Resistance 2 Q&A

We talk to Insomniac Games president and CEO Ted Price.

Resistance 2

Ted Price of Insomniac Games presents the new splicer weapon.

GameSpot: Where are you currently in development? What's done? What's left?

Ted Price: The game is just about finished as I write this. Yet the three to four weeks before we deliver a final disc to the factory are always the most difficult. This is when we're fixing bugs, adding tons of polish, making tuning tweaks, and trying to keep our builds stable for the testing team. What's great is that all of our features are in, and the game is looking, sounding, and playing fantastic. Resistance 2 has become everything we hoped it would be.

GS: Tell us a little bit about the splicer, which was revealed at Leipzig? When would players possibly want to use it?

TP: The splicer is an SPRA (Special Projects Research Administration) weapon. Like many of the SRPA weapons in the game, it was created using repurposed tech.

For the splicer specifically, SPRA began experimenting with the portable saws used in conversion camp rescue ops. The splicer uses electromagnets to accelerate the blades and then releases them with devastating consequences. When one of these blades hits an enemy, it will hit, bounce off, and return to the enemy, doing even more damage. Sometimes, particularly when used against "grims," the blades will remove heads and limbs.

Like all weapons in Resistance 2, the splicer has a couple of very different applications. While the primary fire is great for dealing with hordes, the secondary fire charges up a blade until it glows red-hot and then launches it. When it strikes an enemy, the blade lodges in the enemy's hide and continues to spin--spewing out pieces of flesh. This secondary ability is great for use against larger enemies. For example, taking down a titan is far easier when you can have several saw blades stuck into his body, churning away and doing damage over time.

GS: What have been the biggest challenges in developing this game? In addition to the MP and the SP campaigns, what were some of the challenges in developing a separate co-op campaign with a parallel storyline to the single-player campaign?

TP: Because Resistance 2 is really three games in one (single-player campaign, co-op campaign, and multiplayer competitive modes), the biggest challenge has been simply getting the game done. We take a lot of pride in our finished products, so we've been loath to cut any corners during development. Another way of putting this is that we value our fans' satisfaction above everything else, so we've killed ourselves to deliver a huge game where every component is super high quality.

Creating an online co-op mode that features eights players, multiple character classes with progression, and a separate story, in addition to what we had already planned for single-player and multiplayer competitive, was a challenge in many ways. First, we had to make sure that all three production teams were constantly communicating. There is a lot of crossover between all three modes since they share weapon behavior, camera/movement code, UI code, and much more. For example, if the single-player team changed the functionality for our HE 44 Magnum, it would immediately affect both the co-op and competitive teams.

Another challenge we faced was in creating co-op levels that could support extremely large numbers of characters. For a first-person shooter to be fun with eight players, you need a lot of stuff to shoot. As a result, we've got hordes of enemies to face down during co-op. But this means that our spaces are laid out very differently than in the single-player game. Not only do the enemies have to maneuver easily, we have to prevent players from getting too bunched up in any area, and this requires a different design approach.

We also had to develop much faster AI and navigation routines to support lots and lots of enemies in complex environments. And these had to be enemies who weren't just standing there and firing. The enemies communicate with each other, they react to the players' actions, and they can handle making their way through often cluttered environments without getting stuck. As a result, the routines they use are sophisticated but expensive in terms of processor time. These routines have to be heavily optimized and rewritten to run on the PlayStation 3's SPUs. This optimization opens up many, many options for us in terms of designing very big and dynamic battles.

And, of course, creating a story that supports a co-op game that isn't necessarily linear was a big challenge. Co-op has a branching structure where players can choose to move through the game in different ways. This ensures that there is tremendous replay value for the co-op mode. Yet, it made creating the story a nightmare. Fortunately, thanks to a lot of teamwork between our co-op designers and our writing crew, we were able to craft a story that works for a nonlinear game and one that complements the single-player story. The story isn't told with cinematics (like our single-player campaign), but there's still a ton of content that provides context for your co-op missions. And if you're interested in Resistance lore, you should definitely play through co-op--there's a lot in the story that helps flesh out the Resistance world even further.

GS: More playable coming soon? Any hints on additional US locales we may see the Chimera invading?

TP: We'll be showing new levels in the very near future for the campaign, cooperative, and competitive modes. We've already revealed San Francisco, CA; Orick, CA; Twin Falls, ID; Chicago, IL; and Iceland.

GS: How is the multiplayer beta going? What can we expect from the upcoming public one?

TP: The private beta has been a great success for us. We invited a very small group of community members from myresistance.net, as well as a few European players. The feedback has been incredibly constructive, and we've addressed many of the issues players had. Despite the fact that we're using very early and relatively unpolished code, we've been extremely happy with the response.

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333 Comments

  • xtoperchris

    Posted Nov 4, 2008 6:35 am GMT

    @bombillay
    yeah, 360 has more exclusives than the ps3, and i was a FORMER 360 owner(my 360 = rrod = dead) i just bought a cheaper console coz of the games, but i really like the ps3 even before i bought a 360 .but if you're talking of which is the better CONSOLE, ps3 is better in all aspects as a console. it's just that more exclusives on the 360 are better, i have to admit that. but with Resistance 2 launch, i think this is a great reason to buy a ps3. and i saw some trailers like quantum theory, FFVXIII God of war 3, these exclusive titles for will save the ps3 owners.

    if i will be getting a ps3 tomorrow or next week, i'm gonna get this game.

  • Derek1177

    Posted Oct 17, 2008 4:51 pm GMT

    What are you talkin sabout luny. There is no way the xbox 360 could run this and The PS3's games are priced the same as the xbox 360's games.

  • RavenSoS

    Posted Oct 17, 2008 10:37 am GMT

    Yeah except that it's not coming out on 360, luny. It never will either.

  • lunytoons

    Posted Oct 16, 2008 5:49 pm GMT

    This game will be awsome in Xbox 360, PS3 sucks because of the games's prices. In South America Blue Ray is expensive (75$)

  • sgt-hawkins

    Posted Oct 16, 2008 9:10 am GMT

    that bomb guy had some issues me thinks but this game will be another great one in this fall super line up of must buy games

  • doomgladiator

    Posted Oct 11, 2008 4:11 pm GMT

    awesome!

  • ascalon94

    Posted Oct 5, 2008 6:34 am GMT

    Gears 2 or Resistence 2?

  • bombfanatic

    Posted Sep 27, 2008 7:04 pm GMT

    insomniac has never made a bad game. resistance 2 will prove it.

  • bombfanatic

    Posted Sep 27, 2008 7:04 pm GMT

    insomniac has never made a bad game. resistance 2 will prove it.

  • steve-m92

    Posted Sep 25, 2008 12:52 pm GMT

    seems like most the comments on these pages are just xbox360 and ps3 fans arguing unneccessarily. I am an owner of both consoles and am proud to be one. I like both consoles and i enjoy playing the games avalable for them. This pointless bickering never solves anything. Why do people always compare gears1 to R1? i.e saying 1 copied the other. they had the same (roughly) release date and are completly different games. unless your implying that they hired people to spy on each other?

  • Nineball2112

    Posted Sep 23, 2008 10:57 am GMT

    Wow.. I just saw the new Orick, CA. intro video...

    It rocks!

    ORICK CA. VIDEO

  • jazuzu13

    Posted Sep 23, 2008 8:57 am GMT

    Never played the first one yet, But this sequel Looks amazing! I better play the first one lol! Looking forward to this!

  • Crusader-Z

    Posted Sep 22, 2008 2:52 pm GMT

    Splicer....pwnage!!!
    hope the game rocks...as what GameSpot said,"looking awfully pretty".... i agree this game will surely be awesome...R2 is really going to pwn!!(especially the multiplayer!!!)

  • Rafinator

    Posted Sep 21, 2008 8:37 pm GMT

    This game looks sooo awesome! I already pre-ordered it

  • Outer_Raven

    Posted Sep 21, 2008 3:28 pm GMT

    @bombillay. Grow up. Seriously. GROW UP! Nobody cares if the X360 is better than PS3 or if PS3 is better than X360. You've made your point, now shut up.

    Now about Resistance2, it sounds awesome and it looks awesome! Can't wait to play co-op with 7 ppl! I bet this will be the best PS3 game this Christmas!

  • starkiller2008

    Posted Sep 18, 2008 1:23 pm GMT

    great. this game will rock. The splicer looks great and will be enjoyable to use and will 360 owners stop comparing it to gears of war because they are two different games . ones 1st person and the other is 3rd person

  • mole666

    Posted Sep 18, 2008 11:24 am GMT

    Jesus Christ, grow up, it's just a console. :S

    I have all 3 and I'm happy with each one, just like a fair few people.

  • uberping

    Posted Sep 18, 2008 6:18 am GMT

    to bombillay:

    For someone who hates the PS3 so much, isnt it slightly ironic that you have Kratos as your display picture?

  • ResEvilFreak

    Posted Sep 18, 2008 1:45 am GMT

    You know what else is deep?

    GET THE F*** OFF THIS TOPIC! Xbox 360 fanboy's always having to justify themselfs of their purchise, alway's having to bash PlayStation 3 and rant on how Xbox 360 is the "best". How pathetic.

  • bombillay posted Sep 17, 2008 9:30 pm GMT (does not meet display criteria. sign in to show)

    bombillay

    Posted Sep 17, 2008 9:30 pm GMT (hide)

    one last thing I forgot to mention, Alex Fizet said....AND I QUOTE.......... "anyway goodbye you are just a retarded american like 80% of american people, stay closed to the rest of the world."...........WHAT?....wow a RACIST PRO PS3 guy...WOW, THATS DEEP.

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