Cities XL Impressions - City Building, Management, and Multiplayer

This ambitious strategy game will take city-building gameplay and bring it online with multiplayer gameplay and social networking.

Exclusive Video

Watch an exclusive video of this ambitious city-building game.

City-building strategy games have typically put you in the shoes of a virtual mayor as you build out your little town and try to make your little citizens happy by not putting too many air-polluting factories near their apartment buildings. Monte Cristo's Cities XL will attempt to take the concept to an entirely new level and bring it to an absolutely massive scale by combining a full-featured city-building strategy game, a robust 3D graphics engine, online multiplayer, online social networking, and postrelease updates via subscription. The idea is one of the most ambitious designs that we've ever seen for a game of this sort.

Out of the box, Cities XL will be a fully contained city-building strategy game that will let you build massive, sprawling cities with an easy-to-use click-and-drag "paintbrush" interface. This aspect of the game will have plenty to offer, including more than 500 different buildings and more than 25 different possible map layouts right out of the box. A new session of the game will begin at a planet-view splash screen that will broadcast any news updates from the online portion of the game, such as new buildings or mission packs being made available, as well as community announcements.

You can choose to build your city on just about any part of the planet, and although your exact location on the globe isn't all that important, the general area around your city will be. Cities in different global areas and in different climates will have different resources made available to them; for example, if you're in the market to build an oil empire, you might consider building closer to a coastal region. Resources will be a key part of your city's development, given that they can not only be used as material components to develop your own homestead, but they can also be traded to other players or sold on the open market. In the interest of keeping the game accessible to a wide audience, Monte Cristo apparently does not have plans to institute resource rarity or random events that might change resource supplies, but in any case, this gameplay nuance is definitely intended to get players to work together.

Even though the game's impressive-looking 3D engine can quickly build huge cities and roadways with a quick drag of the mouse, what's perhaps even more impressive is the potential for player interaction that Monte Cristo is building into Cities XL. While you're playing the actual game, you'll be able to communicate with other players to negotiate trades, as well as to take the form of a single character avatar to explore each other's cities on foot. However, when you're not playing the game, you'll be able to monitor your city's progress on a Web site that Monte Cristo will host for your city. The site will have an info ticker that keeps track of what's going on while you're not able to play, as well as any orders that you might have outstanding on the in-game market.

But this site will also have just about all of the functionality of a modern blog site, including a written journal with comments allowed, photo sharing (which works with screenshots that you can capture from the game), and friends lists. Essentially, the idea is to integrate the game fully onto the Web so that you can partake in the experience even when you can't hunker down with the game client itself. Maybe you can't jump into the game in that 15 minutes on your lunch break, but you can still stay connected to the goings-on in the world, as well as to all your in-game friends and partners who can message you, leave you comments, or share photos with you.

We're told that although the game will emphasize online play and interaction, it'll require only a brief Internet check on startup for antipiracy purposes, and can otherwise be played more or less as a single-player game. Solo players can choose to ignore the online community entirely and focus on meticulously building the city of their dreams with the substantial amount of content that will ship with the game at launch. However, Monte Cristo will also support the game postlaunch with additional content, which will include not only new buildings and other structures that can be added to your cities, but also additional content packs that include objective-based missions. One mission that we watched required us to run a successful winter ski resort, either by building an affordable, family-friendly spot or a pricey, highbrow resort for ski connoisseurs reminiscent of the lodges in Aspen, Colorado. Monte Cristo currently plans to release such content updates on a regular basis to keep the game experience fresh.

You might not expect online multiplayer or such a strong integration of Internet-based community elements from a city-building strategy game, but that's just what Monte Cristo is planning to deliver with its ambitious new project. Cities XL is scheduled to ship in early 2009.

64 Comments

  • semsuddin

    Posted Feb 6, 2010 3:00 pm GMT

    Cities XL Solo, this is a new upcoming game with single player mode with full equipment like in multiplayer mode. It is anounced that it will come out in march 2010. Thanks God, they do that. But there will not be anymore multiplayer games and Planet offers.

  • elexis101

    Posted Oct 14, 2009 1:23 am GMT

    @Chris-Parker
    The way I see it you have a choice of two games that fit the modern city sim criteria (nice graphics, decent depth, come-back-to-ness). Which one is for you depends on your personal tastes. If you like building your cities exactly how you want down to the building then you will want to play City Life 2008. This game allows you to building by building if you wish and has simpler budgeting then most, but it makes up for this with the added challenge of keeping the various subcultures happy (which really can be a challenge).

    If you are the type of person who likes watching your city grow then sim city 4 is your best bet.

  • Misko

    Posted Oct 7, 2009 2:01 pm GMT

    Sounds interesting, I am getting this one.

  • redzeplin

    Posted Oct 1, 2009 6:44 pm GMT

    just a note to chris-parker's comment, simcity societies was not produced by maxis and was only related by name, simcity 4 is basically the best city building game till now in terms of variety, replayability, and its massive scope (fully constructable regions)

  • bhsid38

    Posted Oct 1, 2009 12:10 am GMT

    Playing with AI neighbor cities would be MUCH BETTER !!
    A monthly fee is just too much !!
    If they cut features for the single player mode they're going DOWN !!

  • Chris-Parker

    Posted Sep 22, 2009 8:02 am GMT

    Sounds and looks great but judging by some of the comments here, it appears to be a big let down - especially when there's a monthly fee involved. Prob not for me.

    Could anybody tell me what's the current best building sim? I've always been keen on the simcity franchise but feel they've changed direction slightly over the last few years - I may be wrong.

  • erick_cartman

    Posted Sep 21, 2009 7:50 pm GMT

    testei o demo e achei bem fraquinho..não é nem correto tentar compara-lo ao SimCity... talvez com algumas correções possa se tornar algo legal, mas mesmo assim tem muito chão para se comparar ao clássico da Maxis.

  • redzeplin

    Posted Sep 19, 2009 11:14 pm GMT

    just played it, buggy and terrible UI, tools and just plain watered down version of simcity with flashy graphics. When terms to describe jobs and demand are put as "some" or "many" its hard to find the strategy in this game. If Cristo was aiming to make an incomplete peice of crap they hit the target right on. In all seriousness I would say you would have more fun playing "stalin vs martians".

  • peterp94

    Posted Sep 10, 2009 10:45 pm GMT

    Looking like it's going to be a good game.

  • deejayc

    Posted Sep 8, 2009 1:50 pm GMT

    I, like acidbite, just tried the demo and I was thoroughly disappointed. You can build cities that from a great distance are visually impressive, but is it better than SC4 - a game 4 years its junior? No. There is no actual city management, the controls are awkward and it feels very flat. Not one for me.

  • acidbite

    Posted Sep 8, 2009 7:51 am GMT

    I just tried the demo, this game is also dumbed down for the masses... you dont even have to think in the game unlike SimCity4. No go for me... it's concentrated on the building, city management side is almost zero, in SimCity4 you have all kinds of taxes you can tweak and stuff, Cities XL has none of that. Though I must admit that city building tools and possibilites placing buildings are more advanced than in SimCity4.

    I compare it to SimCity4 because SC4 is the best city building so far, and it seems it will stay that way too until some new city building comes and challenges it.

  • Micooliscool

    Posted Sep 5, 2009 6:24 pm GMT

    i hope everyone knows that you'll have to pay $10AU every month to play online and, not 100% sure, that things like trains and planes will only be availible online. Hope it's on regular otherwise I'm deffinently not getting this.

  • BobDrums

    Posted Aug 31, 2009 11:24 am GMT

    Minimum System Requirements

    System: Intel Pentium 4 @ 2.5 GHz or equivalent
    RAM: 1024 MB
    Video Memory: 256 MB
    Hard Drive Space: 8000 MB
    Other: 1.5GB RAM required for Vista

    Recommended System Requirements

    System: Intel Core 2 or equivalent
    RAM: 2048 MB
    Video Memory: 512 MB

    Sucks to be me!

  • Geek12

    Posted Aug 26, 2009 7:54 pm GMT

    This game looks incredible, i can see myself investing hours in this game over Fall break I'm glad it has a release date, so now i have something to look forward too hahah.

  • Rikaelus

    Posted Jul 30, 2009 1:16 pm GMT

    I'm a bit stoked. I started playing SimCity when I was around 8, on my Tandy1000 at 16 colors and I played all the sequels after. Then EA happened and SimCity died.

    Maybe now it's back? This looks like it comes from the same roots, the same concept, but of course the devil is in the details and SimCity was always about the details. So we'll see.

    In the meantime this looks phenomenal and the underlying engine looks fantastic. After seeing the aerial terrain video and how closely you can zoom onto highways, I couldn't help but think it would be an awesome thing to have a crude flight and driving simulator available as a GEM later on.

    Keep up the work, Monte. You've got this simmer's attention.

  • 2buxaslice

    Posted Jun 27, 2009 7:10 pm GMT

    not gonna pay a monthly fee for this especially when I wouldn't use the multiplayer stuff anyway. I'd rather deal with AI neighboring cities than have to pay every month for something I won't use.

  • InuHanyou1701

    Posted Jun 19, 2009 6:35 pm GMT

    ... A monthly fee sounds really stupid for this. They'd do better to just have paid "DLC" extra content. Other than my own personal budget, the montly fee will be the main thing that keeps me from buying this game. Glad I get to try the beta though (Hopefully...) =)

  • First_Person

    Posted Jun 18, 2009 3:02 pm GMT

    Lovely idea. . .hate having to pay for anything other then simply owning it.

  • _Emperor

    Posted May 19, 2009 1:47 pm GMT

    Overall it seems like a very good game, only downside is the Monthly fee

  • Jeff4ever

    Posted May 2, 2009 8:51 am GMT

    Is this like a Sim City 5?

advertisement
advertisement
Click Here

Game Stats

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games