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Titanic producer on the collision of games, movies

Brendan Sinclair
By Brendan Sinclair, Senior Editor

James Cameron collaborator Jon Landau discusses the appeal of massively multiplayer online games and how they will enhance, support, and stand apart from the future of film.

AUSTIN, TX--Jon Landau is a Hollywood producer who has helped create big-screen blockbusters like Titanic, Honey, I Shrunk the Kids, and Dick Tracy. He has never made a game before, but he delivered a keynote address at the Austin Game Conference this week. Understanding the confusion that might cause, Landau explained his presence up front at the beginning of his presentation.

"Fox Interactive asked me to come here and announce Titanic: The MMO," Landau deadpanned to a chuckling crowd.

The real reason Landau appeared at the conference was because of his interest--both personal and financial--in massively multiplayer online games. In February, he and frequent collaborator James Cameron (who directed Titanic and is working with Landau on the upcoming films Avatar and The Dive) signed up to be on the advisory board for Multiverse, a MMO game network. And while a game based on Avatar is technically still in the realm of rumor, Landau did refer to himself during his keynote as "a filmmaker who's involved in creating IP that games are based on."

The intersection of games and film might be something of an inevitability, as Landau said technology from the former medium is rapidly making its way into the latter. He described a new production paradigm that creates a virtual movie set, letting a director like Cameron film an actor and see whatever special effects and digital backdrops he wants to insert in real time. So instead of having to imagine what a shot will look like after all the special effects are added, Cameron would be able to see a much more fleshed out take of the shot as he filmed, complete with digital stand-ins for actors (like Andy Cerkis' Gollum in Peter Jackson's The Lord of the Rings trilogy) and computer-generated environments.

"Combining existing technologies allows us to do all of this," Landau said. "We're not creating anything new. We're just putting things together that exist in a way that hasn't been done before."

One benefit of the new methodology is that it will create a smooth pipeline for assets to be shared between filmmakers and the developers who make games based on their movies. From skeletal animations to the rough 3D models that directors will see in the virtual camera, Landau said the assets could easily be converted for use in games.

In comparing notes with fellow Multiverse advisor Mike Sellers (a designer whose past credits include The Sims 2, Ultima Online 2.0, and Meridian Online), Landau said the pair found a common theme in the success of games and films. That theme was themes. Specifically, themes that stick with the player after they're done with the game or movie--themes bigger than the game or movie itself.

"It turns out films and MMOs are not that different," Landau said. "That shouldn't be too surprising, though. After all, what we do as filmmakers is create virtual worlds...Both our industries build experiences that have the same goals."

Audiences have changed from a decade ago," Landau said. "Today they seek richer entertainment experiences. They still want great movies, but if you have the right IP, with engaging characters and environments, the public wants to experience it in greater depth and breadth than films can actually provide. And we as filmmakers have to respond to that. You have raised the bar for us. Games and MMOs in particular are providing such a sustaining experience that challenges us to make the theatrical experience better."

Landau was excited to see how the games based on the right IPs would fill out the worlds glimpsed on film.

"We're way beyond the notion of game-as-brand-extending afterthought," Landau said. "Let the virtual world--the vibrant, living world that people inhabit--let that influence the movie. Let it feed back into the process and provide unparalleled riches and depth to what we're doing."

However, it isn't necessary for a good MMO game to be based on a license, Landau said. He ended his presentation by stating his emphatic belief that the unlicensed, independent MMO game production scene is small today but sure to grow as technology breaks down the barriers to entry.

"The indies won't replace the Jim Camerons, or the [World of Warcraft lead designer] Rob Pardos," Landau told the audience. "But they will become the next generation of Camerons and Pardos...and here you are now, and I applaud you for being at the frontier of all of this."

Brendan Sinclair
By Brendan Sinclair, Senior Editor

Brendan Sinclair has been a games journalist since 1999. His tastes are eclectic, though he has a definite affinity for games with arcade roots. He's Canadian, but has also been at home in Atlanta, Austin, Chicago, and San Francisco.

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_Sam_ 5 pts

well James Cameron is a great director ;)

Riverwolf007 5 pts

Wait a sec, didnt games outsell movies like 5 to 1 last year shoulden't cliffy B or J. Allard or any of the game guys be giving the address to the hollywood people? Hmmmm seems like the tail wagging the dog to me but whatever makes 'em feel important. God forbid the game nerds hand you your ass then expect some recognition from the film industry, oh look they killed us in overall profit lets go talk at their conference and try to act like we are still the leaders in entertainment. Freaking hollywood jokers.

recalcitrant1 5 pts

Reading the article it doesn't actually say anything of substance, so either the lecture was a complete waste of time or it's not reported accurately. The only piece of substance I pulled out of it was the ability to use computers for dynamic set changes. And that's hardly related to games. "Let the virtual world--the vibrant, living world that people inhabit--let that influence the movie. Let it feed back into the process and provide unparalleled riches and depth to what we're doing." Look at snakes on a plane, or lost, this sort of end-user influence is used to promote the product, not truly influence it. Surely, given that most films are in someway based on human interactions the "depth" in a film would only need improving if it had a poor script, and again I don't see how this would occur through the medium of an MMO. Nobody in WoW influenced the creation of the Burning Crusade, nobody playing Halo has influenced the Halo movie (why they didn't just spend the money on making another game is beyond me).

XtremePhsyco 5 pts

wow atleast its somebody outside of the industry looking at how video games can benefit something. i mean i got so caught up in my cop killing training simulator or GTA that i forgot good things come out of games too. wow.

VegetaMaelstrom 5 pts

I wonder if Hollywood would like being lectured at by game makers such as John Carmack and Will Wright for examples at their conferences. The Hollywood big wigs would probably be thinking "who the hell are these game makers to be telling us how to properly succeed in an entertainment field that they aren't involved in?" That was what I was thinking while reading this article. Why does the game industry always accept this patronizing attitude from Hollywood that they know best. Hollywood types like to say that the mediums of film and games are getting closer to each other but they act as if they will be the ones in control of that shared merger. I guess I should just be happy that our top game developers don't have colossal egos for the most part. If they do then they hide them from the public pretty well.

comthitnuong 5 pts

i dont see how an mmo woudl promote a movie...people would just play the mmo and not care about the movie

Da1ShrpSh0trGrl 19 pts

This might turn into something, who knows???...

rokkuman09 5 pts

There are already too many MMORPGs on the market! Already many games have very low populations because there are so many other MMORPGs, and since they almost always cost cash to play people only usaully play one at a time! So if they start making a bunch of licensed MMORPGs then many of the older ones or less popular ones will die out, because the players are playing one of the trillion licensed ones released! The only games with a sure chance of survival if this happens would be WOW, Lineage II, Guild Wars and a few others! Even though it would be cool if they released some MMOs for your favorite movie or somthing, it could be bad for the MMO industry in general!

Squids-Ahoy 5 pts

Agreed. Cameron does not overwhelm videogames like he does movies.

3xthrtx3 5 pts

I agree that Cameron has made some of my favorite movies, the Terminator Series(2nd is the best, but the first was really good and a close second), Aliens (2nd is the best), the Abyss (freaking awesome) and of course the Titanic sinking and water effects. However, his involvement with video games has been underwhelming. His movies so far have made lousy games. His amazing special effects, groundbreaking camera work and computer animation, and the related on the spot inventions have not translated in a must buy game. He often gets mired in legal battles over intellectual property rights that interfere with his creative control. Angel was supposed to be all his, but I'm aftraid that is nothing to be proud of. I think a guy like Landau can help Cameron find his place. Not directing a video game but building the assets that would revolutionize game making. Nothing would be better if you could create an instant video game, that would then make the story and drama aspects of video game making much more interactive with the special effects. Like Landau said that is right up Cameron's alley.

t-bag11 5 pts

that's certainly a surprise. i thought i was dreaming for a minute there. james cameron could surely help make a great game however. he is one of the best directors of all time.

gdogg4210 5 pts

Ha ha, got me again, April fools right, right? wait a minute

buruburu 5 pts

Cameron has too many projects in the oven. (Avatar; Dive; Battle Angel; cameos on HBO garbage show). He enlisted WETA... what does lightstorm entertainment actually do? Did ILM do the Terminator, Aliens, & Abyss EFXs? "deadpan" = dry humor = lame joke The only thing I'd want to hear from Cameron's camp is updates to the 3D camera junk, and his mission to upgrade more of the theaters around the world. Which I thought was ridiculous to begin with. "3D camera for movies" translates into a lack of confidence in one's "directing" ability or gimmick or deadpan-story. Hey Cameron, get back in your submarine or get your own WETA studio.

Dups79 5 pts

Quote the_real_VIP Titanic: the MMO?? What the... rofl. How can you have missed that joke?

Batman629 5 pts

Why did people watch the movie if they already know the ending? A couple of people, fine, but millions of people watching it? Come on people, do watch sports game if you already know who the winner is already? I hate the movie and music industry!!! What the hell? I hate movie tie in games, they are never good or interesting to play, plus they're 2 hrs long like the movie. So i'd have to pay 10 bucks to watch the movie in theaters and pay another 60 bucks on a 2 hr game? wow, isn't it a great deal? isn't it? Why can't i copies of my movies or music that i paid for huh? What's point of me buying a dvd burner if you guys are not going to let me burn anything?

Jigglytits 5 pts

The Titanic thing was a joke. Geez...

suprsolider 7 pts

Nobody can replace Cameron. Look at the disaster called Terminator 3 for proof of that. James Cameron (who is a Canadian BTW, which makes him already great in my books) IS THE GREATEST DIRECTOR OF ALL TIME. I rank Cameron up with Spielberg and other greats.

Orasion_Seiz 5 pts

i dont expect to see a Titanic video game soon...

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