Destroy All Humans!

Destroy All Humans! shows such enthusiasm for its thematic inspiration that you can't help but at least appreciate what it tries to do.

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  • PAX Game Design 101 panel stresses simplification

    Richard Garfield, Jeff Hickman, Tom Abernathy, and James Portnow lead Seattle-based show by parsing the fundamentals of sound ideation.

    • Posted Sep 4, 2009 9:53 pm GMT
  • EA amputates Pandemic Brisbane?

    Source: A number of reports with vaguely cited sources, including articles on Kotaku and Games on Net, all stating that EA had cut its ties with Pandemic's Brisbane-based studio. What we heard: Late last year, EA announced plans to reduce its headcount by 10 percent, laying off about 1,000...

    • Posted Jan 14, 2009 6:58 pm GMT
  • Q&A: Pandemic's EA deal postmortem

    As the dust settles on the $860 million buyout of BioWare/Pandemic, Josh Resnick and Greg Borrud explain how the purchase will free up their studio to make better games.

    • Posted Oct 16, 2007 1:42 am GMT
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