@parrot_of_adun Yeah ha ha. I definitely wouldn't fund them. It's sad because if EA stopped being greedy and stopped trying to monopolize the publishing of games, they wouldn't be so bad.
InXile's fan-funded sequel to seminal 1988 postapocalyptic RPG closing in on $1.18 million.
It took just 42 hours for InXile to fully fund the development of Wasteland 2 through Kickstarter, but the company doesn't expect to have a finished product on its hands for another 12,000 hours or so. In an update to its Kickstarter page today, inXile said that it hopes to launch Wasteland 2 on the PC in October 2013.
Wasteland 2 is a direct sequel to 1988's single-player role-playing game Wasteland, which was developed by Interplay and is considered to be the inspiration for the Fallout franchise. The original Wasteland posited a postapocalyptic American Southwest, where players were forced to make difficult, morally based decisions that impacted gameplay.
With 31 days still to go, gamers have pledged nearly $1.18 million to Wasteland 2's production budget, which was originally set at $900,000. If that support builds to $1.25 million, inXile will spend the extra money "primarily" on building a bigger world, with more maps, stories, and music.
Should funding hit the $1.5 million milestone, InXile plans to expand Wasteland 2's platforms to Mac OSX and Linux. At this funding level, the developer also plans to expand the gameworld with more environments, story elements, characters, and challenges.
@sknight175216 Ah, yes. That too. There's really no worry they, or anyone similar would get in on this.
@parrot_of_adun I was just saying that EA wouldn't do a kick starter project because they're not a developer anyway.
@sknight175216 Correct, but I'm not sure what you're getting at. megakick said , and so I addressed that in my reply to his post.
@megakick It would be a PR disaster for a company like EA to attempt a kickstarter campaign, and no one would contribute. This only works because it's a smaller project that couldn't happen otherwise. There really isn't much of a possibility of this becoming the kind of fad you speak of, it's not all that viable for most.
whine? You don't know who it works do you. Its monkey see monkey do look at every game and every console made. One game does well there are 5 clones to cash in.
@megakick, why are there people like you on EVERY game site? You read the title, then rush to the comments section to whine about something you have no clue about. Every game site I visit had a village idiot who would post about how much BS it was that you had to pay them to make the game and then pay again when you had to buy it... If you took maybe 5 seconds to even TRY to expand your knowledge of the topic (By perhaps clicking on the provided link), you would have noticed the rewards being granted to people who pledge.
The last game I did something similar for was Mount & Blade and I haven't regretted that. So gonna try to give these guys a couple hundred bucks...
@dxBIGBOSSxb If I knew there was one I would have donated to Cthulhu Saves the World too, good game.
@Legolas_Katarn Supporting good hearted game developers and helping them live out your dream? Activision, EA and their fan's response: "How dare you! I oughta cut off your head and mount it on a stick in front of the office as an example!" My Response: "Shut the f*** up EA and Act., you crooked pieces of s***! Good for you trying to help good people make a difference in today's gaming market. I supported about 50$ to Doublefine myself, I'm a huge fan, and I'm seeing if I can squeeze out 100$ for these guys. Money's tight, but I try to help out people the best I can... damn girl scouts. The last game I donated to was 'Cthulu Saves the World'."
@megakick You get a free copy of the game if you donate at least $15 USD to the dev costs, most of these projects get you a free copy of the product that you are supporting provided you give enough money.
So when you donate money to make the game do you get the game for free? Because WTF? Your feeding into a another BS trend. Won't be long before EA does this....
Never ever played the original Wasteland with me being a fan of Fallout I'd like to play the game that was the original inspiration for it so providing the game's good I'll definitely get it
@Ladiesman17: They are at 1.25 mil right now. And it's amazing what you can do with a small, dedicated team and not having to worry about a Publisher breathing down your neck. Besides, it is going to be text based, so they are saving hundreds of thousands on voice acting right there. Besides, I seriously doubt that Bastion or Torchlight had a $1000000+ budget.
So....finally Wasteland 2. Having played Wasteland 1 excessively multiple times, still considering it among the best crpgs of all times, along with Ultima 4 and the Bards Tale series. Lets hope this will stay true to the roots! Turn based combat! Isometric view! LONG storyline. f*** Graphics. And now, with the 'remake' of the Baldurs Gate series, old school crpg fans are finally getting some love again. And where is the link where i can donate?
As a Fallout fan to the core (My favorite game of all time next to the MGS series), I owe a lot to Wateland for directly inspiring and being the main reason Fallout even exists. And for the so called "Old-School fans" who beg to differ, look it up. The actual developers and writers who created Fallout stated, many times in fact, "Were it not for Wasteland, the 'Capital wasteland', along with the entire franchise in fact, would not be what it is to this day." In a sense, Fallout is actually the spiritual successor to Wasteland. Kinda makes you wonder if Bioshock is supposed to be the best in that category.
1 million, let's think :roll: maybe if they're lucky, it will end up like "Bastion" or "Torchlight" level.
I still have Wasteland for PC and C64. Great game, but it had a difficult learning curve (I still have the cluebook too). I look forward to this one.
@SauhlGood They don't have spines. Otherwise they'd be willing to try different creative ideas instead of metric based garbola.
@Homefree122 Glad you're willing to try but I must tell you that you're about to see what made some of us gamers. Be forewarned... remember when a bunch of us were complaining about Fallout 3 (Personally I did not...but I understood where they were coming from) in how it really differed from its predecessor? -isometric view . It's like looking at a bunch of miniature soldiers on a map. -We're also talking about turn based combat. Use up your action points and plan wisely. Luck is still in there but smart moves are still smart moves. -Squad based combat (6 on the squad possibly) and not you and one npc with a dog/robot. -Squad micro management. High levels of customization and not just a few simple choices. It might not be what you're used to but I think it's just as fun if not more fun. Between this and Baldur's Gate I &II getting revamped I am really quite happy. I hope you and a lot of the newer gamers like it. If this does well Fargo may bring back Bard's Tale too (that was fun...)
I haven't played the original, so I don't know if I'll play this, but I might give the original a try.
I've never played the Wasteland, nor Fallout 1 or 2; however, I did play Fallout 3 and New Vegas extensively. And even though those two games greatly differ from their predecessors, I must admit, I'm looking forward to playing this.
wow, if fans are willing to fork over so much, in 2days!, publishing houses should of felt a cold lil chill running up their spines right about now
Ah I remember this game all to well, man did I hate Wasteland! This was one of those games that, if you were spoiled with NES or interactive controllable games, wasteland felt like a huge step backwards. Hated the graphics, hated all the text, and it was so freaking hard that you could get ganked by high level mobs just exiting the newb zone! However, despite all of this I recognize Wasteland for its contribution to the fallout franchise and would probably give it another chance of these fans build the sequel right. Even though it had its shortcomings, I was interested in trying to beat the game and even got almost halfway through it, looking forward to seeing what the fans come up with.
This project was actually picked up by a publisher and had the funding already. This Kickstarter project was just a means to measure popularity in an attempt to secure more funding (from the publisher, not Kickstarter).
These fan funded sequels are really getting out of hand. If this takes off any further than what it already has then we could see a lot more devs in the future "If you want game then money...now". We the people provide them money by buying their game. Not funding it for them.
@ kkxtrouble More clicks, maybe. But the Oct '13 projected date was already available before they posted the first article, so it seems odd it wasn't there in the first place.
@parrot_of_adun Instead of adding info to the other one they created a new one for 2 reasons, more clicks since it's a new page and because maybe people wouldn't click the article thinking they had already read it.
This seems like an odd article to exist, that is, separately from [URL=http://www.gamespot.com/news/wasteland-2-kickstarter-successful-hits-1-million-6366339]the last one[/URL]. I mean, since all of this information was available (even from the same place) when the last article was posted.
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