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Paper Mario: Sticker Star Review

Paper Mario: Sticker Star's many charms make it a sweet and worthwhile adventure, though a few flaws interfere with its feel-good attitude.

Not every sticker you can slap in your album starts out as a flat object with adhesive on it. Certain three-dimensional objects have made their way into this papery land. An enterprising Toad in Decalburg takes advantage of this phenomenon by setting up a stand where Mario can take these so-called "things" and fling them against a wall, flattening the objects and creating what the Toad cleverly refers to as "thing stickers." (He's "a bit of a marketing genius," you see.) It's amusing to see Mario hold aloft the more mundane things--tape dispensers, air conditioners, vacuum cleaners, and the like--the way heroes in other games might triumphantly hold up a powerful new sword or a sacred artifact.

The uses of stickers aren't limited to combat, either. With Kersti's help, Mario can "paperize" any environment. Paperizing causes Mario's three-dimensional papercraft surroundings to fall flat like a Polaroid. It's a neat-looking effect that, in certain places, reveals a spot where you can place a sticker, or a loose scrap of the world--a cave entrance, for instance--that you can peel off and put in its proper place. Some of the game's puzzles require you to use the right thing sticker in the right spot, and working out the solutions to these puzzles results in some of the game's most rewarding and memorable moments. (What thing do you need to clear away mountains of crumpled paper? The answer is both logical and delightful.)

But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.

Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.

Aside from the focus on stickers, the combat in Sticker Star is similar to that in earlier Mario RPGs, and that's a good thing. With well-timed button presses, you can increase the strength of a hammer strike, squeeze in a few more jumps on an enemy's noggin, or otherwise improve your attacks. When you're on the defensive, you can press a button to block briefly, potentially reducing the damage of incoming attacks. It is now, as ever, a fun battle system that keeps you engaged in combat from one moment to the next. Fights move along at a breezy pace, and the cute characters and papercraft playset backdrops in which clouds might hang from the ceiling on visible pieces of string help to make these battles cheerful. And by spending a few coins, you can fire up the battle spinner, a slot machine that gives you a chance to use two or three stickers in a single turn. This is a whimsical way to try to get an edge on your tougher foes.

However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.

Thankfully, making your way through stages is otherwise enjoyable. This isn't a platformer, but there's enough leaping on swinging platforms and avoiding deadly hazards to give Sticker Star's gameplay a pleasant Mario feel. Nods to memorable stages from early Mario games pop up from time to time, and the quest keeps you on your toes by throwing you into a number of unexpected situations. Mario finds himself in one fix after another, and before all is said and done, you'll have completed all sorts of death-defying feats, like riding a raft down a treacherous river, busting some ghosts, and even competing on a game show. Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

209 comments
REVOLUTIONfreak
REVOLUTIONfreak

I love Nintendo, and I love Paper Mario, but this game deserves about a 6.0. The narrative is all but non-existent (which is a serious drawback for any RPG), and the battles have absolutely no point to them without the experience points and level-up mechanic. Really, it's like a 2D Mario game without the fast-paced fun.

Awful. I never thought I'd say that about a Paper Mario game. Heck, I even loved Super Paper Mario.

zen120
zen120

HOW did this not get the "great sountrack" emblem?

Rivboets7
Rivboets7

I really enjoyed The Thousand Year Door.  I didn't really like how Super Paper Mario played but I have to try this out.  I'm just hoping it plays like The Thousand Year Door.

The_Deepblue
The_Deepblue like.author.displayName like.author.displayName 2 Like

Good game-just as charming as you'd want a Paper Mario, but if this game could be remembered by one word, I think it would be "pointless." Some of the game's central elements feel meaningless or forced, and it's disappointing that other elements that made the previous Mario RPGs so great have been completely stripped away. Still, I'm enjoying it.

hangman000
hangman000

Just wanted an SMRPG!(or the old paper mario)

This comment has been deleted

vallan2
vallan2

 @mikezer0 

 

If you only played since GC, you missed some of the best that Nintendo has offered....I feel sorry for you.  But your unabashed defense of this game is admirable, if a bit too excited.

flarocque
flarocque like.author.displayName 1 Like

Next time you post, please disable the "Caps Lock" and perform a spell check!

This comment has been deleted

64-bit
64-bit like.author.displayName 1 Like

@Gelugon_baat @mikezer0 Who the f*ck are you, always relentless to defend GS. Disguise much? You even have an opinion for everything and everyone, dafaq?

siberian142
siberian142

@Gelugon_baat @mikezer0 If only people would respect that. A review is just a persons opinion. So long as they are rating the game fairly and honestly, people should not go into rage mode just because someone liked or did not like it.

siberian142
siberian142 like.author.displayName 1 Like

@64-bit How is it unprofessional? She did not go around spouting lies in an attempt to wrongly discredit the game, she gave her honest opinion on it. According to MetaCritic, many other sites agrees that this game is in the 75 to 80 range (a score that is NOT bad), so the developers are more to blame for these scores for changing so much of the Paper Mario formula.

64-bit
64-bit like.author.displayName 1 Like

@siberian142 If its the reviewer opinion then dont rare it, as simple as that, but what you sont want to admit is that his crap unprofessional opinion is affecting the game, and it sales, so no.its not tjat simple.

Cheddarchet
Cheddarchet like.author.displayName like.author.displayName 2 Like

This seems about in line with what quite a few reviewers have already said, I guess. I'm a little bummed to hear about the lack of dialogue in some cases (seems the story is less of a focus in this game), but I'm admittedly still looking forward to playing it. Here's hoping for a grand old time, eh?

Hermiro
Hermiro

Didn't expect this one to be better than SPM2 but bet I'm gonna have some fun playing it anyway. Guess I'll buy right before next trip out of the country....

Nintyfan95
Nintyfan95 like.author.displayName 1 Like

It just looks so plain...even Super Paper Mario had more content than this. 

vallan2
vallan2

 @Nintyfan95 

 

Granted, this game is pretty good, but its supposed to play like a handheld game though, not a console one.  That's why its on the 3DS, not the WiiU, and it's limitations as a handheld game is what you see.  Handheld games aren't meant to be a long, involved thing, but something you can pick up and play in bites, and sometimes for extended periods...It will still offer plenty for those looking for something enjoyable.

nbajunior
nbajunior like.author.displayName 1 Like

Was going to buy it for my 3ds but am now having second thoughts

Durghy
Durghy like.author.displayName 1 Like

 @nbajunior Either buy it or don't, but certainly do not listen to one reviewer, look at them all.

The_Last_Ride
The_Last_Ride

Why isn't there a video review???

64-bit
64-bit like.author.displayName 1 Like

@The_Last_Ride GS, is a bunch of fanboyz, who hates Nintendo, and loves COD.

The_Last_Ride
The_Last_Ride

 @64-bit  COD did not get a good review this time. But yeah, there isn't a lot of love for Nintendo 

Jedi831
Jedi831 like.author.displayName 1 Like

I'll agree whole heartedly that this game doesn't compare to the greatness that was the first two Paper Mario's (Thousand Year Door is still my favorite game of all time).  But honestly, the thing that gets me is that this game seems to be getting worse reviews than Super Paper Mario.  Sticker Star might not have nearly as many RPG elements as it should have, but at least it "feels" more like a PAPER Mario game.  Super Paper Mario had hardly any "paper like" elements.  The introduction of stickers in this new game just seems to fit the feel of the game SO much better.  And lets not forget that they went back to the beloved turned based battle system, no matter how useless it may seem.I went into this game realizing that it wasn't going to compare to the first two Paper Mario games. In my opinion, this is a solid Paper Mario game that is worthy of the title, and seems to be a step back in the right direction.

kkxtrouble
kkxtrouble

 @Jedi831 The thing is we got our expectations too high, i personally was expecting something much more similar to the older ones. Granted i didn't really follow the game, but still. I like paper mario a lot, it's actually the only mario franchise i still enjoy BUT, i won't get a 3ds to play something that is not what i'm looking for. It's not to say that the game is bad but not nearly as good as many of us wanted , and expected, to be.

Jedi831
Jedi831

 @kkxtrouble Yeah, I totally understand what you mean.  I went into Bowser's Inside Story thinking that it would be really similar to Paper Mario and it didn't live up to my expectations at all.  It was after that that I think I accepted the fact that no game will ever top TTYD and so I started playing Sticker Star expecting it be a good game, but not nearly as good as the originals.

Heil68
Heil68

Another flop..lolz

 

64-bit
64-bit like.author.displayName 1 Like

GS, doesnt respect Nintendo, 3DS rearely gets a video reviews and on most cases no review at all, second thing always underrate their games, 7.5? For a paper mario game? And for god sake bring soneone familiar with paper mario series.

JustPlainLucas
JustPlainLucas

 @64-bit See, this is the kind of perspective I don't like: Because it's a Nintendo/Mario game, it should automatically be AAA.  Nothing like preceding yourself as a blind fanboy... 

64-bit
64-bit

@JustPlainLucas Wut?

64-bit
64-bit

@JustPlainLucas Can you fu*king explain why no video review? Dear analyst?

JustPlainLucas
JustPlainLucas like.author.displayName 1 Like

 @64-bit  @JustPlainLucas Exactly what I said.  They didn't underrate the game.  They gave the score they thought it deserved, which so far is spot on, but you can't grasp the fact that it's possible for Nintendo to make games that don't quite live up to your expectations... It's a good game, but it's disappointing.  Only blind fan boys can't see that... 

grahamx
grahamx

 @64-bit It has more to do with it being an awful Paper Mario game, It has none of the elements that the other games do.Hell, this may be a but of a spoiler but Bowser doesn't even get any dialogue in the end of the game.

64-bit
64-bit

@grahamx Yah bowser doesnt speak, thus no video review for yah Nintendo.

Wensea10
Wensea10 like.author.displayName like.author.displayName 2 Like

The review is understandable but I expected a game like this to have a higher score.

snake63
snake63

Carolyn took a lot of heat Gravity Rush but on Paper Mario she is absolutely right. The RPG elements is lacking.

Supabul
Supabul like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 11 Like

They nailed the combat for Paper Mario in the thousand year door, just stick with it

 

A RPG without leveling is pointless

SolidTy
SolidTy like.author.displayName like.author.displayName like.author.displayName 3 Like

Paper Mario in name, but not quite Paper Mario Gameplay. Nintendo seems to be casualizing this series for some reason.

 

Nice Try Nintendo!

 

Anyways, Time to go pick up my reserve and see how I feel about it.

GunBladeHero
GunBladeHero ranger like.author.displayName 1 Like

Although I didn't get stuck so far ( 2 and a half hours in ), I think the review is spot on, combat can seem a bit pointless at times BUT it is much fun nonetheless and the Mario World-like stage progression fits really nicely. Also it should be noted that you can go back to previous areas to collect stickers since they respawn, so it's not like you're ever running out of them.

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Game Emblems

The Good

  1. Paper Mario fans will be pleased

  2. Paper Mario: Sticker Star's visuals and music do not make up for its lack of story.

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