We get our hands on the Move-enabled PS3 version of this unusual physics-based puzzle game from EA Bright Light.
We recently tried out this unusual puzzle-game-plus-building-design-tool from EA's UK-based Bright Light studio, and we'll tell you this: If you were a fan of the classic Incredible Machine series of PC puzzles games, you might find a lot to like in EA Create. The game offers a humongous variety of decorative treatments (such as wallpaper patterns, skyboxes, individually customizable clouds, and much, much more) with which to build out and design your own little houses (which are, in turn, where the puzzle gameplay takes place).
But the real star of the show is the game's challenges, a term Bright Light prefers over puzzle because that term suggests setups with only a single, right answer. Instead, EA Create will offer open-ended gameplay that will let you take any number of approaches to solving each new puzzle. Create has 14 different levels, each with 10 challenges, so you'll get 140 challenges right from the start, with the option to also play in an open-ended sandbox level to decorate or outfit with challenges as you see fit. You'll also be able to share your levels and challenges online with your friends.
We played through a few of the game's early puzzles and also watched hands-off demonstrations of some of the game's more complicated brain teasers. The majority of Create's challenge seem to require you to, at the most fundamental level, ferry an inanimate object from one location to another, though the starting point and the destination may be separated by one or more pits, walls, a differing Z-axis height, and hazards, such as spiked balls that will pop balloons (some goal objects begin with a balloon tied to them, which causes them to float through the air). Solving each challenge is a matter of digging through your available objects, each of which has different effects, and placing them in the world to cause whichever effect they produce. For instance, turbine fans blow air and can cause balloon-bound items to float in whichever direction you set. You can tweak each object you place in the game by choosing its location and rotating it to your liking--with the PlayStation Move, this means literally rotating your Move controller in the air in front of you until you have your angles set up the way you like.
Create has four different types of puzzle: object challenge, a traditional puzzle mode that gives you only a handful of different objects to place; pick-up party, which requires you to place objects in sequence to solve a challenge; contraption-o-matic, which encourages you to efficiently use as few parts as possible to solve the puzzle (and rewards you for remaining, unused parts); and score-tacular, an open-ended puzzle mode with no restrictions as to how many multiple times you want to use each available object. While there are no set solutions to each challenge, different challenges also contain sparks--glowing objects that you'll want to collect (by setting your goal object to collide with them) because sparks act as the currency that unlocks new objects in the game.
The early challenges we played included using fans to blow balloon-bound items across gaps, using various types of ramps (including a hydraulic boost ramp) to launch a ball to its goal, or using a toy rocket to propel a cart bearing a rocking horse over a ramp across a chasm. While these early challenges were pretty simple, some of the more complicated ones we saw recalled the zany Rube Goldberg-style puzzles of The Incredible Machine, using ringing, connected telephones to trigger a toaster to thump a ball into a boot attached to a pulley to kick against a pinball machine-style bumper to ricochet through the goal.
Create's unusual gameplay and open-ended building and design make it suitable for the whole family, and its piles of puzzles will probably warm the cockles of the hearts of the fans of The Incredible Machine series. The game will be released next week for the PlayStation 3, PC, Xbox 360, and Wii.
This looks like it could be fun to rent. Couldn't see myself buying it though, it doesn't seem like there's be much replay value.
It would be nice if you could create like this and then export to flash and have a virtual tour posted to your website. Great for businesses.
Back in the day, there was a game series called the incredible machines. this is it in 3D not new or unique. Check out Crazy machines 2 available on steam. It looks like the mix between the 2 games i mentioned + LBP + the sims.
I can't stand the complete lack of ANY continuous art style in the game. In the top image, compare the background with the boxes with the big sphere thing; they look like they've been designed for 3 separate games, each with a different art style (background is general fantasy action/adventure, boxes are "Borderlands" style whilst the ball is more like what you'd see on the early Wii games). LBP had a very definitive art style that ran through the entire game, & I dunno about anyone else but I'd much rather play that just because I don't find it a complete eyesore.
TIM was awesome way back in the day, very creative and totally unique. I hope this turns out the same!
@KCKINGx24 Ha like LBP is original, it's fun and its great but very limited go play Gary's mod THAT is user created content.
User created content games were around waaaaay before LBP... this could be good if done correctly, I look forward to trying it out
Its an EA title.....the chances of this actually being how its supposed to be (which is pretty good) are at 0.1%.
And i can prolly do all that and WAY more in Garry's mod for a fraction of the price of this and LBP.
those who say this is a copy of LBP its not how can other platforms get the play, create, share genre without "copying" LBP Create is still similar to LBP though but it still looks cool
I am so happy to find a game in the spirit of The Incredible Machine making an appearance in current generation consoles! With the infrastructure of Xbox Live and PSN, the sharing capabilities and online community will make this game a worthy purchase!
It looks tempting, I like making stuff and what not (being creative) not sure if Ill get it on release. but it will def. be on my to get list.
Im at two minds about this game, on one hand the incredible machine was great but it only cost me a few bucks when i picked it up and with EA create i wonder if paying for a full release will be ultimately worth it in the end as these types of challenge usually have a very limited replayability and i realise it has custom content but as trials HD has proven that sort of reliance on others doesnt always pan out.
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