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Are the best weapons

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  • Feb 2, 2013 10:26 am GMT
    The ones with bonus effects?

    Since from what i understand sheer attack damage never measures up to skills like hassou tobi or brave blade.

    so why the best weapons be things like yosukes kitchen knife?
    ---
    So Damn Foxy.
  • Feb 2, 2013 11:11 am GMT
    Each character has a few weapons with great effects.

    Yosuke=
    + 10 strength
    + 3 all stats
    + HIgh evade (phys)

    Yukiko...not really

    Chie= +2 all stats
    +5 strength

    Kanji=
    +10 endurance
    +25% elec damage

    Naoto=
    +5 all stats

    Teddie=
    30% magic resist.
    ---
    Apparently I'm an icon now...Hell yeah.
  • Feb 2, 2013 11:15 am GMT
    Yukiko has that 50SP one that you can get pretty early. Not amazing by any means, but still useful.

    But yeah, you should really only use weapons that have some type of bonus on them, unless you're just using the Rush command for everything.
  • Feb 2, 2013 11:31 am GMT
    Ok one more question. how effective is armour.

    take an item thats
    280/8 with 30% physical damage reduction and compare it to something with 350/10.

    which blocks more damage?
    ---
    So Damn Foxy.
  • Feb 2, 2013 11:43 am GMT
    SkybladeNox posted...
    Yukiko has that 50SP one that you can get pretty early. Not amazing by any means, but still useful.


    Suzaku Feather is literally the only weapon worth giving to Yukiko.

    Without it, she might as well not even have a weapon since her Strength is so low.
    ---
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    That's just my opinion, no matter how true it may be.
  • Feb 2, 2013 11:58 am GMT
    Tayo2345 posted...
    SkybladeNox posted...
    Yukiko has that 50SP one that you can get pretty early. Not amazing by any means, but still useful.


    Suzaku Feather is literally the only weapon worth giving to Yukiko.

    Without it, she might as well not even have a weapon since her Strength is so low.


    The frisbie with Evade Phys is quite useful.
    ---
    Having to explain your joke doesn't make it clever, but having to have a joke explained to you doesn't make it unfunny.
  • Feb 2, 2013 11:58 am GMT
    Tayo2345 posted...
    SkybladeNox posted...
    Yukiko has that 50SP one that you can get pretty early. Not amazing by any means, but still useful.


    Suzaku Feather is literally the only weapon worth giving to Yukiko.

    Without it, she might as well not even have a weapon since her Strength is so low.


    i prefer the 10 luck fan she has. nifty for dodging stuff.
    ---
    So Damn Foxy.
  • Feb 2, 2013 12:14 pm GMT
    mistermikeymike posted...
    Tayo2345 posted...
    SkybladeNox posted...
    Yukiko has that 50SP one that you can get pretty early. Not amazing by any means, but still useful.


    Suzaku Feather is literally the only weapon worth giving to Yukiko.

    Without it, she might as well not even have a weapon since her Strength is so low.


    i prefer the 10 luck fan she has. nifty for dodging stuff.


    Word.
    ---
    Apparently I'm an icon now...Hell yeah.
  • Feb 2, 2013 1:36 pm GMT
    Yukiko has Hototogisu, which grants +10 to MGC.
    ---
    http://img202.imageshack.us/img202/841/be12546771e0f1be3d8f7d2.jpg
    Morning Rescue, official drink of Puella Magi!
  • Feb 2, 2013 4:15 pm GMT
    demonsword765 posted...
    Yukiko has Hototogisu, which grants +10 to MGC.


    This. So much this.

    If we include Her Boost + Amp + a 20% Fire Increase, we get a 95% Fire Damage increase plus with Hototogisu's +10 Magic = Nuke of high levels.

    Most people would say just use Amp + 50% Increase Item, but that's harder to come by (at least for me), so I just use the 20% increase item more.
  • Feb 2, 2013 4:23 pm GMT
    awesomeuno posted...
    mistermikeymike posted...
    Tayo2345 posted...
    SkybladeNox posted...
    Yukiko has that 50SP one that you can get pretty early. Not amazing by any means, but still useful.


    Suzaku Feather is literally the only weapon worth giving to Yukiko.

    Without it, she might as well not even have a weapon since her Strength is so low.


    i prefer the 10 luck fan she has. nifty for dodging stuff.


    Word.


    Sweet. I'm not the only one who used that!
    ---
    "There'd come a time when life'd pull us apart. S'not a reason to avoid people."
  • Feb 2, 2013 7:29 pm GMT
    TkMacintosh posted...
    demonsword765 posted...
    Yukiko has Hototogisu, which grants +10 to MGC.


    This. So much this.

    If we include Her Boost + Amp + a 20% Fire Increase, we get a 95% Fire Damage increase plus with Hototogisu's +10 Magic = Nuke of high levels.

    Most people would say just use Amp + 50% Increase Item, but that's harder to come by (at least for me), so I just use the 20% increase item more.


    I believe that with the weapon, accessory, amp, mind charge and her Burning Petals move she can put out more fire damage than the MC unless you build and grind a Surt to 99 mag. That thing hits like a steamroller, no party member can hope to even touch that kind of damage.

    It can be boosted even more for some movie trips but that sucks up time.
  • Feb 2, 2013 7:29 pm GMT
    TkMacintosh posted...
    If we include Her Boost + Amp + a 20% Fire Increase, we get a 95% Fire Damage increase plus with Hototogisu's +10 Magic = Nuke of high levels.


    You only get a 75% fire increase. Only two elemental boosts take effect, skills take precedence, etc.
    ---
    Official [character] of the [game] board.
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  • Feb 3, 2013 3:15 pm GMT
    ConMan8 posted...
    TkMacintosh posted...
    If we include Her Boost + Amp + a 20% Fire Increase, we get a 95% Fire Damage increase plus with Hototogisu's +10 Magic = Nuke of high levels.


    You only get a 75% fire increase. Only two elemental boosts take effect, skills take precedence, etc.


    So does the boost cap out at 75%? IIRC each element has 5 percentile DMG boosts.

    So like element rings 10-30%= Boost and 40-50%=Amp?
  • Feb 3, 2013 3:27 pm GMT
    KhaoticOne posted...
    ConMan8 posted...
    TkMacintosh posted...
    If we include Her Boost + Amp + a 20% Fire Increase, we get a 95% Fire Damage increase plus with Hototogisu's +10 Magic = Nuke of high levels.


    You only get a 75% fire increase. Only two elemental boosts take effect, skills take precedence, etc.


    So does the boost cap out at 75%? IIRC each element has 5 percentile DMG boosts.

    So like element rings 10-30%= Boost and 40-50%=Amp?


    i think it might cap out at 100%. 50% from amp. 50% from an accessory.
    ---
    So Damn Foxy.
  • Feb 3, 2013 5:47 pm GMT
    SkybladeNox posted...
    Yukiko has that 50SP one that you can get pretty early. Not amazing by any means, but still useful.

    But yeah, you should really only use weapons that have some type of bonus on them, unless you're just using the Rush command for everything.


    This. She's not an attacking character really, so the more SP the better. Combine that with the Chakra Band (I may be wrong with the name) which cuts SP costs in half, that adds 2-3 more uses of Burning Pedals. Or quite a few uses of Salvation.
    ---
    PSN: LegionTheMany
  • Feb 3, 2013 6:03 pm GMT
    ConMan8 posted...
    TkMacintosh posted...
    If we include Her Boost + Amp + a 20% Fire Increase, we get a 95% Fire Damage increase plus with Hototogisu's +10 Magic = Nuke of high levels.


    You only get a 75% fire increase. Only two elemental boosts take effect, skills take precedence, etc.


    Huh...I thought that unless you exceed 100%, the equip item would add to the boost >.>'
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