I didn't bother to get this game because they didn't add an offline multi-player mode.
I can take a step back in the gameplay mechanics from the later games...accept i want revert in ALL levels, but no split-screen is unacceptable.
Robomodo CEO Josh Tsui says downloadable update's success the first step in reviving classic skateboarding franchise.
The sales success of Tony Hawk's Pro Skater HD may make the Hawk into a phoenix. Robomodo CEO Josh Tsui spoke with Gamasutra about how the downloadable title is the first step in the dormant skateboarding franchise's rise from the ashes.
The timed Xbox Live Arcade exclusive sold 120,000 copies in its first week of availability, Robomodo told Gamasutra, and is set to go live on PlayStation network and PC later this year. Tsui said the smaller scale of the project, which met a lukewarm critical reception, made it an easier pitch to a still-hesitant Activision. Robomodo was the primary developer behind both 2009's Tony Hawk Ride and 2010's Tony Hawk Shred, peripheral-based entries in the franchise which were found to be lacking by many critics.
The return to the franchise's roots was bound to disappoint some whether they wanted more changes or fewer, Tsui said, but the smaller-scale downloadable update was meant to show the franchise had comeback potential. "The prospect of a fuller game is definitely on the table -- it's just a matter of when and how," he said.
"We were given the right amount [of resources] based on the scope of [Tony Hawk's Pro Skater HD], but obviously we would always want more to go bigger," Tsui said. "I don't think hits these days look the same as they did back in 1999 or 2000, so it would be great to see the Tony Hawk franchise do interesting things on a variety of platforms."

Tony Hawk's Pro Skater HD just about nails the feel of vintage Tony Hawk, but it's a lean package that fails to capitalize on that foundation.
Users who looked at this article also looked at these content items.
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story