Age of Conan: Post-Launch Impressions

We hack, slash, and cast our way through the first hours of Funcom's highly anticipated online role-playing game.

Kevin the Barbarian

Kevin VanOrd discusses his first week adventuring in Hyboria.

Funcom's newest massively multiplayer online role-playing game makes quite a first impression. Even the avatar creation scene is dramatic, featuring your character standing below the deck of a slave ship as it gets rocked by violent waves. It's an appropriate introduction to this mature and bloody game, and it sets the stage for the initial questing, which starts on a lonely beach after the ship has wrecked, and gives your character a chance to break free of his or her prison shackles and start life anew.

Your first step is to choose a race. There are three races at your disposal culled from Conan lore: Cimmerian, Aquilonian, and Stygian. Each race is in turn associated with a particular set of classes, so not every class is available to all races. Classes are grouped into archetypes, like soldier and mage, which helps give an overall feel for your class type and then lets you further choose based on specific class characteristics. We chose the Stygian race, because it gave us access to a mage/soldier amalgam called a Herald of Xotli. Not only does this class offer access to two-handed swords, daggers, and some ranged weaponry, but it gives you access to a number of powerful-looking spells.

You won't even encounter other players for the first hour of the game. The initial levels function as a tutorial and introduce you to the basics of combat and questing. You'll note right off the bat that initiating a conversation with a non-player character pulls you into a cutscene, where you are presented with multiple dialogue choices. The initial quest introduced us to Casilda, a healthily proportioned vixen kept captive nearby. Your mission? Free her from her iron bonds and escort her to the nearby city of Tortage. During our travels, we encountered several enemies, such as members of the Pict tribe and chest-pounding gorillas, as well as some bosses, like a slave trader named Saddur, who had other ideas regarding Casilda's destiny.

The combat is interesting, real-time--and quite brutal. To swing your weapons, you press a number key that corresponds to one of three directions (apparently you earn two more later in the game). Conversely, your enemies can shield themselves, which is depicted on the screen by three arcs surrounding them. To do the most damage, you need to land your blow on the side that is least shielded, and because your foes can switch up the shielding, basic combat is more engaging than in a standard MMOG. You can also land combo blows, which involves first swinging your weapon using that combo ability and then swinging your weapon again to correspond with a contextual button press. To be effective in combat, you must pay attention to these contextual swings and to your adversary's shield. The most successful moves result in a cringe-worthy thud and a large gusher of blood. You can also dodge attacks by double tapping the movement keys, or block by holding X, though we didn't find much use for these abilities in the early hours.

Eventually, you will make your way to Tortage, where you will encounter other players and find more quests than you can shake a scimitar at. You'll also meet some of the seedier characters of the Hyborian underbelly. Several quests involve the local house of prostitution and its illustrious madam, and her tart dialogue leaves little to the imagination. Even the newly freed Casilda offers you her questionable services, so between that aspect and plenty of salty writing, it's obvious that Age of Conan earned its M rating. You aren't limited to assisting the local riffraff, however. Early missions involve collecting thread, offing pirates, exacting revenge, and poisoning guards. Some require you to roam through Tortage's violent corners, while others send you into the local ruins or other instanced areas. However, to get the most out of your initial questing, you'll want to finish the single-player mission assigned to you. This mission sends you to an instanced, nighttime version of Tortage, and once you're finished and reached level 20, you can leave the city and finally enter the game proper, where a ton of possibilities await.

Funcom's first massively multiplayer online role-playing game, Anarchy Online, suffered from an infamously buggy launch, so early Age of Conan adopters were appropriately concerned about the stability of the developer's newest entry into the genre. While there has been some server downtime, our experience has been smooth and lag-free. A few issues, such as one in which some players found themselves stuck in a particular area, have been fixed, while some others seem relatively minor, such as placeholder text still popping up in a few descriptions. There are also some slight visual glitches, like texture pop-in and some odd animations during the game's in-engine cutscenes.

Yet these small flaws are easy to overlook in light of Age of Conan's extreme beauty. From both a technical and an artistic level, Tortage and its environs look absolutely stunning, from the gleaming harbor to the lush jungle areas. There is a striking amount of detail no matter what your surroundings, and aspects like the animations of the aforementioned apes and the spectacle of the most powerful spells are well done. There's a lovely contrast between the goriness of the combat proper and the splendor of the world itself, so expect several "ooh, aah" moments. To get the greatest impact, you will need a pretty beefy system, but the game looks nice and runs decently even at lower settings. The soundtrack and sound effects also impart a lot of atmosphere, from the thumping beats of combat music to the grunts of your own character as he swings his heavy blade.

So far, we're impressed by what we've played of Age of Conan, but there's a lot more to see and do before we're ready to issue a final verdict. Until that time, we'll be updating Under Review, GameSpot's reviews blog, with quest logs and media to tide you over. However, we can at least say for now that Age of Conan looks and sounds great, the questing is involving, and the blood-splattering combat feels nice and weighty. Look for a review in the coming weeks.

80 Comments

  • Kooken58

    Posted May 30, 2008 3:32 pm GMT

    Yea the beggingin of the game is great it welcomes New players to the game quite well but you do it once you dont really want to do it again so making an alt seems more like a chore because you are mostly restricted to one zone to level in doing the same thing over and over.

    The higher level content is FULL of bugs, Stuff like guild keeps. The walls can be walked through and some of the walls are transparent, building dont really have any use. Not to mention epic siege battles are instanced to 48 players. No suprise ive heard rumors that funcom didnt bother testing endgame in BEta.

    I agree with many others and seeing this going on already. Game wont have a large player base for long, unless they totally add alot more endgame and changes players are only going to stay over the summer or shorter.

  • shenron43

    Posted May 29, 2008 4:24 pm GMT

    looks pretty good to me.

  • Robsonbmw

    Posted May 29, 2008 4:14 am GMT

    The game is magnificent! Graphics,overall feel and climate.This game has so many quests that you can almost get lost.But the down side of it is that these great spoken dialogs are cut off after you live tortage and considering that most of the time the white dialog letters are put on a top of the white bright NPC, it's hard to fully read the whole dialog because you just can't see those letters in some parts.Before I got the game I thought that PvE would be mixed with PvP.I thought that you could do both PvP and PvE on one server.Instead you're bound to a server of your choice and if you choose the PvE server you will hardly have a chance to fight against other players and when you choose the PvP server you will constantly bump on them and some players don't like being smashed by other ones with much higher level.I wish there was a possibility to change the servers from PvE to PvP whenever you feel like it.If you feel strong go to the PvP server and try your luck with others.But the way it is now the only difference between AoC and a common RPG game is that it's basically the same but you can fight alongside other players and I think MMORPG's should be a little bit more than that.If you could for example fight with other players on your way to PvE quest this game would've been much more realistic.You either get a common RPG or you get a hardcore PvP action.Why couldn't it be balanced 50:50?

  • FlatchVeracruzI

    Posted May 28, 2008 9:00 pm GMT

    "I love Funcom, but i just wish they would make the damn DREAMFALL sequals!"

    Amen to that! Where the hell are my Dreamfall Chapters?!

  • yoyags

    Posted May 28, 2008 2:01 pm GMT

    does anyone know where i can find the full version of the three hour marathon video for AoC? and if you do plz tell me

  • lime05

    Posted May 28, 2008 1:42 am GMT

    WAAAAAAAT
    when did this become ONLINE ? I love Funcom, but i just wish they would make the damn DREAMFALL sequals!

  • nugXL

    Posted May 27, 2008 9:40 pm GMT

    how can you already tell that AoC won't have the longevity of WoW or GW,? It's a week old... the other MMOs have many years on AoC. I personally hated GW, I didn't like the feel, but I did like WoW until I got so sick of playing rock, paper, scissors in combat.

  • TFrieden0928 posted May 27, 2008 4:05 pm GMT (does not meet display criteria. sign in to show)

    TFrieden0928

    Posted May 27, 2008 4:05 pm GMT (hide)

    yeah, looks like wow contender, but im not into pc games

  • iamsthedogfood

    Posted May 27, 2008 12:16 pm GMT

    It does suck that the voice acting (which was very well done) ends after tortage. Other than that the game has a great feel and a great community. Very pleased with the purchase.

  • Zanthia561

    Posted May 27, 2008 12:08 pm GMT

    It has its ups and downs but this voice acting is only at the beginning city which kind of sucks and when you r on a PvP server when u get killed by another player u gotta run ALL THE WAY back to where you were or just skip the quest. Good game but it doesnt have longevity such as GW and WoW thats for sure.

  • sandking88

    Posted May 27, 2008 12:06 pm GMT

    i can't wait to play this game it's perfect................

  • arangadillo

    Posted May 26, 2008 11:30 pm GMT

    i can't wait to get this game. waiting for it in the mail bc i live in Japan. Just hope there is no problems with a Japanese OS.

  • Valkyr0

    Posted May 26, 2008 11:28 pm GMT

    "Every conversation initiates a cutscene complete with full voice acting."*

    *Note: Until you leave Tortage and realize that the only voice acting outside of the first 20 levels are the handful of destiny quests (and by handful I mean less than 5).

    Definitely a huge disappointment once I left the starter zone to realize that one of the best cinematic qualities of the game was completely dropped (my guess due to the shear game file size it would require).

    I'm really looking forward to some updated impressions. The first 20 levels have a wonderful polish and plenty of content. But the higher level you get, the thinner and thinner the game becomes until you reach the 70-80 stretch where you spend most of your time grinding on mobs. Definitely a strong starter but they REALLY need some more content on the high-end... I'm bored out of my mind grinding in yet another game.

    Oh and btw the free mounts are hardly faster than running .. so the game doesn't "open up" at 40. And you have to pay 1g for riding skill, which when i hit lvl 40 (and hadn't bought anything) I had half that. To get a meaningful mount (a horse) you must pay 2g, which you probably won't have access to that cash until you're lvl 60 or so. (At lvl 40 each mob drops ~5 copper .. which 100 copper = 1 silver and 100 silver = 1 gold .. you do the math)

  • ringwraith58854

    Posted May 26, 2008 10:53 pm GMT

    "Even the avatar creation scene is dramatic, featuring your character standing below the deck of a slave ship as it gets rocked by violent waves."
    Morrowind started the same way, 'cept without the waves. but yeah, once i get the cash, i will buy this game.

  • grouser22001

    Posted May 26, 2008 10:34 pm GMT

    i have been playin as much as i can and iam a level 32 barbarian. the game opens completly at 40 to travel. but, theres some areas you don't step in unless you have groups or you are at a ceartin level. and there is a ton of quest and lots of different lands. i'am actually taken this week off from it i kinda burned out.

  • KyT3N_MAFIA

    Posted May 26, 2008 8:17 pm GMT

    This game was a pleasant surprise for me. I was very skeptical, especially because of the absence of an open beta. So far the game has been very enjoyable, leveling and all. Combat is especially fun and makes the game feel more like an action/adventure game than an mmo. No more spamming one button for me.

  • Slayerduckie

    Posted May 26, 2008 4:41 pm GMT

    Lets see some lategame stuff before judging..

  • betatester

    Posted May 26, 2008 4:19 pm GMT

    im in love with this game, while its not going o be everyone's cup of tea, I've found my game

  • musicaz70

    Posted May 26, 2008 3:01 pm GMT

    The combat looks really nice, too bad I don't have the scrilla to pay monthly right now. ;___;

  • therealcoolin

    Posted May 26, 2008 2:43 pm GMT

    looks cool but i don't want to spend the money on it

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