel tight enough and the world itself felt stale and uninteresting. I hope the delay could help em turn things around and suck some people out of Diablo.
@Triplekia @ Triplekia Frankly, people are already tiring of Diablo III. Have you seen the XFire drop in numbers?
But hey, waiting even longer couldn't hurt!
I like the mechanics of the game...character build wise, but just not feeling the game at all anymore. Gameplay just looks rather...stale...lackluster. But hope it does well for those interested.
Played the beta and I know it was limited but I was not very impressed at all so good luck on launch day.
Having played the past 2 beta weekends. I like the mature feeling of the game, the dark gloomy world the factions live and fight. Maybe a lot of people who have been complaining the game feels meh for them in beta is because they only played in the weekend beta where they were limited to the starter area of the game which was a pretty big area imo. Well FC keeps reiterating that when the more advanced skilltree is open for the players and on higher levels, you will start to feel your character is Woah!
I think FC do not plan TSW as a Wow killer or any MMO killer for that matter and they shouldn't. They are catering for a crowd that is tired of fantasy, no QQ spoon-fed players and a more mature crowd who would like to challenge their minds to solve puzzles. The game aint broken, its just not made for mass appeal. Kids and QQ'ers need not buy the game. Less headache for the rest of us who see the refreshing side of this game.
Based on the starter area as per the weekend beta access, it may be easy dismiss it as a poorly designed game but with content planned for the next four years and beyond, I'm sure FC will grow from strength to strength, even though many might dismiss the game at launch. I'll definitely give this game a chance as I see it potentially being a very cool game. If in case its bad, I still give them a couple of months to iron out their problems before finally making a decision. Less QQ more Pew Pew.
@Kucuboy You mean how they were trying to cater to mature audiences with Age of Conan? Funcom has a very uncanny ability to make even the coolest premise a steaming pile of sh*t. It's quite distressing, actually.
I loved AO, and I gave them a full year to fix AoC before I cancelled. What do I get rewarded with? Crap, broken promises, and time put into games that die almost as quickly as they're released.
Maybe a lot of people are complaining about this game because it's nothing new. It's the same trademarked Funcom sh*t we're used to. You'll learn soon enough.
@airshocker lol tell us how you really feel :P. But I'm with yo0u on this one. Failcom 4TL. I actually really like the skill system and the setting but the combat system is just bad.
@airshocker But Conan was good, people just didn't understand it.
@SythisTaru I beg to differ. SO many promises were broken with that game. Too many for me to list. The rushed it, and they paid the price. It could have been one of the best MMORPGs ever made, but they borked it.
Funcom never learn from their mistakes people there useless. Instead of making this crap they could of kept putting more effort into their previous MMOs "Anarchy Online and Age of Conan." Updates, patching, promised graphic overhauls for anarchy online etc. I'm still waiting for that and its been years now.
played the first beta, the combat was terrible and whole thing uninspired. Uninstalled after that. Was looking forward to this game, but now, not so much.
People are just butt-hurt that the quests are more than just "Go to Point A, collect 20 wolf pelts, return to Point B, get useless crap and XP." People who have no attention to detail, or who have no common sense (navigating sprawling fantasy fields vs. actually figuring out where to go in a real world setting) will not enjoy the game because it doesn't put the spoon in their mouth for them.
I've been playing the beta, and yeah, it's a little rough around the edges. But the combat is super-smooth, and the freedom of point allocation makes it very compelling on how you layer skills on your character. The combinations are seemingly endless. In class-based games, you get to a point where a sense of discovery no longer exists because everyone will do the same rotation for their class, or time the right skills for max damage/heals. Save for a patch that disrupts it (amg pallies r so op), the classes generally stay the same.
The voice acting and story are very strong points in this game to entertain most. The PvP isn't that bad either. It's head and shoulders above TOR's PvP, and even some of the more seasoned MMOs. All in all, because of it's high mature setting and differences in MMO structure, I'm hoping it collects a fanbase that doesn't just spam in trade chats looking to troll someone.
@karasu251 The quests were actually my favorite part about the beta. Sadly I don't agree about combat at all, or the controls in general, the combat and overall way you move your character around just felt clumsy to me.
But other than that I really like almost everything about the game. But right now it just feels like Funcom totally dropped the ball on the more basic core mechanics.
LoL this game is the second most horrible joke I have ever seen in my life because the most horrible it was Final Fantasy 14. Another mmorpg for the fail collection.
Eh, I'll check it out when its free. A lot of the uh... ideas they have sound... interesting, in theory, but they just wouldn't be fun to actually play. Plus, from all the videos, combat seems to be bog standard taskbar clicker, despite what they say in interviews.
@deathstream It's an open beta stress test to see how the servers handle. Safe to say this is the final product.I'm guessing they pushed the release date back to the next financial year so they have a buffer before having to go into foreclosure. Funcom shares have halved in value in 2 months. Do NOT buy a longterm subscription for this game.
When did they open the beta up? I was asked to sign an NDA last week when I finally got around to re-activating my Funcom account to participate. According to Bloomberg, their fiscal year runs concurrent witht he calendar year, so I still think D3 (and maybe even TERA) was probably a factor.
Putting a little extra space between themselves and "Diablo" 3 seems wise to me. As for all the negative comments from "beta testers", I am pretty sure the game is still under a strict NDA so by definition these people aren't honest and thus their opinions can't be trusted.
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@Tripwolf I hear jobs aren't easy to get lately, just in case you haven't noticed.
@Kinshiino not really, its more like peoples attitudes believe they cant take jobs below them and so perhaps would not take a say rubbish collector job even though it would pay more than a office job, soon people reject too many jobs because they are up their own a**
Maybe some people have enough money and aren't as dumb as a rock to spend 500 euros or dollars (probably even more) for one game.
@fredwv i think thats a good thing, the games that normally fall under the radar and spend less money on marketing are the better games, the games with the big hype and huge amount of money only thrown at the marketing and not the game turn out to be poo.
I was very excited about this game, and I love the whole theme behind it, but after trying the beta, I lost all hope. :( The setting and ideas are great, but the gameplay suffers, and I predict a poor launch unless they delay it a lot more.
@Dezuria Yes, I was very much the same. I think releasing a beta was actually a bad idea in the case of the game...
True, but I was mainly responding to the line "releasing a beta was actually a bad idea". That part seems to be confusing beta with demo.
I'm also in beta. Normally I'd agree with your statements, but the current beta is so close to release date, there are some major drawbacks to the game that can't possibly be fixed in a couple of weeks.
And just because beta testers are giving feedback on gamespot, doesn't mean they haven't already given feedback to the devs.
Played beta, liked very much, buy on day 1.
"Market reasons" probably means everyone's playing Diablo right now and nobody gives a sh*t about anything else :)
I've been in the beta for a while (not the weekend beta, the full beta). The game is just OK, but not really a solid enough MMO for it to be pay to play. The world feels a little hollow and sterile, although the NPC characters are fun to talk to. I do enjoy the storyline and have been a fan of Funcom games for a long time. The atmosphere of The Secret World reminds me a little bit of Anarchy Online.
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