World in Conflict Coming to Xbox 360 and Playstation3 System in Fall 2008
Press Release
Los Angeles (February 14, 2008) – Sierra Entertainment, a division of Vivendi Games, announced today that World in Conflict – the groundbreaking action-strategy game that claimed the coveted E3 2007 Game Critics "Best Strategy Game" award and topped many "Best of 2007" lists – will appear on the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION3 computer entertainment system this fall.
World in Conflict, originally created by Sierra's-own Massive Entertainment, is being redesigned for consoles and will also include a host of new content for both the single-player campaign and the game's award-winning multiplayer mode. The new content will also be made available for personal computer as an add-on to the original World in Conflict game. More information on the PC release will be provided soon.
The World in Conflict game for Xbox 360 and the PLAYSTATION3 system is being developed by Massive Entertainment in conjunction with Sierra's-own Swordfish Studios.
"World in Conflict was one of the best games on any platform in 2007 and its innovative action-focused gameplay makes it a perfect fit for the transition to consoles," said Martin Tremblay, president of worldwide studios, Sierra Entertainment. "World in Conflict is being reinvented for Xbox 360 and the PLAYSTATION3 system, with innovative features and new single player and multiplayer content created for the console audience. World in Conflict on consoles will be an amazing extension of an already great gaming franchise."
World in Conflict is a true genre-bender, effectively carving out an entirely new "Action-Strategy" category which appeals to all kinds of video game players, from action junkies to first-person-shooter enthusiasts to strategy purists.
The unique cross-genre design and universal appeal is what led global media to make World in Conflict the most critically lauded strategy game of 2007. The game collected a clean sweep of "Best Strategy Game" awards from E3 2007, countless "Editor's Choice" awards from the world's top reviewers, and was the clear choice for "Best Strategy Game of 2007" during the end-of-year awards season. In addition, the game received several additional "Best of 2007" awards and nominations in categories that included "Best PC Game," "Best Graphics," "Best Multiplayer," "Most Innovative," and more.
About World in Conflict
The World in Conflict game asks the terrifying question, what if the Cold War didn't end? The award-winning game represents the next-generation of strategy titles, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields and blistering visuals using DX10 technology. World in Conflict features an innovative gameplay mechanism that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and FPS-like intense action. The game also features a deep single-player campaign that showcases Hollywood-quality storytelling of the Cold War gone hot.
World in Conflict for Xbox 360, PLAYSTATION3 system and personal computer is expected to be available at retail stores in North America in Fall 2008. For more information on the World in Conflict game, please visit www.worldinconflict.com.
About Massive Entertainment
Massive Entertainment (www.massive.se), a Sierra Entertainment-owned development studio, is a premier developer of PC games for the global market. Founded in 1997 in Malmö, Sweden, Massive Entertainment has grown to include more than 120 development professionals. The company's portfolio includes the critically acclaimed Ground Control series as well as the World in Conflict game.
About Swordfish Studios
Founded in 2002 Swordfish Studios is one of Europe's most respected game development studios, awarded 'Best New UK Studio' (DEVELOP Industry Excellence Awards) and 'Best Company' (TIGA Awards) in 2004. Headquartered in Birmingham U.K. and with a satellite studio in Manchester, the studio has designed and developed many top-selling titles. For more information, visit www.swordfishstudios.com.
About Sierra Entertainment
Sierra Entertainment (www.sierra.com), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 8:50 pm GMT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 1:08 pm GMT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 12:42 pm GMT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 11:28 am GMT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 4:28 am GMT





