Medieval II: Total War Kingdoms Q&A - New Campaigns, New Heroes, New Wars

Aztecs, Mayans, the Crusades, Teutonic Knights, Richard the Lionhearted, and more are some of the new content in the huge, upcoming expansion to Medieval II.

Medieval II: Total War is already a big game, covering hundreds of years of European history and letting you play from the perspective of more than a dozen major powers of the time, such as England, France, the Holy Roman Empire, and beyond. And if that weren't big enough, the game's real-time battles, which easily feature thousands of units rendered in incredible detail, are amazing enough to steal the show. Well, Sega and Creative Assembly recently announced plans to make Medieval II a lot bigger with the addition of Medieval II: Total War Kingdoms, a supersized expansion that will add four new campaigns, a host of new factions, over 150 new units, and more. We turned to Creative Assembly game designer Penny Sweetser for more on the expansion, which is scheduled to ship later this year.

GameSpot: Kingdoms is big for an expansion pack. Earlier Total War expansions featured around a quarter of the amount of content that's in Kingdoms. What's the thinking behind such a huge expansion?

Penny Sweetser: Well, Medieval II is a huge game, so it needs a huge expansion! Medieval II covers such a long period of time and breadth of geography and cultures, it left few areas uncovered; so with Kingdoms we've focused, enriched, and deepened that experience.

Kingdoms gave us a fantastic chance to delve deeply into the rich cultures and exciting warfare of small sections of the world in key times in history. Each of the campaigns has its own character and atmosphere, and is rich in detail and steeped in the history of the period, from the Spanish conquest of the New World, to the Teutonic Knights' crusade against the Northern pagans, to the ongoing struggle for supremacy and survival in the British Isles, to the centuries of bloodshed in the name of God in the Holy Lands. We wanted to bring the great kingdoms of the medieval period to life in four strikingly different corners of the world.

Yes, Kingdoms is huge, but it's not just a lot more content--it has a huge amount of variety. Playing each campaign provides vastly different experiences, from defending your jungle homelands from fierce and godlike invaders to taking up the cross in the Holy Lands to fight for your beliefs and a place in the kingdom of heaven. Even playing the different factions in each campaign provides new challenges and experiences, like struggling to prove your leadership to the rulers in Spain to fund your conquests and exploration, or capturing technology from invaders and using it against them. Players will want to experience every bit of Kingdoms, and they can, because the campaigns are a more manageable size. They can even play through it with their friends via the hotseat mode.

GS: Could you get into some of the general improvements and enhancements made to the core game? For instance, what's the deal with the new hero characters? Are these basically improved general units?

PS: There were many great men who became known as heroes during the Crusades: Richard the Lionhearted, Saladin, Nur ed-Din, and the like. We have represented the power and influence these men had by giving them unique special abilities. Each faction in the Crusades has a hero with a special ability that they can use during battle. Hero abilities include Richard's "Heart of the Lion," Saladin's "Righteousness of Faith," and Manuel of the Byzantine Empire's "Byzantine Politics." Each power has a different effect and can be used strategically to turn the tide of battle. For example, Byzantine Politics causes some of the enemy's units to succumb to infighting, resulting in a refusal to move for a period of time. Each hero also has a unique battle model that actually looks like his real-life counterpart, right down to Saladin's beard!

Another new feature is permanent stone forts, which are used differently in each campaign. In Britannia, stone forts are strategically placed at the start of the game and provide key defensive and offensive positions between settlements. In the Crusades campaign, players can place their own permanent stone forts at strategic locations.

One of the most exciting new features is controlling multiple reinforcements. This feature allows the player to have bigger battles than ever before and be the commander of the whole battle! The player can issue commands to reinforcement armies and still control the units in his own army, letting him thus stage massive strategic operations. For example, the player can attack a huge castle from four sides at once with a full army on each side!

GS: What are the new mission types and how do they fit into the game? Was there a feeling that you needed to have more variety than "attack" or "defend"?

PS: With the focus, depth, and atmosphere of each campaign we were able to put a lot more character into missions and make them specific to each campaign. As examples, playing as New Spain you'll receive directives from the Spanish consulate, whom you will have to please to receive support to continue your conquest. The consulate can also reward the viceroy of New Spain with gifts of buildings and units. In the Teutonic campaign, foreign kings and knights arrive to join in the "sport" of the Northern Crusades and kill their share of the pagans. They request the help of the Teutonic Order, who receive rewards in proportion to their efforts. However, if you're playing as pagan Lithuanian, your mission is to destroy these bloodthirsty hunters!

GS: Let's get a bit into each of the four campaigns. First up is Britannia, which seems like an advanced version of the Viking Invasion expansion for the first Medieval. What can you tell us about the campaign? Will it feature a larger map of the British Isles, much like Viking Invasion did?

PS: Britannia includes an expanded map of the British Isles. With the game set in 1258, England's reach is expansive and oppressive, but it is surrounded by enemies. The time is ripe for Scotland, Wales, and Ireland to rise up against the English, as unrest in their respective kingdoms grows and rebellion rears its ugly head. Opportunistic Norway has also seen its chance to strike into the heart of England and seize territory on the British Isles. Champions emerge, rebel factions lie in wait, stone forts are scattered across the map, and enemies lurk at every border. From the first turn, the struggle for power and domination is roaring, and everyone is trying to rule Britannia by conquest and cunning!

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82 Comments

  • Humorguy_basic

    Posted Sep 18, 2007 5:00 am GMT

    I have a mystery to unfurl. It is regards the Medieval II Total War Kingdoms Developer Diary video's on the four campaigns... It is easy to find the first dev diary trailer, it is easy to find the second. It is just as easy to find the third. But where oh where is the fourth, dealing with the America's campaign??? Do I spy some American political correctness? Or has there been an official complaint? Has it been quietly pulled for some other reason?! I find it surprising that no one has brought it up. Especially the media who stream and make available for download the very videos we are talking about! Anybody got any answers to this mystery? I have googled for the video and only find the first 3. I check on You Tube, and I see only the first 3. I am sure if the 4th was anywhere on the web it would be on You Tube along with the other three, so I tend to believe it's not been released. Why? The other 3 have been released for quite a time now, and they were pretty much released simultaneously, so why no fourth? A mystery indeed!

  • Kneller1

    Posted Aug 29, 2007 9:26 am GMT

    Well, I'll make England rule the world! or britania at least.
    I wouldn't wory about too much about the heros. It is realistic that people would fight braver with Richard the lion hart and the Byzantine does look a bit iffy; but it's only one of the campains and if you care that much don't play it.

  • 100starz

    Posted Aug 27, 2007 11:54 am GMT

    the Teutonic helmet make me horny ftw? LOL!

  • alnors

    Posted Aug 25, 2007 4:07 am GMT

    I cant wait to have a look at the new world campaign

  • BounceDK

    Posted Aug 24, 2007 4:05 pm GMT

    I hope you guys test this one before releasing it.. Ring a bell?

  • GreenMan

    Posted Aug 24, 2007 3:18 pm GMT

    I hope these special abilities can't be used in the real-time battles. It would be stupid not to mention unrealistic if a hero unit ran up to a unit of infantry and suddenly made them all fight each other. Why not give them a a spell tree while you're at it.

  • Delta_5_1

    Posted Aug 23, 2007 12:55 pm GMT

    A definite must for me!! Can't wait!

  • aboard3k3

    Posted Aug 22, 2007 10:38 am GMT

    I will enjoy this pack!

  • INoX-AiC

    Posted Aug 21, 2007 11:17 pm GMT

    I would agree the idea of hero units let's the game down badly. Honestly i'm going to give the game a try but i doubt it will be at all as interesting as it sounded.

  • Ricka-the-Rekka

    Posted Aug 20, 2007 1:09 pm GMT

    Dont really like the idea of Hero units, every faction should have one not just a selected few. Seems like CA got this like AoE with special abilitys like Aztec war dances.

  • afarnese

    Posted Aug 20, 2007 9:43 am GMT

    As an Englishman there is only one faction that I want to command...NORWAY!! The Crusade campaign sounds cool as well! Hospitillars! Templars! Yay!!!!!!!!!!!!!!!!!!!!!!!!!

  • KrazyElf

    Posted Aug 19, 2007 10:08 pm GMT

    I stopped reading after "Heroes with a special ability". This is not warcraft.

  • macscroge

    Posted Aug 19, 2007 7:28 am GMT

    i' ve played medieval total war 2 great game! cant wait for the expansion. I'm glad they put in the Irish gonna kill the English straight away!! Not sure about the hero's though might ruin the game :-):-):-)Come on the Irish!! P.S (I'm also a bit Scottish so come come on the Scots!)

  • titust755

    Posted Aug 19, 2007 7:19 am GMT

    these games actualy helped me pass my ap euro exam, and its fun! cant wait for the expansion

  • LoneSnakeX

    Posted Aug 19, 2007 6:13 am GMT

    They should have added Caucasian Albania as a playable country.

  • GameFreak501

    Posted Aug 17, 2007 4:36 pm GMT

    Ugh, the Total War series keeps on getting more and more 'arcadey'. Now we have magical, power-wielding hero units? Great. I think I'll pass.

  • FISHERBAN

    Posted Aug 17, 2007 3:02 pm GMT

    I think this should be consider more than just an expansion! its like part of the game they forgot to put in it! But this looks sick I cant wait to have a look at the new world campaign.

  • Questlove711

    Posted Aug 16, 2007 8:47 am GMT

    Majorly looking forward to this!

  • Postal_Guy

    Posted Aug 15, 2007 4:56 am GMT

    i'm sooooooo looking forward to this expansion. probably one of the best expansions this year for me.

    Medieval 2: Total War was almost like Rome: Total War, i hope this will make up =)

    PS: Where are the Dutchies!?!?! i was looking forward to rule the world with a tiny country that didnt do ****

  • jonka123456789

    Posted Aug 15, 2007 3:15 am GMT

    Game looks awesome. And **** anybody that doesnt like the English, or our ancestors. RULE BRITANNIA.

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