Flat-Out Worst Game

Constants are few and far between in this constantly evolving world of ours, but if there's one thing you can count on each and every year, it's a crop of really, really terrible games. Developers miss the mark all the time, but year in and year out, it seems that a special few somehow manage to transcend the boundaries of mediocrity and create something so utterly terrible that even an utterance of said game's name sends shivers down the spines of gamers everywhere. Without fail, 2005 has delivered another onslaught of lousy games. These are the games you shouldn't, nay, mustn't play, for they are truly the cream of the crap crop.

Chicago Enforcer

Developer: Touchdown Entertainment
Platform: Xbox
ESRB: Mature
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This barren, pathetically dull first-person shooter is sort of like taking a walk off a pier with cement shoes.

Crime Life: Gang Wars

Developer: Hothouse Creations
Platform: Xbox
ESRB: Mature
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It's an urban-themed beat-'em-up that can't even get the beating-up part right. Oh, and did we mention that it looks like a PlayStation game?

Land of the Dead: Road to Fiddler's Green

Developer: Brainbox Games
Platform: Xbox
ESRB: Mature
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As insane as it sounds to say it, this game manages to make zombies seem even dumber than a zombie ought to be.

Marvel Nemesis: Rise of the Imperfects

Developer: EA Canada
Platform: DS
ESRB: Teen
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As if Marvel Nemesis weren't weak enough on consoles, EA had to go and quietly release this broken DS port.

Peter Jackson's King Kong: The Official Game of the Movie

Developer: Ubisoft Casablanca
Platform: DS
ESRB: Teen
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A severely underdeveloped action adventure that resets at random intervals; enough said.

Platform: Xbox
ESRB: Mature

Zombies are supposed to be scary. The whole notion of nasty, gooey-looking corpses coming after you to bite off your flesh is intended to be a frightening proposition. So when a game like Land of the Dead: Road to Fiddler's Green comes along, a game so completely bereft of thrills and scares that it might as well be a quaalude on a disc, you know you've got yourself a candidate for worst game of the year. But the fun doesn't stop there. Land of the Dead violates just about every golden rule of zombie horror.

It's not like there are an awful lot of those rules, mind you. Zombies are supposed to violently and relentlessly attack you, not stand perfectly still for long periods of time, be unable to circumvent open doorways, and pathetically swipe at you at sporadic intervals. The act of killing a zombie is supposed to be a gory and satisfying experience, not an uninteresting one, like it is here when you poke them with shovels and fire off round after round into a zombie's chest, only to have a stray bullet to the leg magically kill it. And a piece of zombie fiction is supposed to be atmospheric and provide legitimate scares, not clue you in to every single forthcoming zombie attack via a frame rate hitch up and force you to wander around bland, ugly environments that look like they came from a PC shooter circa 1998. In every fundamental way, Land of the Dead fails to grasp even the most base-level concepts of what makes a zombie game good, and that's why it's easily the worst game released this year.