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GC '07: Far Cry 2 First Look

Ubisoft Montreal is going way, way beyond the typical sequel with this stunning follow-up to Crytek's lush tropical shooter.
By Brad Shoemaker, GameSpot
Posted Aug 23, 2007 6:26 pm GMT

LEIPZIG, Germany--Considering that Ubisoft acquired the rights to Crytek's Far Cry and subsequently pumped out a slew of middling console ports and quasi-sequels, we were inclined to write off the original island hop's first true sequel, Far Cry 2, as another quick cash-in. Boy, were we wrong. A core technology team at Ubi's acclaimed Montreal studio has been working on the game in secret for over two years now, and even though it's still weeks away from even entering alpha stage, the hands-off demo of this PC-only title that we saw today at Games Convention went so far beyond the design of the original Far Cry that we don't even know where to begin talking about it.

We'll start with the storyline, which doesn't seem to be connected to the first game at all. This time around, you'll choose one of around a dozen mercenaries and undertake a mission to assassinate an arms trafficker known only as the Jackal. This arrogant scumdog is supplying two African warlords with the weapons that are keeping their conflict raging--and tearing their beleaguered nation apart in the process. As the game opens, you'll awaken in your hotel room stricken with malaria, with the Jackal sitting across the room and saying words to the effect that you're so pathetically incapable, he won't even bother to shoot you. But he'll leave a pistol by your bedside before he leaves, just in case your sickness gets too bad. Your goal will be to use that gun--or any other destructive means you can employ--to take out the Jackal, and what you do between that opening scene and the eventual completion of your mission will be up to you.

Put simply, Far Cry 2 is the closest game we've seen yet to a true "open world," and that's not just because you can roam around the entire game without ever seeing a loading screen. The only plot and environmental elements that are set in stone--the story's "superstructure," as creative director Clint Hocking puts it--are those described in the previous paragraph. Everything else is mutable, based on your actions, allegiances, and chosen missions, and ultimately the cascading effects of all those choices you make. Both warlords have a command hierarchy of captains and lieutenants, and if you happen to kill one of those underlings, the guys below him will move up to fill the role. You can even take out one of those warlords, and his number-two guy will simply become the new warlord. But it will be up to you whether you take missions from or against those two factions, ally yourself with them, try to take them down, or play them both against the middle. The game will even populate its world with the other selectable characters you didn't choose, and they'll act as agents who are also working in Africa, whom you can befriend and count on in a tight spot. We'll give more info on that later.

The organic nature of Far Cry 2's world doesn't stop at its residents; practically everything we saw during the demo was dynamic and realistic, thanks to the new engine Ubi Montreal has built from the ground up for the game. The game simulates full weather patterns and air currents, so when you see clouds in the sky, they aren't there because an artist painted them on the skybox--they're there because the atmospheric conditions were right for clouds to form. The same goes for falling rain and howling wind, the latter of which will realistically blow tree branches, grass, smoke from fires, and dust from the ground in the same direction it's moving. Those trees can be broken apart, and that grass can be flattened by a passing jeep--and they can both catch fire from any incendiary source, by the way. Heck, we saw a grassy field catch fire from an exploded fuel canister, and the fire actually began to spread in a particular direction simply because the wind was blowing it that way. Hopefully this cyclical example gives an impression of the sorts of dynamic systems at work in Far Cry 2.

As for our demo itself, we saw a brief section of the game where the player had taken a mission requiring him to attack and destroy a fuel depot. This began in a dense, oppressive jungle like those from the original Far Cry, but Hocking commented that the demo began in this area only to show that there will be jungles like those of the first game. The player then moved out into the open to show us a vast, open savannah, the likes of which will apparently make up most of the game's world. That world will apparently be huge; the player raised a paper map (much like a treasure map) and a functional compass to his perspective, and we were told that map showed about one kilometer of terrain, and that this represents just under one percent of the gameworld's total size. Again, you'll be able to roam around that entire world while it streams from the hard drive, without ever seeing a loading screen.

When the player approached a mercenary camp and spied on it with the sniper rifle's scope, we saw a number of guards milling around. One was eating a meal in a hut, two were patrolling around the premises, and so on. Hocking commented that none of these actions are in any way prescripted. That guy won't always be eating in that hut--sometimes he'll be out on patrol, or he might be up in a guard tower, or any number of other actions. The bottom line is, if the game works as designed, you'll never find the exact same situation in the same place twice. In every mission, you'll have to hit the ground running and decide what to do on the fly.

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364 Comments

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JaRaNe

anybody knows if dunia will have an editor like cry engine have sandobx

Posted Feb 20, 2008 5:48 am GMT
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mattpickle

this game will show how far video game technology will go

Posted Feb 19, 2008 6:51 pm GMT
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toufiq

looks nice though. Problem will be the spec of PC which will run it. With ever evolving gaming technology it is really hard for a poor buyer like me to buy anything to upgrade right now. there is no limit really...........hopeless....maybe I am gonna buy a PS3 .....that would do for several years...............

Posted Jan 26, 2008 7:43 pm GMT
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Humorguy_basic

Here we are now though, in January 2008, and console versions have been announced. PC games sales alone just don't cut it any more..... And we already have changes for console gamers. The 'pick the bullet out of yourself and bandage the wound' has been changed to a health bar and magic stim needles! Expect more changes for the console market that could very well make this into another Deus Ex 2!

And as for STALKER wanting to be this - what crap! It ALREADY is this or better! I doubt that a) you will be able to guarantee to run this game on your current PC like you know you will the next STALKER game, and 2) I doubt you will have anything of the quality of A-Life in Far Cry 2, and A-Life will be even better in the next STAKER!

Posted Jan 24, 2008 11:24 am GMT
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edgarsLV

This is EXACTLY what STALKER wanted to be in a LOT of areas - wildlife, weather, topographics/geograhy, daytime simulation, AI (life-pattern simulation as well as combat) but failed rather poorly (I mean, even Crysis had better wildlife than Stalker and they weren't emphasizing that). Anyway, that second comparison is far more accurate I guess-this is on a WAY higher level than Stalker, and in some aspects, I'll bet, even higher than Crysis (especially AI, which sucked big time in crysis, delta felt like very easy difficulty, unfortunately). I am definitely looking forward to this one.

One thing though: what's with the post processing (motion blur on screen edges) in what... most of the screenshots? that's just pure exaggeration of unnecessary FX. they shouldn't be there anytime there's an explosion or fire onscreen.

Posted Jan 22, 2008 7:17 am GMT
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kfir-tenkiachi

This is sooo amaizing it's going to be the kind of game first person shooters are expecting to develope for years!!! and sure i will by the Game^_^

Posted Jan 21, 2008 12:02 am GMT
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keemoz

Cant wait for it , i wonder how is the time pass by in the game , i saw growing plants and changing weather , they want to is to be real , so does the day pass in a real day time ??

Posted Jan 14, 2008 9:41 pm GMT
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wsshell

looks so awesome

Posted Jan 11, 2008 9:54 am GMT
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sickx4200

O M G i cant wait to play this game.. it is going to be the best game in about 5 years, besides counter strike source
For those who do not have a really good p c you are going to need to build one if you wanna play this game to its fullest. I really do not think that they are going to make this game for x box. Only because of the cry-engine that they have had under development for some time now.{My set up is 2 Ati 3870 h d video card, and Intel core 2 duo processor, 4 gigs, and an a-Tec gaming case.. 2 8800 gt's will be fine as well.. while good gaming and see you soon in far cry 2 online mode..

Posted Jan 9, 2008 11:08 pm GMT
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cmitchell0897

Dynamic AI? Weather based on atmospheric conditions? No loading screens? This has the potential of being the best FPS ever. I can't wait!

Posted Jan 8, 2008 6:23 am GMT
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gordanfreeman53

Far cry 2 looks like it will be the best game of 2008.

Posted Dec 20, 2007 7:53 am GMT
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lordkingwar

im spending upwards of 1500 to build a computer this christmas and this makes it all worth it

Posted Dec 6, 2007 6:17 pm GMT
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Teebown24

i dont know gaara.
it may not be a good idea to bring it to consoles. dont get me wrong, id be happy if it did come to 360, but id hope they wouldnt butcher it in the process.

Posted Nov 29, 2007 1:59 pm GMT
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gaara661

this game better come out on x360

Posted Nov 28, 2007 3:27 am GMT
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gacmyver

holy moly omg!!! after crysis being somewhat a dissapointment for me i came here to read about fra cry 2 and omg omg omg this preview sounds awesome!!! its hard to believe all that happened in the demo aren't scripted :S :S :S
im really eager to see this game!

Posted Nov 17, 2007 2:55 pm GMT
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rmlr435

I wonder which graphics are better and which game will be more of a hardware hog: Crysis or Far Cry 2. I just hope that FC2 is less demanding so I can kill it with my 8800 gtx.

Posted Nov 15, 2007 7:03 am GMT
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sw_and_wet

Geez....the graphic is just so good.....I just hope they release on console as well....seriously i don't think my computer will be able to play that....

Posted Oct 27, 2007 7:58 pm GMT
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lociefer

Looks awsome , i hope they release it on ps3 or x360 , frankly my pc cant even handle the shadows , let alone the game itself

Posted Oct 27, 2007 8:43 am GMT
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roblox84

I just hope that this game doesn't have a lot of empty space in the map so it doesn't take 10 min. to drive from place to place and that there is big distinctions between villages unlike in oblivion where every lost cave you find in the forest almost looks the same. By the way bob, i thought that in the video the makers said the world will be 50km. But i may be wrong

Posted Oct 24, 2007 12:50 pm GMT
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adam0926

I can't wait for this game it looks great

Posted Oct 21, 2007 12:06 pm GMT
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