Painkiller User Review
- Difficulty:
- Just Right
- Time Spent:
- 20 to 40 Hours
- The Bottom Line:
- "Surprisingly good"
I've been playing Painkiller a 2004 fantasy FPS. When I was playing the game I thought it's rare to see games like this today. The game has very good graphics for its time. It supports 1080p resolution and has a ton of graphical options in the menu. It still looks very good on my machine that I built last year.
It has four difficulty levels. Daydream, Insomnia, Nightmare and Trauma. The last one is unlocked if you can manage to unlock all 23 black tarot cards which give you nice bonuses in the game. This achievement/collectables system is very good if you ask me. They can completely be overlooked by an achievement hating player. I managed to unlock 6-7 cards, I don't remember exactly. I did some of them unknowingly but used what I unlocked in the game and they are nice really. I played the game on Insomnia difficulty.
The story is addressed with movies in between chapters. The game has 5 chapters and about 30 levels it should be if I remember correctly. In every chapter the player is introduced to new undead or monster units and you get a couple of new weapons throughout the game. There are many interesting enemy units in the game making it harder for you to get bored of shooting them. After I finished the game I was looking in a walkthrough if I missed something because I didn't like the ending even if I knew it was done so for the sake of the sequel and yes there was two endings. However, the better ending is achieved if you can unlock and play the game on Trauma difficulty and this time the game lasts for 4 chapters only.
Another important aspect of the game is giant bosses at the end of the chapters. When I say giant I mean it literally and almost all of them involves some kind of puzzle solving to defeat. The game turns into some kind of platforming also with leaving you to wonder which route should you take next or would you die if you jumped off from a crane down to containers on a ship as you get closer to the end. Level design is wonderful ranging from real world places to cliché horror settings.
In the end, I thought this game was very well made. The devs surely had both enough time and resources to do this game. It's really a pity that we see games like this rarely today.
It has four difficulty levels. Daydream, Insomnia, Nightmare and Trauma. The last one is unlocked if you can manage to unlock all 23 black tarot cards which give you nice bonuses in the game. This achievement/collectables system is very good if you ask me. They can completely be overlooked by an achievement hating player. I managed to unlock 6-7 cards, I don't remember exactly. I did some of them unknowingly but used what I unlocked in the game and they are nice really. I played the game on Insomnia difficulty.
The story is addressed with movies in between chapters. The game has 5 chapters and about 30 levels it should be if I remember correctly. In every chapter the player is introduced to new undead or monster units and you get a couple of new weapons throughout the game. There are many interesting enemy units in the game making it harder for you to get bored of shooting them. After I finished the game I was looking in a walkthrough if I missed something because I didn't like the ending even if I knew it was done so for the sake of the sequel and yes there was two endings. However, the better ending is achieved if you can unlock and play the game on Trauma difficulty and this time the game lasts for 4 chapters only.
Another important aspect of the game is giant bosses at the end of the chapters. When I say giant I mean it literally and almost all of them involves some kind of puzzle solving to defeat. The game turns into some kind of platforming also with leaving you to wonder which route should you take next or would you die if you jumped off from a crane down to containers on a ship as you get closer to the end. Level design is wonderful ranging from real world places to cliché horror settings.
In the end, I thought this game was very well made. The devs surely had both enough time and resources to do this game. It's really a pity that we see games like this rarely today.
More User Reviews
painkiller is a rare gem,,like michael ajckosn says,,it is a thriller to the bitter end,,exactly what this is
Review Stats:- Posted Nov 16, 2012 2:58 am GMT
Painkiller is a game where you either love it, or hate it. I'm reviewing both Painkiller and Battle Out Of Hell.
Review Stats:- Posted Dec 7, 2011 11:32 pm GMT
Being a simple beat 'em' up shooter is what makes this game so great. You play this game, you are going to kill things.
Review Stats:- 3 users agree with this review
- Posted Dec 6, 2011 3:55 am GMT
A Cult FPS game at its purest form
Review Stats:- 1 user agrees with this review
- Posted Dec 4, 2011 10:15 pm GMT
Painkiller harkens back to the roots of FPS, but adds a gothic and gory setting to top it all off.
Review Stats:- 1 user agrees with this review
- Posted Sep 6, 2011 11:12 am GMT
User Videos
-
This is the beginning of Painkiller. It relates the story of Daniel Garner's journey to be reunited with his wife.Posted May 11, 2009
by topsemag55 | 4:31 | 142 Views -
Painkiller alternative ending.Posted May 18, 2008
by dark_being | 1:27 | 580 Views
User Images
Painkiller
Not Following
- Publisher(s): DreamCatcher Interactive
- Developer(s): People Can Fly
- Genre: Action
- Release:
- PEGI: 16+
Also on:
Painkiller Navigation
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