Crowd-funding campaign for sequel to 1988 RPG exceeds $900,000 goal in just two days; additional money to be used to build bigger world.
Gamers hoping for a sequel to 1988's role-playing game Wasteland are in luck. The Kickstarter campaign for Wasteland 2 has exceeded its $900,000 target, with the game now entering production.
As of press time, the Wasteland 2 Kickstarter fund has amassed $1,006,843 from a total of 17,665 backers. The fund opened on Tuesday and closes on April 17.
If the campaign's coffers hit $1.25 million, inXile will spend the extra money "primarily" on building a bigger world, with more maps, stories, and music.
And if gamers push the fund to $1.5 million, the developer will expand the gameworld in a number of ways. The developer said if this target is reached, players can expect more environments, story elements, characters, and challenges.
Wasteland 2 will enter production for the PC, but if $1.5 million is collected, inXile will develop the game for the OS X.
Writing on Twitter last night, inXile CEO Brian Fargo expressed his satisfaction for the achievement, saying, "Woot!!! We did it!!!! Fantastic! I am going to sleep like a baby tonight. Once again I am awed by the support! A dream come true today."
Wasteland 2 is a direct sequel to 1988's single-player role-playing game Wasteland, which was developed by Interplay Productions and is considered to be the inspiration for the Fallout franchise.
The original Wasteland was set in a postapocalyptic world in the American Southwest, with players able to receive promotions and amass new skills and equipment. According to inXile, Wasteland 2 hopes to "recapture all that and provide more."
I know they are gonna try and modernise it by making it real time or something and all the old fans are gonna rage
I pray for a Turn-Based renaissance. X-Com: Enemy Unknown and Wasteland 2 with all this kickstarter attention....maybe it could happen...
AWESOME. I hope they leave the original combat system alone - seriously yet to be duplicated as the best RPG combat system of all time.
Yes one of my favorite NPCs Vax - Human Cyborg Relations Sequels I would like to see: Privateer Wing Commander (revive the franchise) Autoduel (wow I had this for my Atari 800 XL) Crusader franchise (no remorse/no regret) I would say Dues Ex but I already got that :P
@ladiesman17 they are remaking Baldur's gate 1&2 and there is going to be Diablo 3.....soooo sounds like your dreams are coming true
I hope Community could revive Troika or Black Isle Studio with this kind of kick-starter.. :D Isometric turn based RPG (Baldur's Gate / Fallout Tactic) or Hack & Slash RPG (like Diablo) could be good
Just the idea, when I heard about it like a month ago, is the best news ever. Anyway, glad to see all this getting some big contributions (I hear Cliffy B is one of the $10,000+ backers).
Never played the first one, but I've played the hell out of Fallout 1, 2, 3, and New Vegas, so I'll probably give this a look.
@kkxtrouble, agreed, I don't think it will get rid of publishers, but I hope it will introduce a higher bracket than indie, where well-known devs can pitch a creative idea to fans which publishers have refused (Since it's not an FPS nor a billion $$$ franchise, ref to vid), and fans can decide whether to support (pre-order) or not.
@Pyrosa on the kickstarter page there's a video where Brian Fargo says that it won't be an fps, it will an old school, top down, turn-based rpg just like the original. They even make a jab at the whole fps thing int he video.
As long as it's not an FPS-ripoff (a la Syndicate), Kinect-enabled, quick-time event-driven, or multiplayer (at all), sign me up! In other words, don't make the new game for the mass market -- make it for gamers who remember what an RPG is supposed to be!
@emperiox Well, we'll have to wait and see. As of now just smaller projects are being kickstarted, an old schoold adventure, a turn based rpg... i really don't see this ever beinggg used to fund huge games like skyrim or multiplayer powerhouses, and that is what brings the publishers their money. The great thing about this for me is that they already have the money, that is to say that they don't have to spend in advertising ( maybe just a little), and because of that they can spend more on the game and they don't feel as pressured. The people who will get their projects started are the ones we trust, there is a reason Tim got to 3,3m. The best thing about all of this is that this way smaller companys can really survive the big publishers.
NOW the publishers have to be sweating a bit seeing yet another game development team get funding for a game they want to do instead of having to make something that publishers think will sell well .
@kkxtrouble I think it's a good idea. My worry though is that EA/Activision are just going use it to make the cost of games cheaper though. Something like kickstarter funding could be very negative in terms of a reduction of quality...and THAT is something that no gamer wants to see.
Amazing stuff. So nice to have a growing new way to help fund great games instead of getting the same crap on the shelf every year from the mega-developers.
We can thank Totalbiscuit for raising awareness of that kickstarter, yesterday it was under 800k then he made a video. Thanks TB, always lookin out for the indies.
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