SimCity Societies Destinations Hands-On

Turn your authoritarian police state into a five-star tourist destination.

If you build it, they will come. That's what EA is hoping for in the upcoming expansion SimCity Societies Destinations, in which you'll attempt to build five-star resort cities that attract snooty gourmands, backpacking thrill-seekers, and scantily-clad spring breakers alike. Of course, as tourism booms in your SimCity, you'll need to balance the happiness of the local population with the needs of a large influx of travelers, all with one goal in mind: filling your treasury with simoleans. Cha-ching!

The original SimCity Societies attempted to infuse the societal values of The Sims into the city-building and planning of SimCity with mixed results. While it's always fun to force your lowly Sims into submission under the heel of an authoritarian police state, the societal gameplay elements proved a bit too abstract for many, and there was no significant strategy or challenge in shaping your city and values. Destinations looks to hone the gameplay as you focus instead on something we all know and love: vacation.

Whether you surf or ski depends entirely on what terrain you choose, each with its own specific landmarks that you'll have to work around. A tropical island paradise is perfect for water sports but you may have to contend with a volcanic eruption, while a quaint ski town tends to, you know, get cold. We got our hands on Destinations this week and began by building a quaint spiritual enclave in an alpine zone. Increasing the population was simple enough: choose a power source (we went green and chose wind power), build housing for the locals (monasteries, of course), and find them some work. We built some missions and Scientology-inspired temperance centers, and soon the simoleans were rolling in. We could have continued balancing power, housing , and work, but the heart of Destinations is in building tourist venues to attract visitors. For our enclave, we went with a combination of religious altars, an art museum, a bookstore, and a famous grave. To entice travelers to see the sights, we built a few bed-and-breakfasts for accommodations.

You have to spend money to make money in Destinations, and you'll find yourself in a constant cycle of using tax revenue for new venues and accommodations. Soon tourist Sims will flood the city, such as burnouts who have tired of grinding away at the office week after week, professional gamblers, or religious converts and pilgrims. From there you'll have to fulfill their needs by offering appropriate dining, accommodation, and activity options. Backpackers will look for a cheap slice of pizza and a place in a 16-bed room at a youth hostel, while high rollers will demand a four-course meal at a four-star restaurant near a luxury hotel room with mints on the pillow. How you cater to the people is, as always in SimCity, entirely up to you.

Back at our spiritual enclave, our city soon became overrun by transient hippies looking for a free ride in our peaceful community. We hate hippies. Despite objections from the local monks, we constructed a police station to up the authority level of our city before the smell of patchouli oil got out of hand. This brings up an interesting point in Destinations. For completely understandable reasons, tourism does not bode well in Orwellian police states. Sure, you can build "colorful" venues like dungeons, jails, and military schools, but for whatever reason the tourists don't seem to appreciate these hotbeds of oppression like we do. It seems that to truly succeed in Destinations you'll need to focus more on creativity, knowledge, spirituality, and prosperity. To see how your Sims are faring, zoom in and click on the little guys to see their thoughts on the city, how much cash they've spent, and even what souvenirs they've purchased.

We've come to appreciate the special abilities that you can trigger in certain venues for a popularity boost. You can set off the local geyser for an amazing aquatic display, trigger a mood-altering device at the behavioral science center to keep the locals in line, and hold a cook-off at the bed-and-breakfast. Fans of SimCity will be happy to know that the disaster menu remains intact should you want to destroy your city in a sudden rush of sadistic omnipotence. After all, power corrupts. In our case, when the hippie population became too much to bear, we simply called upon the Ornithosaurus Wrecks, a giant fire-blowing monster, to stamp out all flower power in our budding utopia. Unfortunately, he took out much of the rest of the city too. Oh, well. We hate hippies.

Destinations will also come packaged with five free game updates already released for SimCity Societies, and we'll have more information as the game is released later this month.

42 Comments

  • mavan33

    Posted Jan 6, 2009 2:28 pm GMT

    i like the game but put in a army base

  • mazman3434

    Posted Jul 27, 2008 5:00 pm GMT

    Sim city 4 vs societies, SOCIETIES PALES IN COMPARISON SIMCITY 4 WAS AUSOME!

  • astralislux

    Posted Jul 17, 2008 2:37 pm GMT

    This expansion reminds me of Tropico: Paradise Island (great game!). Maybe there is hope with this series, though. I might give it a try.

  • it009x9281

    Posted Jun 30, 2008 1:30 am GMT

    An expansion pack don't make a bad game a good one.
    i dont hate SCS i just dont play it anymore,its more like sim town or sim village i dont feel i have any real control over the game but im going have to agree with green_pc SC4 was the best and i still play it and have the feel that im buliding a city with millions of people,towering skyscrapers and supercorps and not a cartoon town.

  • iceyintel

    Posted Jun 13, 2008 11:17 pm GMT

    Man whats up with all the SCS hate.

    This game only has issues in Vista (OF COURSE) and works flawlessly in xp.The reason is that is due to an issue with windows vista sp1, where dx10 Nvinda/ATI cards choke in vista sp1 with high demanding dx9 games.A developer from Tilted Mill Entertainment told me that so...

    SCS is a fun game, you guys are just trying to play it like sc4, and you won't get anything out of it that way.Think about it, sc4 is where you play the mayor,SCS is a flat out city builder.You can directly design your city of your dreams without any sorta "RCI" demand system.SCS is instead made on a home/work/venue system, where you focus more on the sims and the city, rather then having to deal with traffic,taxes,health care, and all that crap.

    You guys should check on the tilted mill forum and check the city journals and see what people could do, its where they use their imagination, rather then being a strategist.

    And also, tilted mill does not make crappy games (unlike what someone said) tilted mill makes ANCIENT CITY BUILDING GAMES, i don't really think they will be great making what you call a "true" sc5 with all the complexity.They rather have a different focus in games, where instead of sc4 where everything is based on graphs and city polls and stuff, SCS is based on each and sim/person in your city, which could take up a bit of computer resources.

  • green_pc

    Posted May 30, 2008 9:26 pm GMT

    SimCity 4 is still the best SimCity series i've ever played.. I've been playing simcity for many years and i think the SCS is the worst one.. Hope EA will launch SC4 in better graphics and 3D. I love SC4 gameplay.

  • sleepyeyespete

    Posted May 29, 2008 5:47 am GMT

    I love SC4. Takes a while to learn it, and with the Simtropolis, Devotion and Simpeg websites you can mod the game to hell and back. The POS that Tilted Mill gave us just crashes all the time, and I have a quad core, watercooled, 8800GTX gaming rig that runs every other game I've tried. Why sell an expansion pack when the game just doesn't work right to start with? The game play is all right if you just want to play and not think, nothing wrong with that, I kinda like the game, but the engine sucks, the game CTD's all the time which makes it a pain it the butt to play. Who would throw good money into this. It will not run a big city at all. Buyer beware!

  • lilaviel

    Posted May 28, 2008 12:09 pm GMT

    It's one thing to pump out EPs for a game that's actually pretty good (The Sims). But Sim CIty Societies is just ok. I think EA's hopes on this one are too high. Not that it matters, since they've got $$$ to waste.

  • PhantomRoy08

    Posted May 28, 2008 6:41 am GMT

    it might be worth renting, should it come out for 360

  • taxievil

    Posted May 28, 2008 4:16 am GMT

    EA are going to do to SimCity what they did with the Sims, and shower it with crap expansions to appeal to the 'mainstream'. Instead of listening to the SimCity fanbase, they've just gone and tried to make what they think everyone wants.

  • X3Warrior

    Posted May 27, 2008 9:47 pm GMT

    Even with this expansion, Societies will still suck. Tilted Mill just sucks at making games. The gameplay is too simple. I'm still pissed at EA for doing this to Simcity.

    And if the next SImcity is in development, I hope Maxis is working on it.

  • indigoAK200

    Posted May 27, 2008 7:53 pm GMT

    For all you people that want SimCity 5, you already got it. All of the Societies internal files refer to the game as SC5. You're better off wishing for SimCity 6.

  • Tokks

    Posted May 27, 2008 8:45 am GMT

    The people that developed this game don't make the Simcity games and the next Simcity is in development already.

  • neom22

    Posted May 26, 2008 9:47 am GMT

    Just make Simcity 4 in 3D and it will be fine for more 5 years

  • J2TheB

    Posted May 26, 2008 1:35 am GMT

    I agree, Societies was too simplistic, no taxing, no graphs, no advisors (not that you would need any for this) etc. It should have been called simcity kids edition as its soo easy after you get going.

  • humbikmeamyou

    Posted May 25, 2008 8:38 pm GMT

    I agree, SCS was such a big let down I reinstalled SC4 and started to play that again. This game is like for 5 year olds, build place to work, build power, build houses. You cant do anything, such as, manage taxes, build plumbing, etc. HUGE let down. Sim City should stop trying to simplify things and stay true to their original sim games. Sim City 4 being a good example of how to do it right.

  • imperial_agent

    Posted May 25, 2008 8:22 pm GMT

    Enough with this Sim Societies BS... just make Sim City 5 already!

  • Gladestone1

    Posted May 25, 2008 4:01 am GMT

    This game was a waste of time..Im shocked ea is making a sequal..They made that much cash on the original???Think not, sales must have been down for this game..Im a gamer an try every thing..Ive bought this game an let me tell ya it suxxors..

    Who thaught placing buildings, on a block would be fun??This group should not make games again...Just wait for Cities unlimited or cities x what ever there calling it now...

    http://www.citiesxl.com/ Here is the link folks enjoy....

  • ninjaracoon89

    Posted May 24, 2008 4:58 am GMT

    the gamespot preview didnt mention anything about framerate or performance hhmmm..

  • mystic2000

    Posted May 23, 2008 5:45 pm GMT

    Societies was a complete waste of time and money. anyone who had anything to do with making societies or this new "Destinations" should be fired.

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