Interstellar Marines Hands-On

We went hands on with this indie-developed first-person shooter and learned what it takes to build a first-person shooter on a shoestring budget.

Interstellar Marines has had an interesting development. A first-person shooter conceived by Zero Point Software in the early 2000s, it was prototyped using a well-known game engine and then shopped around to the big publishers at the Games Developers Conference. However, the developers were deterred by the amount of changes that publishers wanted to make to their game and decided to remain independent while continuing to work on the game. The result is a game that’s being driven by the community that surrounds it and who has a very real opportunity of shaping the way the final product turns out. Zero Point Software recently dropped by our London office to show us the latest technology behind Interstellar Marines, as well as its vision for the future of what they call ‘AAA Indie.’

Check out the 'Legacy Edition' trailer for Interstellar Marines.

According to game director Kim Jørgensen, the aim for Interstellar Marines is to present “first contact with an alien race in a believable and even philosophical way.” You play one of these marines, working for the galactic equivalent of NATO, and you start the game scouting out Mars before moving onto a space station. There will be three types of enemies--high-level humans, like soldiers; low-level humans, like scientists; and numerous alien life forms, all of which have their own independent AI routines. The whole game is designed to be a short co-op experience for up to four people, with dynamic AI and enemy placement encouraging multiple play-throughs.

That's what the team has planned for the game, anyway. At the moment, Zero Point has a number of demos that it uses to show proof of concept. The first is a demo built using high-end technology, but as it was created using the demo version of the tools, it can’t be shown publicly. It’s a shame because it shows a high level of skill in terms of lighting, water, and organic effects, and while it's showing its age now, the demo allows us to get a feel for the atmosphere Zero Point is trying to achieve. The inspiration from such films as Aliens is obvious, as is F.E.A.R. in terms of graphics and sound, and while Jørgensen acknowledges the influences, he promises a story that won’t just retread sci-fi shooter cliches.

However, high-end engines are too costly for an indie developer, which is why the team has recently moved development to Unity, a new high-level engine that’s a fraction of the cost of most industry-standard tools. The Unity demo is still in its early stages in terms of lighting, but it's already showing the potential to deliver a first-person shooter on an indie budget. The demo is reminiscent of the Killzone 2 "Behind the Bullet" trailer, as marines and enemies battle it out suspended in time. The only enemies we've seen so far are giant sharks, which are the result of human experimentation aboard one of the space ships. But the most impressive part of the demo is the ship that you’ll launch from at the start of the game. It shows off the role-playing-game-like upgrade system, and you’ll be able to use the computer on the ship to kit out your character as you plummet to earth.

The 'Photo Session' video shows the visual target that the developer is aiming for.

Because of the aforementioned licensing issues, Zero Point is unable to show Interstellar Marines in video form or even release screenshots. However, with a new engine in place, Zero Point is hoping to show off more from the game soon. Zero Point also plans to release a beta later in the year, with regular updates following to gather feedback from the community. What Zero Point Software is effectively doing is using the community as beta testers, gathering feedback from its fans on where they want the series to go. There's still plenty of work to be done on Interstellar Marines, but there's no doubt that it presents an interesting new way of developing games. For lots more info, make sure you check out The GameSpot UK Podcast this week, where we talk to the developers about 'AAA Indie' development.

259 Comments

  • jakcul

    Posted Feb 8, 2010 3:46 pm GMT

    Im willing to support this game just cause they want to stick to developers that dont listen to fans. I hope it gets finished and does well.

  • 02050muh

    Posted Feb 4, 2010 7:27 am GMT

    it will suck badly

  • gafuudy

    Posted Feb 2, 2010 7:49 pm GMT

    Well, dun know how good it will actually be, but the graphics look quite sharp. So it'l at least be good for watching zeh shiny.

  • sar07g

    Posted Jan 26, 2010 3:34 pm GMT

    I agree with thenephariouson
    How long do they intend to make the game, not too short I hope. It does look like it could have some pretty cool elements. They have a demo open on their site too, interstellarmarines.com

  • thenephariouson

    Posted Jan 11, 2010 11:21 am GMT

    "The whole game is designed to be a short co-op experience for up to four people, with dynamic AI and enemy placement encouraging multiple play-throughs."

    How Much?

  • monny127

    Posted Jan 1, 2010 4:12 pm GMT

    The name made me think UNstellar marines. But after reading this I feel like it might be a relatively good game. Not 10/10 but probably 8.5 or 9. Ill for sure buy it.

  • chiefenator

    Posted Dec 26, 2009 9:09 am GMT

    sounds good. Hope it don't suck

  • st_anger6666

    Posted Dec 20, 2009 6:24 pm GMT

    looks epic for an indie game

  • Grackery1980

    Posted Dec 8, 2009 4:53 pm GMT

    I have a feeling that this game will be an....EPIC FAIL.

  • anothereviewer

    Posted Dec 4, 2009 9:00 pm GMT

    looks cool

  • Razgard4612

    Posted Nov 21, 2009 7:30 am GMT

    i'll be rooting for this game, im not sure if they will be able to pull it off but i do admire them working through all the money problems. I have good hopes for this game

  • Bert07

    Posted Nov 19, 2009 5:45 am GMT

    After reading this preview, Interstellar Marines will most likely be a hyped about game when it gets closer to completion. I'm keeping an eye on this one

  • Suicide-Panda

    Posted Nov 2, 2009 8:17 am GMT

    to be honest, if the devlopers take their time with this, this could be the halo killer we want....

  • P-Ball3179

    Posted Oct 29, 2009 12:23 pm GMT

    ...for all you that are supporting the idea that this could turn out to be a great game, I salute you. As for this kebith fellow, well, it seems to me that he is merely a hater to some type of games and genres. So he has permeated himself into this particular preview site and keeps making a jack $%# of himself by parading his idiotic thoughts of I know this and I know that. My case and point to him is simple.... I know this has nothing to do with games, but I know of two Bruce Lee's and I am a avid martial arts fan/student. But at first I only knew of the Bruce Lee, but there is another and another and another.... Point being, that the Unity engine you refer to, which is valid of what you say, may not be the engine they are using. Haters come on to sites and spew comments like you do, give it up!

  • bigZmanship

    Posted Oct 21, 2009 4:36 am GMT

    shark week... in space.

    i'd buy it.

  • alien-killa

    Posted Oct 14, 2009 5:30 pm GMT

    giant sharks on mars, really?

  • jean_borrero

    Posted Oct 8, 2009 9:10 am GMT

    Sorry to say this but the company site says it went bankrupt.

  • buft

    Posted Oct 4, 2009 3:28 pm GMT

    i applaud zero point for doing this , indy developers do some great work but most of the time they have to change the game to suit the publisher meaning we dont see what the developer wanted. the only problem i have is that most of the time the games just dont look or feel right when you play them . hopefully they get it right

  • stinkymonkey58

    Posted Sep 30, 2009 1:32 pm GMT

    if it gets finished (which i really hope it does) can anyone say halo killer?

  • AMT6400

    Posted Sep 28, 2009 12:43 pm GMT

    I would like to support this kind of game since it's being made by an indie company...but all the footage taken is cg cut scenes....I have yet to see actual game play footage!! What's worse than that though is the title of the game (marines in space...really?? I've seen this cloned a thousand times) or maybe just the way the story is being told is just so uninspired. My only kudos is the freaking shark dogs...that I like!! Make the game more centered towards these outrageous creatures and they might actually have it made....

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