[UPDATE] Sierra and Saber's shooter finally has a date with the PC and Xbox 360; PlayStation 3 version now coming in December.
In January 2005, Atari announced it was publishing TimeShift, a new first-person shooter from Saber Interactive (Will Rock). The game allows players to stop, slow down, and even reverse time. They will use this ability to freeze opponents and solve complex puzzles, which will be a recurring feature in the game's 30 combat missions.
Originally, TimeShift was announced for the Xbox and PC, with Saber also listing a PlayStation 2 version of the game on its site. Seven months later, the PS2 version went missing and the Xbox edition became the Xbox 360 edition. Another seven months on, the title was sold to Sierra Entertainment, which pushed the game's release back to 2007 so its "full potential could be realized."
Today, Sierra dated that realization. In a brief announcement, the Los Angeles-based division of France-based Vivendi Games nailed down the North American release date as October 30 for the PC and Xbox 360. [UPDATE] After some initial confusion, Sierra has clarified that the PlayStation 3 version of the title will arrive several weeks later in December--no reason for the staggered ship dates.
Rated M for Mature, TimeShift will retail for $59.99 for consoles and $49.99 for the PC. GameSpot's previous coverage has more information about the temporal-warping action title, including a recent exclusive preview.
controlling time? i hav only seen that on prince of persia and that was on ps2. im exited to see wat that intresting feature will be like
Perhaps the PS3 version will get some Extra "stuff"... our Blu-ray disks can hold an extra 20GB. Even if it is just to get it right on the PS3, I'd rather wait for it to be right than rushed to meet the deadline of the PC and Xbox versions. This looks like a fun game.
Huh... with the later date fore the PS3 version, I'd say they're trying to perfect the SixAxis controls for it.
lol december? while the other 2 come out in oct? god i hate this crap, PS3 games are always months late, i will have already beat it on PC or at a friends house on the 360 before it even hits ps3 and i bet it wont even be as good.. UGH i hate these delays for the PS3 versions, and they are usually half assed and not optimized as well as they should.
The original version of this game sucked bad, but the remade version (after it was canceled) looks very promising.
i remember playing the demo of the original version, it looked and played like garbage then (seriously xbox 1-ish), but who knows now.......rental at best im guessing.
Hopefully the 30 missions have some sort of plot... I don't want to be playing the same objective "kill that enemy for no reason" over and over again.
30 missions :), that's alot for a first person shooter,... it would be worth playing, i'll wait for the review.
I thought the look of the original game was better. This version looks a little generic. Not sure if I'll get it.
Not sure if I will pick this up. Even though it's made improvements...long delays like this worry me.
this game has been in the making for ages, i think its gonna go the Prey and Stalker way, both were destined for great things,but both ended up being just good games,what im trying to say here is that,i doubt they will be able to get the proper acclaim they wouldve received if timeshift had come out around 18 months back,because i think its gonna be blown away by Crysis,UT3,Bioshock and Halo 3
kelindas02 is right. I have a premium so I am okay but some 360 owners do not have HDD so multiplatform games will suffer for that. meaning my ps3 will never reach its full potential on great multi platformers like NFS. unless developers make the games separately. I wish that MS made HDD standard as it would help everybody making games.
Now to decide whether to get it for my ps3 or 360. It will probably play better on the ps3 though as it is more powerful. the loading times will be shorter, better framerates and probably better graphics as my 360 does not do HDMI like new ones. but the 360 version will be about
@carddude: LOL, I thought the same thing! I came in all hyped up b/c I thought we were getting some next-gen monkey bots. I'm boycotting this game simply for this dirty trick.
crozon "They don't have to pay royalties on the PC. Hence cheaper. and also i heard its cheaper to develop on the PC" TRUE, and the difference is just 10$ so it's not so much, and that is why I like PC
They need to release another (newer) demo on XBL, but it should be good. And it's a good release window too.
Before they delayed this more then a year ago. The Demo was horrible, its a great thing they pushed this back untill now. This game looks great now!
I read on Gameinformer that the PS3 version would come out in December. http://gameinformer.com/News/Story/200708/N07.0808.1229.43424.htm
"I'm confused, why is it costing more for consoles for putting it on PC?" They don't have to pay royalties on the PC. Hence cheaper. and also i heard its cheaper to develop on the PC
Kelindas02, Thank you for making that point. I made that same point on another forum that was regarding directly to GTA IV. In fact I was just about to say the same thing here, but I quickly read another article and when I came back you did it for me :P . People need to stop assuming that everything wrong with the universe is the PS3' fault. Keep in mind that Rockstar just signed a deal specifically for PS3 with their new franchise. I don't think they would side with the PS3 if they didn't feel it had some advantages. Yes I realize Sony had to pay a price, but I am sure Microsoft tried the same thing and got rejected because Rockstar seems to feel that PS3 has advantages that the 360 doesn't.
Rentago, just out of curiosity where exactly did you find that GTA4 was delayed because of the PS3 version? You can't mean you got it from the gamespot news page where they had analysts tell what they think happened and you read it as truth did you? because those are just theories as to what they believed caused it. or did R* make a public announcement somewhere and I somehow missed the link? At this moment in time, the only console that I know of that rockstar publicly announced as giving them a bit of trouble was the 360 version and that was a while back. and they tried to placate it by saying both systems have their faults and strong points. but the 360 was holding them back because there was no HDD to dump information to because they have to make the game suitable for all 360 users, not everyone of them have harddrives you know. or did somehow people just forget about this bit of news? granted it's old and prehistoric by now. but that's the only thing i know about some system giving rockstar any trouble with GTA4. so if i'm wrong, and it's possible I am, provide a link.
I'm confused, why is it costing more for consoles for putting it on PC? Oh and rocketman, the GTA delay was because they were having trouble with the PS3 version, but I think we all know its the PS3's fault for having a useless and very complex cell processor inside. We'll never see the day when it is truely put to proper use.
Original demo wasn't bad. Nothing great but it did have southpaw which would've been instant sale for me since I love FP'S . Now I'll have to wait and see what remains intact. Are Dennis Quaid and Michael Ironside still voicing this?
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