Sacred 2: Fallen Angel Hands-On Preview

Ascaron's hugely ambitious role-playing game is in its final stages of development. We flew to Germany for a hands-on play of the PC and Xbox 360 versions.

The original Sacred was a massive hit in its native Germany, managing to eclipse even Blizzard's Diablo in terms of sales there. The game may have had less of an impact worldwide, but its domestic success was enough to guarantee a sequel. Offering as huge a game world as the original but running completely in 3D, Sacred 2 is an even more ambitious project for the small development studio of Ascaron. We caught up with the team, which recently moved to new offices in Aachen, as it heads ever closer to the Q1 2008 release, managing to get some play time with the PC and Xbox 360 versions along the way.

The demo we saw revealed some of the different regions in the game, including the cities that Ascaron has modelled on historic European municipalities. Make no mistake: Sacred 2's gameworld is immense, with townships and settlers linked by vast expanses of jungle and desert area. Lying underneath this huge area of topsoil is an equally vast network of dungeons, which combine to practically double the size of what you can see aboveground. Naturally, building this environment has taken a considerable amount of time for the team, who have gone so far as to hand-design every last patch of grass.

Sacred was described as a Diablo clone when it was first released, and even though the genre has changed in the interim, players of Blizzard's masterpiece will recognise the influence. Although now presented in true 3D, you still view your character from an isometric perspective, and use a mixture of hand-to-hand combat, weapons, and magic to attack your foes. Most of the combat occurs in elaborate dungeons, where you have to fight off opposition in order to complete the 400 quests in the game. Travelling around the world would take hours on foot, but you're given a variety of mounts such as tigers--and even dragons--in order to cover ground quickly. Mercifully, you can also use teleportation gates to travel vast distances immediately, although the map itself is darkened out if you haven't been to a specific area before.

The daily cycles in the game will last around 45 minutes in total, with 30 minutes for the day and 15 for night, and the inhabitants of the world will also adhere to this schedule, going about their business during the day and sleeping at night. Missions will revolve around rescuing people, killing creatures, and collecting gold, and the first quest that we saw involved bringing a dog back to a young girl named Mathilda. The attention to detail in the world is pretty spectacular, with authentic-looking fur for the animals and beautiful velvet materials that cover the female warriors. While spot effects such as fire and dust are yet to be placed, the water effects, structural details, and antialiased graphics are all impressive at this stage.

While we'd seen the world of Sacred II a couple of months earlier, it was looking a lot more polished during our latest visit. While both versions had their fair share of glitches and crashes, they were also in a very playable state, allowing us to get to grips with the very different control systems. The PC controls are based around a point-and-click system to move your character around the world, while the artificial intelligence takes care of automatically attacking the nearest adversary. With no mouse on the Xbox 360, you move your character using the left analogue stick, and the camera is taken care of with the right stick. Weapons are assigned to the face buttons so that you can quickly attack with a variety of options, while the potions and spells are mapped to the D pad. You can also use the shoulder buttons as modifiers to offer even more slots for weapons and spells, so there really isn't any restriction in using the control pad. There's also likely to be support for a control pad in the PC version of the game, although this hasn't been confirmed as yet.

Multiplayer support differs between the PC and console versions. While the PC version will offer 16-player multiplayer online, the Xbox 360 is limited to four players because of memory issues. Having said that, each version shares the same basic code and will therefore offer exactly the same features in both single and multiplayer. There will be player versus player and player versus AI arenas to play around with, and you can play the entire multiplayer game cooperatively if you wish. Sadly, there'll be no Shadowrun-style support for cross-platform multiplayer, but two players will be able to play on a single Xbox 360 if they wish.

While Ascaron was very quick to answer all our questions about the gameplay, the company remains cagey when it comes to the storyline. We know that it will be set several hundred years before the events of the first game, meaning that this sequel is actually a prequel. We also know that there'll be six different playable characters and some 400 different quests, the selection of which will change depending on your moral choices as you progress. As is the fashion these days, you'll be able to choose between following a good or a bad path, and you'll face different reactions from non-playable characters as a result.

We saw plenty of promise from Sacred II on our visit to Aachen. The size and detail of the gameworld is enough to impress, while the six characters and 400 quests are enough to provide longevity. Sacred has made a significant leap into 3D for this iteration, and if Ascaron can combine its attention to detail with a compelling storyline, then the game could go on to do even bigger things than its predecessor. We'll find out when it is released in Q1 2008 on PC and Xbox 360.

65 Comments

  • Eraldus

    Posted Nov 21, 2008 11:49 am GMT

    Speak for yourself (like all the retarded fanboys do) scotland01

  • KayHangman

    Posted Dec 30, 2007 10:30 am GMT

    It's been announced that this game isn't arriving until September 2008 on the official message boards, in case anyone is still reading up on it.

  • Scotland01

    Posted Nov 26, 2007 5:58 pm GMT

    looks gr8 id hate 2 hav a ps3 right about now SUCKERS

  • Old_Gooseberry

    Posted Sep 21, 2007 9:47 am GMT

    Hope this shapes up good, I'm liking what I'm seeing so far

  • BlackBaldwin

    Posted Aug 28, 2007 11:21 am GMT

    The game looks to be very promising a definent buy when it comes out but I guess time will only tell how Sacred 2 turns out to be but I hope this game turns out well through...

  • graavigala

    Posted Aug 19, 2007 8:35 am GMT

    looks great, time to update computer so this works the first one was great and hopefully this one will too be.

  • Oni

    Posted Aug 17, 2007 8:55 pm GMT

    The original game was great. This one sounds like it's going to be just as good.

  • ryaz_weaponx

    Posted Aug 17, 2007 11:22 am GMT

    this is looking gr8

  • spartan8579

    Posted Aug 16, 2007 7:13 pm GMT

    I wish I played through the original Sacred when it was released. A friend at my job loves it. I am looking forward to this game, however. It will be interesting to see what they do with the quests in this game. combatskillz.com

  • Yuck_Too

    Posted Aug 15, 2007 12:34 pm GMT

    So many games...(adds another to the ever growing list)...

  • moustachesally

    Posted Aug 15, 2007 10:55 am GMT

    The original sacred owned the original Diablo. It had a larger world, larger creatures, a much more immersive plot line, mounts, better graphics, and the best streamlined inventory management scheme (just press a button and it gets all the stuff and when your inventory got messy you could press a button and it would organize it for u). I mean, frankly I'm still waiting for another game to get that last one right.

    But you have to give the big D his props....pretty much started the genre so therefore the would be no Sacred without Diablo. Also I lost my desire to play Sacred after the first time I beat it....I must have played through Diablo at least 3X.....hmmmm

    Hope Sacred 2 steps the genre up a notch as I believe the first did.

  • tomoe-nage

    Posted Aug 15, 2007 4:26 am GMT

    I played Sacred and the expansion until their copy protection killed the game and they couldn't find a way to get it back running. So it was removed from the machine. I will wait until I see that people can actually play the game before buying it. The one thing that Diablo had over Sacred in my opinion is the random artifact generator. I spent years looking for new objects.

  • Kelteel

    Posted Aug 15, 2007 1:18 am GMT

    Okay, got my attention but I will wait and watch and see if they turn out a finished product or a beta game. You can not(!) clone DIABLO because no other game that has come out is like it. DIABLO started a whole new gaming experience that still continues today. Let's drop the sacred DIABLO clone phase for reviewing a game and same something real about the game being reviewed.

    I think DIABLO III if it ever comes out will have a very hard time of living up to it's predecessors. I am waiting on Sacred II and maybe I will finally play Sacred. Don't know why I haven't played it yet.

  • Thomasskins

    Posted Aug 14, 2007 11:26 pm GMT

    Does any 1 know if i can get a Download try before i buy plz?
    Diablo 1 Or 2 Lol or Both. .
    Thanx Plz PM it to me i am tracking but i forget where i post :p.
    Thank You Once Again !
    -xxx-

  • Thomasskins

    Posted Aug 14, 2007 11:13 pm GMT

    Quoting Gogoblender :- Or any 1 Els who knows .
    I Want to Buy sacred 2 PC But I also need to know waht Diablo to buy?
    Diablo 2 on PC?
    Also i have been told i need a Quad Core PC to Run Sacred 2. Is that True? If it is i wont bether. my PC is not good & i have no £££'s to Upgrade yet & i'm not sure weather to stick with Xp or Upgrade to Vista.
    Vista has ALOT Of Gaming Problems .
    Thank You Every 1 ! TTFN .

  • Thomasskins

    Posted Aug 14, 2007 10:46 pm GMT

    Im Quoting Humerguy-Basic :-

    People want more than hack'n'slash Diabo clomes nowadays. Even good looking 3D ones. So I think this game will struggle if it doesn't have depth in some areas. I mean 400 quests of hacking and slashing and no real reasoning and charactization is not what most gamers want now. So me and a few million gamers will sit back and wait for the moment, I think.
    Im quoting you on :-
    People want more than hack'n'slash Diabo clomes nowadays.
    Does that mean you have to play Diablo??

  • Thomasskins

    Posted Aug 14, 2007 10:42 pm GMT

    Nice, i havnt played the 1st 1 but with six characters and 400 quests are enough to provide longevity.
    I think i will get the PC version i dont own X Box .
    But im used to Analog so i do hope they make the game compatable on PC to use controler's.
    IMO. It's a Shame i think it would have been Better as a MMORPG with six characters and 400 quests are enough to provide longevity. As a MMORPS PC Game!
    Does any 1 Agree About the MMORPG six characters and 400 quests are enough to provide longevity. As a MMORPS PC Game?
    Im a Gaming Addict i will try anything once Lol -->
    System Wars X-Fire Member. System Wars Ftw

  • AmrasTaralom

    Posted Aug 14, 2007 8:25 am GMT

    Since I'm not willing to drop the big bucks required to upgrade my PC, any half-way decent looking RPG for the 360 has my attention. I will definitely be watching how this one fairs in the scoring and reviews.

  • iseeundead

    Posted Aug 14, 2007 5:47 am GMT

    i dunno...as soon a fix my desktop camp. im gonna start playing TQ:immortal throne....and this game looks like its clone....btw, i just finished DiabloII couple of days earlier,im playing expansion now..really great game...guys fron ascaron really need to introduce smth new to the genre if they want the game to be succesful outside germany

  • djthompson64

    Posted Aug 13, 2007 6:52 am GMT

    I'll probably get this on PC over 360

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