@paulsifer42 Probably has something to do with how Blizzard came up with Pandaren long before Kung Fu Panda was even thought of, and of course how Bethesda lost that case.
Mists of Pandaria will offer a new playable panda race, monks, a Pokemon-like pet battle system, and much, much more. Get the details in our BlizzCon 2011 panel report.
Who was there: Game designers Tom Chilton, Cory Stockton, and Greg Street.
What they talked about: The subject of this panel was the many, many, many new features that Mists of Pandaria, the next expansion for World of Warcraft, will add to the game. The panel began with designer Tom Chilton admitting that the previous expansion, Cataclysm, might not have added much in the way of new things to do. To that end, the expansion will attempt to "get people back in the world" with new features like player-versus-environment (PVE) scenarios (which will offer large-scale encounters outdoors), and it will also offer a completely revamped character talent system that Blizzard refers to as the "talent system 2.0," which the designers hope will encourage players to play more with their talent choices, rather than sticking to a few "cookie-cutter" talent builds that are optimized for raids or player-versus-player (PVP) competition.
The designers then introduced the new Pandaren continent of Pandaria, which will consist of five adventuring zones arranged in a circular pattern around a central hub zone--a new area for beginners that will actually be built on the back of a giant turtle. The idea is that Pandaria is a remote island that had previously been shrouded by magical mists, but as a result of the ongoing conflict in WOW's original continent of Azeroth between the Horde and Alliance factions, the mists part, and combatants from both factions wash up on Pandaria's remote shores. Fortunately, since the expansion will offer a new playable race in the Pandarens, as well as plenty of high-level content for veterans from Azeroth, the continent will have an auction house, a bank, and a questing hub so that players won't have to return to their home cities to take care of business.
Pandaria itself will have a totally different, pan-Asian look and feel--the Pandaren people live in pagodas and temples built on top of misty mountains and under waterfalls. The new continent will also be home to a variety of new creatures, including the fish-man Jinyu; the monkey-like Hozu; the small and pesky rabbit-like Verming; the sentient giant insects known as the Mantid; the muscle-headed Mogo, the continent's original inhabitants; and the Sha, the manifestation of negative energy, which exponentially increase in population once the feuding forces of the Horde and Alliance arrive.
However, the Pandaren race itself will be the game's first "neutral" one--that is, Pandaren will not start the game as belonging to either the Alliance or the Horde, but once characters of this race reach level 10, they will be dragged into the conflict and will be required to permanently join one of the two factions. They'll have the following racial abilities: "epicurean," which grants 100 percent benefits from eating food items; "gourmand," which grants +15 inherent points of skill in the cooking profession; "inner peace," which doubles the experience bonus from a character being in the rested state; "bouncy," which reduces falling damage by half; and "quaking palm," the ability to put an enemy to sleep for three seconds.
The Pandaren race will be able to play as any of World of Warcraft's classes other than the deathknight, the druid, the warlock, and the paladin for both game balance and lore reasons (deathknights, for instance, start off at a high level since they're intended to be the remains of already-powerful heroes unearthed by the Lich King of Azeroth…a far cry from the Pandaren population). As you may have heard, the expansion will also offer a new playable class in the monk--a melee fighter with three specializations: "brewmaster," a drunken master warrior who can step up to the front lines and soak up damage for his teammates (also known as "tanking"); "mistweaver," a warrior with healing abilities; and "windwalker," a fighter that deals lots of damage in battle (also known as dealing "damage per second," or simply "DPS"). Monks will not be a "hero class," meaning that unlike deathknights, which start out at a high character level, monks will start off at the first level. However, all the game's races--except for the worgen and goblins--may be monks. (Apparently, the Pandaren have already spread their influence across Azeroth and have begun training both Alliance and Horde races.)
In terms of their combat equipment and tactics, monks will tend to use fists and feet in battle, though they will apparently also use weapons to deliver "finisher" attacks. Currently, monks are planned to use leather-based armor, along with staves and fist weapons, plus one-handed axes, maces, and swords (they may or may not be able to dual-wield weapons). Like other characters in World of Warcraft, monks will use a "resource" system in combat to accrue power points called "chi." Interestingly, monks will have two flavors of chi, light force, and dark force, represented by four light slots and four dark slots that appear on a resource bar smack-dab in the bottom center of the screen. The monk's basic attack is the "jab," which generates both light force and dark force points--and these points are used to power all the monk's other combat skills. The designers emphasized the point that the art team has created many new animations for monks and showed a brief video of a Pandaren monk in action, fighting against a few monkey-like Hozu and finishing them off with a Street Fighter II-esque spinning hurricane kick (which got the most applause from the crowd).
The designers then shifted gears to discuss the changes to the talent system in the new expansion, pointing out that Cataclysm's approach to tweaking talents removed some of the "junk" talents but still left plenty of useless skills and overall didn't offer enough choice, which led to players finding a few optimized "cookie-cutter" talent sets and using only those. Mists of Pandaria's talent system 2.0 will still let players first start specializing at level 10, but will instead give you talent choices only once every 15 experience levels, on up to the expansion's new maximum level cap of 90. In addition, certain talents that the WOW team felt were essential for specific classes will be removed from the regular pool of choices--instead, players will get those essential abilities automatically. And every 15 experience levels, you'll choose one of three talents which each offer a similar function (for instance, a warrior might choose a new talent from a pool of three very different talents that all increase his ability to survive in battle, but in different ways) so that players won't be faced with the current game's talent tree opportunity cost--which, in some cases, tends to reward players who specialize in one or two talent trees at the cost of ever unlocking the potential of a different tree. And thankfully, players will be able to change talents--not in the heat of battle, but in a process that should be about as easy to change as glyphs.
Next, the designers turned their attention to the game's PVE scenarios, which will "give players things to do that don't make sense in a dungeon" and will reuse parts of the outdoor world in interesting ways. These scenarios will include "short instances for a few players"--that is, multistage quests that will involve multiple objectives that must be completed in order. A theoretical example provided was turning the low-level Goldshire quest line to hunt the kobold Goldtooth into a multistage quest, which might start with killing off a certain number of kobolds, rescuing a certain number of children from the nearby mine (which would trigger Goldtooth's appearance), and then killing the giant kobold himself. The designers suggested that these scenarios might also be larger-scale affairs that act as "PVE battlegrounds," such as a hypothetical scenario that turns Grizzly Gulch into a Defense of the Ancients-style adventure in which you must kill 50 soldiers and then destroy six towers and an enemy barracks, which would cause General Drake to spawn as a boss monster. While the details of PVE battlegrounds are still being determined, the designers plan to have scenarios yield valor points as a reward and to remove player-on-player collision from them. PVE scenarios may even have a queue system similar to the already-implemented dungeon finder tool, minus any class role requirements (that is, while dungeon finder will not place a party into a dungeon until it has a requisite number of healers and warriors, a scenario finder tool might put together a party that just has enough people, regardless of their class).
In addition to scenarios, Mists of Pandaria will include "challenge mode" dungeons, which will essentially be timed challenges that yield bronze, silver, or gold medals if you and your party can complete them within a limited amount of time. In challenge mode dungeons, your party's weapons and armor will be "normalized"--in other words, if your characters have items that would normally be too overpowering when used against the denizens of a certain dungeon, they'll be de-powered in the challenge dungeon to offer a proper challenge. Challenge mode dungeons will yield valor points as well as "sweet-looking" clothing and armor that grant no actual bonuses but will be useful for the transmogrify feature that lets you combine the bonuses of one piece of armor with the appearance of another. Challenge mode dungeons will also have in-game leaderboards that track your statistics, medals, and completion times for certain dungeons and will let you quickly compare your performance against those of your guild, as well as against the rest of the players on your server.
Next, the designers unveiled the most talked-about new feature in Mists of Pandaria, a "pet battle" system that will let you "collect, level, and battle with companion pets," including pets your characters may already have captured, as well as "wild" pets that you can find in the world with varying statistics and that may appear only under specific circumstances, such as during certain seasons of the year, certain weather conditions, and certain times of day. The pet battle system will be accessible to all players of all levels and will offer lots of ways to customize your pets, such as changing their names and their abilities (pets will be able to learn up to six combat skills, and you can equip up to three of them in three slots to bring into battle). Pet battles will be turn-based, and if it wasn't already obvious, the artist's rendition of a pet battle that showed both the owners and pets onscreen made it crystal clear that this new system is inspired by Nintendo's smash-hit Pokemon series. You'll even be encouraged to build up a team of pets and get each of them up to level 25--you can track them in the in-game pet journal, which will let you track potentially hundreds of different pets. Most pets will be tradable and can be sold on the auction house as well. You'll even be able to bring pets into PVE and PVE battles and earn "master abilities" as part of quests when you defeat a pet battle master in the world--these master abilities will further strengthen your pets in battle. Pets will be shared among all characters on a single account.
If that weren't enough, Mists of Pandaria will also add nine new dungeons (six appearing on the continent of Pandaria, with the other three as "heroic" updates of classic dungeons, specifically, level-90 versions of Scholomance and Scarlet Monastery, with the latter split into two separate dungeons). The expansion will also offer three new epic raids that prominently feature the expansion's Mogu and Mantid races, and these raids will also carry the option to be played on the easiest, third "raid finder" difficulty level accessible through the new raid finder option in World of Warcraft's 4.3 update.
According to the designers, the expansion will also offer lots of new quests, with more of a focus on players at the highest experience level. The expansion will also provide incentives for hardcore dungeon explorers and raid adventurers, such as, hypothetically, a reward for performing five daily quests that enables a secret, random chance at a high-end loot item. It'll also remove flying except for players at level 90, because the team feels that the current game's option that lets players of various levels fly just about anywhere sometimes sacrifices some of the game's excitement and atmosphere when players use flying mounts to bypass the majority of challenges on a quest to fly straight to the boss. The expansion will also offer new faction rewards that will give players more ways to get hold of the rewards they want.
Mists of Pandaria will also add three new battlegrounds and a new arena. The battlegrounds will include Stranglethorn Diamond Mines, an area with a "payload"-style objective that requires opposing teams to seize control of mining carts and deliver them to their team's depot until one team stockpiles enough minerals to win; Valley of Power, a battleground with a "murderball" objective that requires each team to try to pick up and carry around a specific artifact item, which earns points over time for being held and earns even more in point multiplier zones--but also deals an increasing amount of damage to the bearer over time; and Azshara Crater, a mode that more closely resembles Defense of the Ancients. The arena will be known as Tol'vir Proving Grounds, a competitive area with a simple layout inspired by the popular Nagrand Arena.
The expansion's huge list of additions and changes isn't over. It will also make fundamental changes to certain character classes. For instance, hunters will no longer be required to put distance between themselves and their marks, but they also won't be able to equip melee weapons. Conversely, every class in the game other than hunters will no longer have a ranged weapon slot, though rogues and warriors can throw their equipped melee weapon. Warlocks will now have a unique resource for each type of specialization--affliction warlocks will still use soul shards; demonology warlocks will have a new "demonic fury" resource that, when filled up, will temporarily change your warlock into a demon; and destruction warlocks will have a new "infernal embers" resource that will fill up as warlocks cast fire spells and will build up to a hugely damaging conflagration spell. Shaman will be losing all enhancement ("buff") totems--they will have only totems that provide utility options, such as the new "earthgrab" totem that will root nearby enemies in place, or the "repulsion" totem, which repels nearby enemies, or the "bulwark" totem, which acts as a damage absorption shield for the shaman. Druids, designer Greg Street suggested, "always felt like they had four specializations, so now they do"--specifically, "feral" (cat form) has been split from "guardian" (bear form), though all druids will still be able to take either form.
The expansion will also include various other tweaks and changes, such as account-level achievements and new types of achievements. The expansion will also remove the relic slot in players' inventory, since most players didn't seem to be using items in this slot, while wands will be treated as primary-hand weapons. Spell books will be "cleaned up," and spellcasters will no longer need to return to a trainer to learn new spells when they gain levels--trainers will still offer the ability to respecialize your talents. More importantly, resilience--the all-important ability directly tied to your ability to survive in PVP--will be tweaked so that all players will have a baseline amount that will increase over time with more PVP battles. This important change is being made so that PVP will be more accessible, even for players who only have PVE gear.
Quote: "(Thunderous applause and laughter at the appearance of the Pokemon-like pet battle interface.)"
Takeaway: With the Mists of Pandaria expansion, World of Warcraft will be changing. A lot. Blizzard hasn't confirmed a release date, beyond "when it's done."
I am sick of these level caps? now there going to 90? can't they just hold off on the level capping? for a while? it's just so BORING????
Blizzard announces they lost 7% of subs primarily from the far east, so what do they do? Release a complete Xpac aimed at getting them to return... okay, I hope all the fine folks in China enjoy the panda cartoon, but those in the west are scratching their heads. Five more levels, say goodbye to all your hard earned gear (again) Get ready to get your butt handed to you by a teddy bear (not dumbed down? seriously?!) Ground Hog day lives and thrives in Azeroth, let's recount... earn all new gear (check), buy all new gems (check), enchant all your gear (check), grind the instances, so you can grind the raids, so you can end up with useless gear when the teddy bears arrive (check). As I stated in another WoW post... the motto of WoW diehards is: Better to Rule in Hell, Than Serve in Heaven Elitist Behold! You rule with an iron fist, enjoy.
@Arkanis_Vayll I just wish PvP people would be able to PvP, and raiders could raid. Do you know how embittered I was having to spend countless hours grinding for deathbringers will in wrath because it was flat out necessary to be competitive in arena? Here's something funny, how come there isn't a bonus to the PVPERS who want to do some raiding on the side in their PvP gear? Does ActiBlizzard care? Nooooo. Watch the movie Idiocracy, it's a striking comparison to WoW's progression. The stupid casual gamers are causing legitimate games to become more and more dumbed down.
Now if you want to dislike the next expansion, that's your prerogative. But don't say that it's lore breaking, when they're part of the lore already. Heck, the Warcraft PnP material has delved extensively into their culture, class choices etc. Me? I'm not liking what they're doing with the talent system. Didn't like the Cataclysm revamp and not liking this one either. But I'm not going to be claiming lore breaking, when that's just not the case. Same with the Pokemon Pet battle that they're introducing. Rather "Meh" about it, but it's simple enough to ignore, and others may well enjoy it. So no skin off my nose.
(continued) Lastly, with regards to your final paragraph about what the other companies are doing. Have you ever considered that Blizzard is aware that their competitors are going for the serious business approach with their works. Now you can try to fight that, but with the new and shiny aspect also involved, you'll simply be fighting a losing battle. Solution? Take the other route. Go for the more relaxed and joking side. Give people a choice as to what they can consume. They can drown themselves in the glut of serious business or they can go for something campy and "fun". Plus, with Cataclysm they pretty much did the last of the big names from WC3 (not counting Sargeras). This expansion let's the players catch their breath for a bit. You can't save the world 24/7. Plus, it allows them to set up the plot for the next expansions after that. Build up some new big bads. And that tides them over till they can release Titan. Which is the new MMO they're working on.
@spakattack In that case there should be no Tauren either. There is no Cow Level ring a bell? Or what about the Peanut Butter Jelly Time dance that the Male Tauren have? Male Orcs dancing like MC Hammer? Night Elven Males dancing like Michael Jackson. Human Males like John Travolta in Saturday Night Fever. And don't even get me started on the Gnomes. Two mechanical units in WC2 and that's it. And ask any Hordie what their favourite sport is and chances are you'll get the answer: gnome punting as well. Anyway, WoW has never taken itself very seriously. The Paris Hilton clone selling bags ring a bell? The various excrement related quests? And the list just goes on and on. And for the record, Pandaren have been a requested addition since prior to announcement of the TBC races. (2005 announcement, 2007 release) So how is catering to what your fans have been asking for, for years, on your own forums, suddenly pandering to kids who watched a movie in 2008? (to be continued)
@Valas_Azuviir My response to what you said is simply it doesn't matter if they were part of the previous games and whatnot. It's all about the manner in which they are portraying and selling them as very cartoony kung fu panda like people, that is not epic and is a far cry from the WCIII trailer of orcs vs. humans, blood, darkness, fel fire, cold steel and death. This blatantly looks like blizzard is catering to specifically the children who grew up watching kung fu panda. Blizzard I'm sure had other options when it came to ideas for new content. One of the main reasons why they chose hip hoppitty phresh kung fu panda men is because they know it's marketable due to the popularity of kung fu panda the movie and sell the product just on that fact alone particularly to the youth of today who are suckers for cute cuddly pony's, Justin Bieber, Pillow Pets,and what ever else the brainwashed youth of today like.Blizzard is putting a nail in their own coffin by choosing pandas as their next big thing, while Bioware and other successful companies are bringing something to the table that's innovative, groundbreaking and far more epic than kung fu pandas could ever be and the companies like Bioware are gonna be kings of the industry and blizzard will just have to focus on Diablo and SC until they ruin those franchises the same way they did WoW. People can argue about it, but WoW is already marked for death and will be forgotten and that's the bottom line cause Stone, Cold,said so!
So a WHOLE expansion for a race that appeared as one character in the warcraft 3? Un-murloc-believable.
Reading all these comments has given me an epiphany. Apparently most gamers hate pandas. So all we have to do is get Panda Soldiers into the next CoD game and no one will buy it! Killing the franchise!
no new hero class? and max level is not 100? does this mean there will be another expansion after this? that is lame, let it die already. the only reason I played Cataclysm was because my friend bought it for me as a birthday gift, and I did not want it to go to waste. I might play this once WOW becomes free to play
no Pandaren Death Knights? im kinda sad about that..........wait, no Pandaren Druids? i thought they were highly in tune with nature? and they can be mages, i also thought they hated arcane magics.
@spakattack Pandaren are lorebreaking? Guess you never played the Frozen Throne expansion pack to WC3 then. As one is featured prominently in the Orc Campaign. In addition, the Blood Elf campaign also has a bunch of them, except they're gunning to take out the BE, seeing how they were working for Garithos, the local Alliance Commander. @trueepower44 On the nose. I liked being able to have a hybrid spec. Bit of Arms, bit of Fury and lots of Prot and I was a happy little tank. Or with my Mage being an Frost/Arcane guy. Didn't care, still don't care if there are optimal builds out there or not. What matters is, if my build suits my playstyle and whether or not I'm effective with it, while doing what I do. And more often than not, yeah, I was pretty damned effective. And reducing the actual choices, doesn't promote more customization imnsho. It rather stifles it. Then again, I suspect it has more to do with balancing things, rather than anything else. Easier to design things if everyone can be summed up in a few permutations. Not quite the case, when folks are speccing all over the place.
@Darnasian Turns out that the rest of his kind remained on Draenor before it went boom. You still can meet Rexxar's old man in Outland apparently. @person9090 You're thinking of Titan. @decoy1978 For the record, the Turbine guys never said that they were aiming to topple WoW, when they released LotRO (unlike some of the other games you mentioned), quite the contrary, they made it clear that they were aiming for a niche of the market and nothing more, because going up against the 800 pound Gorilla in the room was insane. (least at that point anyway)
@Darnasian Well Rexxar coulda got busy wit somebody and had lil mutant babies and that could be the new race, lol. But id still rather have two new areas in horde and alliance to start over in rather than one panda and have to choose horde or alliance.
@JusADude11 U mean Rexxar! Well he was like the only one of his kind....plus in the Warcraft 3 expansion a pandaren helped the horde kill General Proudmore!
Would have been a little more interesting if they made the pandas the alliance and that hero guy from Warcraft 3 expansion, the guy who was like half orc, half ogre...cant remember his name, his race would be horde...oh well..so many questions..im in if at lvl 90 u can split into 3 mini pandas, probably will b a 10 second spell with a huge cooldown..sigh.
@Philly1UPer Blizzard actually has started working on another MMO. I can't remember what it's called but if you look it up you'll probably find it. This new expansion is just a ruse to keep their fanbase up by refreshing it with new, younger people so they'll be sure to already have an established fanbase when their new MMO comes out. They just want to be sure they get a few more truckloads of cash.
I remember in WC3 FT, when we saw Chen Stormstout (Panda hero) there was an article on Blizzard website, a picture of the office of - I think Samwise - the Art guy and the One who loves panda, He had a Panda Dull on his desk and they said that was the idea came from!!! And Now Pandas are come to WOW Lore , Just as easy as it is they ruin the game...
@ccgod We'll see... I have high hopes for SW but then again I had these same hopes for Vanguard. Personally I don't think its time yet for WoW to fade, maybe 5 more years.
So why dont we make talent trees a bit more simplified, shiel icon for tank, cross icon for healer, and lightning for dps. That is simple enough... And pokemon fight? WTF cmon blizz u can u better than that. With this what i have read in this article looks like u are running out of ideas. Dungeons, with cata there were 3 remakes of dungeons, now with pandas 2 more.... Also increase in stat in BC good tank had 12k health, in WOtLK 50k, in cata 200k, so panda expansion tanks will have 800k to 1M health. ( man i will have to get bigger screen to fit health bar on it) I started playing wow 2 years ago, and think cata was my last expansion if this article come true. I can really live without pokemon. Regarding flying who will give me back my 40k gold how much i spent on flying on main and alts if i can't fly? And say whatever you want but some ppl don't like to plow through hordes and hordes of trash to die 3 times, than finally come to boss, have a 30 sec fight with boss and than to again plow through trash die another three times while returning back from boss to turn one quest..... Or when grinding mats for crafting to aggro whole damn area. U will stop development of crafting till lvlcap for most ppl... With cata everyone that i know was happy cose finally it was possible to fly in eastern kingdoms and kalimdor.
I was skeptical when I saw the fluffy pandas, but a lot of these features sound pretty solid. If I'm not fully satisfied with ToR, I'll check this xpac out when it launches.
@ Neo_Sarevok a flop? How do you know? It hasn't even come out yet. Lol. What are you some kind of marketing genius? Look at blizzards track record. They have no released a flop in over 2 decades. Look at WoWs track record. People complained so mucn on BC CATA and WOTLK, and people continued playing. When this comes out all the whiny little babies will still be playing it, complaining about whatever they complain about, threatening to leave the game but still continue playing.
@decoy1978 No worries star wars will succeed with where they all failed and all those mediocre mmo's conan sucked and mentioning final fantasy is just embarrassing. I got bored with wow after 4 months just nothing to want me to stay no point in having new chars when they do the exact same quests and it never changes.
Like EQ before them, WoW will not quitely go into the night. Haters gonna hate, but there have been near a dozen MMO's that tried to dethrone WoW and FAILED; Vanguard, Conan, LotR, D&D, FF... the list simply goes on. If its not WoW, it probably will go F2P in a month or two... look at DCUO, Matrix, CoH. WoW simply came at the right time when people were fed up with EQ. The pendulum will swing away from WoW in due time, but WoW will still be around.
@trueepower44 Died a long time ago? How big is that rock under which you live? And when was the last time you crawled out to see the light of day? Last time I checked, World of Warcraft still had well over 10.5 million subscribers.
@Quadraskill Yep, and I most certainly did. All of my friends got on the Warcraft train back in 1995.
I wish this game was F2P, I really enjoyed the trial, but I just can't justify $15 a month for one game. They could make it free, then if you wanted the expansions you subscribe.
@oflow They are simply making fun of WoW with the Kung Fu Panda refs. Ether way, its time for Blizzard to move on, make this game F2P and start working on a WoW 2 or another MMO based off something else.
but they are still charging to play though. I actually stopped paying WoW right after Cata. I didn't even bother to fully level up to 85 because of how much the game has been ruined and made easy. Don't get me wrong. I know they are simply just trying to expand their fan base, but I'm not paying monthly to breeze through a game anymore. (I know you can play WoW for free up to level 20....but that is just BS, they can't let you level up to 60 for free then charge you for leveling from BC and up?)
Blizzard is trying to expand their playerbase. Most of WoW's original players have grown up and grown tired of the game. It's now trying to pull in a younger generation of players that have grown up with Pokemon, Kung-Fu Panda, and more simplified X-Box gameplay like mechanics.
so, what are the stats up to now? grey trash weapons do 8000 damage? Players have 5638x10˛ HP? And it looks like this expansion was sponsored by Panda Express. Pre-order the game and get a year supply of General Tso's Chicken.
Their race is PANdaren? Their city is PANdaria? Oh I get it... because they're Pandas. How original. Meanwhile, it's reminiscent of Kung Fu Panda. I understand the Pandaren race is from Warcraft III, so perhaps it was Kung Fu Panda that ripped off of Blizzard, but casual gamers are not going to see it that way. From a marketing perspective, this is a flop. From a gaming perspective, it should open up a wealth of new possibilities.
oflow u can def WoW and insult swtor as much u want the facts still stands...WoW is gonna die soon while swtor will take the crown lik eit or not admit it or not agrre or disagree these are facts..now u can go play kung fu panda oups SRY I MEAN WoW
Very nice, but I will not be there that expansion. After seven years I'm done with WoW. Don't get me wrong, I'm not blaming WoW. It's time to move on. It has been fun, but it is not the game anymore I once loved. I can only hope Guild Wars 2 will be ready soon
I know that the whole panda thing is nothing new to the warcraft world but while watching this all i could think of was kung fu panda
I did not play much of Cataclysm so don't know what it has gotten so much bad reviews. Can anyone explain to me why it is so bad? So they have brought out the warcraft 3 panda race. They should have used them a long time ago. This day and age they will be a kung fu panda joke.
Hey look a green two handed sword doing 4000-4700 damage per second. lol. This is getting seriously ridiculous. And by the way, the super bad ass dragon from cata is crap compared to PANDAS. Oh yeah sure.
its taken 5 years to come up with a new class, and its based on the panderan brewmaster secret mission in warcraft 3...kind of cheesy thank goodness SWTOR, finally an alternative to WoW, which is aging, well...but aging
@oflow That this an extreme gross simplification of SWTOR. Why dont you actually look up Star Wars the Old Republic, instead of reading mediocre comics.
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