@NightKiller34 Well I don't know about that but the fighting mechanics are similar JoJo's Bizarre Adventure.
Persona 4 Arena Review
Persona 4 Arena is the latest fighter from developer Arc System Works and matches their high standard of quality while also being accessible for newcomers.
- Fighting mechanics balance accessibility and complexity
- Gorgeous visuals and animations
- Stable online play with replay support
- Extensive narrative modes.
- Sorting replays a chore
- Dry narrative presentation
- Bare-bones tutorial mode.
Fighting games generally center around two combatants squaring off one-on-one or in a tag-team format. Persona 4 Arena combines these styles, requiring you to control two fighters in harmony: your character and his or her persona, an imaginative creature that fights at your side. The mechanics are easy to grasp--while maintaining a level of complexity in keeping with Arc System Works' pedigree--and support a fully featured game with few setbacks.
As with any fighting game, the quality of the combat mechanics is paramount. The game's basics will be familiar to anyone acquainted with Arc System Works' previous fighters, such as the BlazBlue and Guilty Gear series. Each round, two characters duke it out on a 2D plane using a combination of physical attacks and the abilities of their persona.
One of the most interesting features in this game is the personas: the unique-looking warriors who fight alongside your avatar. At first glance, these secondary combatants may remind you of the "stands" from the 1998 fighter JoJo's Bizarre Adventure. While this is an apt comparison, there are some key differences.
In JoJo's, most stands were toggled on or off, while in Persona 4 Arena, the personas are always active and ready to assist. Generally, a persona's attacks are situational tools--such as an anti-air grapple or projectile. The avatars handle the general-purpose, quick-hitting combos and are complemented by their personas. A few characters, such as Yukiko and Elizabeth, rely more on their personas to do the heavy lifting. Finding a balance between physical- and persona-based attacks, and using both of your fighters in harmony, is an interesting puzzle that's constantly changing depending on whom you're fighting. Plus, the personas' creative designs and outrageous attacks add spectacle to the fight.
Similar to JoJo's stands, personas can be "broken" in combat if they take too many hits. The four cards below your health represent the persona's vitality. Each time a persona is attacked, you lose a card. Lose them all, and you must wait for a brief cooldown to expire before you can call your persona again.
Most cast members also have a unique fighting mechanic. For example, Labrys' massive axe increases in power as she fights, while Aigis has an ammo counter that depletes after certain attacks. Effectively managing these individual traits helps each fighter feel distinct from the rest.
The bulk of the remaining fighting mechanics are managed with a single energy meter. The most important one to master is One More Cancel, which lets you instantly reset your fighter's animation to extend combos or quickly block if you miss a big attack. This technique costs some meter, but its numerous applications add flexibility to the combat system with one simple execution.
For newcomers, Persona 4 Arena is very accessible, thanks in part to the auto-combo system. Similar to the boost combos in Capcom's Street Fighter X Tekken, auto-combos are a series of easily connecting hits that automatically cancel into a special move, and then into a super move (if you have the meter), simply by tapping one button. This combo is simple to execute, but is hardly the most damaging combo in any character's arsenal. More experienced fighters will find success using their own custom combos.
This is exactly my kind of game, and the online being better on PS3 as well as a far better Dpad makes my purchase easy.
they have terrible taste in games Period now. Transformers a 7? Ghost Recon 7.5? those games are easily 8.5 (which is what IGN gave them..ha funny right?). Time to take my video game research elsewere
I have a hunch that what Gamespot does for a majority of their reviews is they go to IGN and see what score they gave a game first and then deduct one point from that score and call it a day.
Must be hard to review games when everybody nitpicks your nitpicks...give him a break 8.0 is a damn good score.
So this is great on PS3 with an 8 rating, and good on the xbox with a 7 rating, nice going gamespot, this shows how unreliable your ratings and reviews has gotten, bye.
Bye! Come back never!
@mo_77 did you know there are differences in graphics, speed and sometimes content... don't be to harsh, they are most of the time right!! give them a break!
@mo_77 It's likely because the 360 version is having online stability issues. He sort of mentions it
@mo_77 Have you considered the possibility that the 360 version is worse, it wouldn't exactly be the first time different versions have different quality. Seriously, are you new to gaming or what?
GS has terrible tastes in fighting games I guess. Everywhere else I look this game gets shining reviews. Arc System Works is a genius dev company and they've only produced gold in their entire existence. Don't believe this joke reviewer.
First of all, names with alliteration are for comic book characters and cross dressers. Secondly, how can you call the tutorial section bare bones? They give you an overview of the moves that are shared between all characters. The challenge missions teach specific moves and longer combos. It's worth mentioning that each mission offers a demonstration that helps with timing. Sounds pretty bare bones to me. Bad form sir.
I didn't expect this to be quite so good. I mean I love the other games out of this studio but still. I'm definitely going to look at getting this now.
The PS3, which is higher than the Xbox 360, is lower than the reviews posted by other outlets. I should not be surprised on GameSpot's score.
@thom_maytees other outlets like throwing high scores around gamestop likes to give the actually score.
@phatsanta it's hard to take you seriously when you have bad grammar. Most other sites have been giving it a higher score, because that is what the game deserves. The whole story bit, is great for Persona Fans, which this is mainly targeting. So it having a plethora of text to sift through is just fine and dandy for those fans. Plus all the modes are thoroughly fleshed out, not to mention the actual combat mechanics are well design and well executed. Plus, Atlus and Arc System Works, show their pedigree with the lovely sprites.
Come on game developers, my pants cannot hold all of these awesome games! (Oh, and my wallet is crying, too)
- Player Reviews: 6
- Game Universe:
- Persona 4 Arena (PS3, X360),
- Persona 5 (PS3),
- Shin Megami Tensei: Persona (PSP),
- Persona 4 Golden (VITA),
- Shin Megami Tensei: Persona 2 - Innocent Sin (PSP),
- Shin Megami Tensei: Persona 3 FES (PS2),
- Shin Megami Tensei: Persona 3 (PS2),
- Persona 2: Eternal Punishment (PS, PSP),
- Persona 2: Innocent Sin (PS),
- Persona (PS)
- Number of Players: