I love Nintendo, and I love Paper Mario, but this game deserves about a 6.0. The narrative is all but non-existent (which is a serious drawback for any RPG), and the battles have absolutely no point to them without the experience points and level-up mechanic. Really, it's like a 2D Mario game without the fast-paced fun.
Awful. I never thought I'd say that about a Paper Mario game. Heck, I even loved Super Paper Mario.
Paper Mario: Sticker Star Review
Paper Mario: Sticker Star's many charms make it a sweet and worthwhile adventure, though a few flaws interfere with its feel-good attitude.
Not every sticker you can slap in your album starts out as a flat object with adhesive on it. Certain three-dimensional objects have made their way into this papery land. An enterprising Toad in Decalburg takes advantage of this phenomenon by setting up a stand where Mario can take these so-called "things" and fling them against a wall, flattening the objects and creating what the Toad cleverly refers to as "thing stickers." (He's "a bit of a marketing genius," you see.) It's amusing to see Mario hold aloft the more mundane things--tape dispensers, air conditioners, vacuum cleaners, and the like--the way heroes in other games might triumphantly hold up a powerful new sword or a sacred artifact.
The uses of stickers aren't limited to combat, either. With Kersti's help, Mario can "paperize" any environment. Paperizing causes Mario's three-dimensional papercraft surroundings to fall flat like a Polaroid. It's a neat-looking effect that, in certain places, reveals a spot where you can place a sticker, or a loose scrap of the world--a cave entrance, for instance--that you can peel off and put in its proper place. Some of the game's puzzles require you to use the right thing sticker in the right spot, and working out the solutions to these puzzles results in some of the game's most rewarding and memorable moments. (What thing do you need to clear away mountains of crumpled paper? The answer is both logical and delightful.)
But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.
Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.
Aside from the focus on stickers, the combat in Sticker Star is similar to that in earlier Mario RPGs, and that's a good thing. With well-timed button presses, you can increase the strength of a hammer strike, squeeze in a few more jumps on an enemy's noggin, or otherwise improve your attacks. When you're on the defensive, you can press a button to block briefly, potentially reducing the damage of incoming attacks. It is now, as ever, a fun battle system that keeps you engaged in combat from one moment to the next. Fights move along at a breezy pace, and the cute characters and papercraft playset backdrops in which clouds might hang from the ceiling on visible pieces of string help to make these battles cheerful. And by spending a few coins, you can fire up the battle spinner, a slot machine that gives you a chance to use two or three stickers in a single turn. This is a whimsical way to try to get an edge on your tougher foes.
However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.
Thankfully, making your way through stages is otherwise enjoyable. This isn't a platformer, but there's enough leaping on swinging platforms and avoiding deadly hazards to give Sticker Star's gameplay a pleasant Mario feel. Nods to memorable stages from early Mario games pop up from time to time, and the quest keeps you on your toes by throwing you into a number of unexpected situations. Mario finds himself in one fix after another, and before all is said and done, you'll have completed all sorts of death-defying feats, like riding a raft down a treacherous river, busting some ghosts, and even competing on a game show. Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.
Game Emblems
The Good
Paper Mario: Sticker Star's visuals and music do not make up for its lack of story.
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Paper Mario: Sticker Star
- Publisher(s): Nintendo
- Developer(s): Intelligent Systems
- Genre: Role-Playing
- Release:
- PEGI: 3+






