Ninja Gaiden 3: Razor's Edge Review
Game Emblems
The Good
The Bad
Ninja Gaiden 3: Razor's Edge is a fine hack n' slash game, but there are far better alternatives in the genre.
It's harder and more varied than its original release, but Ninja Gaiden 3: Razor's Edge doesn't reach the greatness of its forebears.
The pacing has been dramatically improved at least; those moments Ryu clutched at his arm and impaled his attackers in slow motion have been transformed into otherworldly challenges in which you must annihilate all enemies before your health siphons away. These sequences aren't as difficult as the main-world action that surrounds them, but they are a welcome alternative to the pace-killing moments of the original. So, too, have the quick-time events been adjusted, though not entirely removed. In many cases, the game still requires a particular button press at a particular time--it just doesn't tell you what button to press. The move you're meant to perform is obvious most of the time, though every so often, the lack of a prompt means you have to guess what the game wants you to do, and so you might press the attack button when you're actually meant to dodge out of the way.
The story remains much the same as before, and its attempts to humanize Ryu with the addition of a wordless little girl that sees him as a father figure remain just as hollow. At least it forgoes Ryu's uncomfortable murdering of those begging for their lives, among other tweaks. There is a new element here, though not a surprising one: two chapters featuring heroine Ayane, who boasted her own segments in Ninja Gaiden Sigma 2 as well. She's lighter on her feet than Ryu, waving around her dual blades and leaping about with a somewhat different moveset. Her missions feel shoehorned in rather than organic extensions of the narrative that preceded them, but her nimble acrobatics enliven the experience.
For an extra challenge, you could go online, where you can take part in cooperative challenges and (gasp) competitive matches. If you played Ninja Gaiden Sigma's co-op, you have an idea of what to expect here: servings of slashes and dashes for two. The sense of progression in the single-player campaign is duplicated online; as you play, you level up and learn new techniques, along with costume pieces, costume colors, and so forth.
The co-op is fun, in part because it jettisons superfluous mechanics and quick-time events in favor of the core action. This is in spite of the hyperactive camera, which is jarring enough to get you temporarily lost as you try to figure out just which of the blade-flailing figures is you. More importantly, there's a sense that you aren't quite in control. The auto-targeting is fickle enough in the single-player game, but it can be frustrating to have the game send you slashing toward one opponent when you meant to focus on another. Not that you will get much chance to experience the issue: at launch, there are so few players online that you could wait a significant amount of time before finding a match.
Ninja Gaiden 3: Razor's Edge makes a myriad of fractional improvements that address many of the main complaints leveled against the original release. It's a welcome gesture, and one that makes for an improved action game--yet a hundred small fixes are no substitute for a game built from the ground up to be a challenging, fluid, and fulfilling action extravaganza. These are the elements this series is known for, though it seems we might need to wait until Ninja Gaiden 4 to see Ryu return to his true form.
Ninja Gaiden 3: Razor's Edge
- Publisher(s): Nintendo
- Developer(s): Team Ninja
- Genre: Action
- Release:
- PEGI: 18+





