Resident Evil 5 Updated Impressions

Capcom teases us with another glimpse of its highly anticipated entry in the survival horror franchise.

Capcom's been teasing us with the promise of Resident Evil 5 for quite some time. The highly anticipated follow-up first appeared on our radar in 2005 when it was initially announced. Since then there have been a few appearances and teases for the game, but nothing too meaty outside of trailers and the odd interview. We got a nice surprise at Capcom's recent press event in the form of a new trailer as well as a short look at the game in motion on the Xbox 360, and it has us intrigued.

Producers Jun Takeuchi and Masachika Kawata gave a short presentation that led into a new trailer that they freely admitted would merely raise more questions about what's going on in the game. Takeuchi ran through most of the high-level information that's out for the game. He noted that RE5 is set in Africa and follows Chris Redfield on an adventure that will lead him to discover the origins of the progenitor virus seen in RE: Code Veronica. The trailer was a montage of images and clips that offered a tiny hint at the game's scope and some of the additional locales that you'll reach. We saw ruins, some countryside, riots in the now-familiar village, brutal imagery of locals clashing, and Chris running from a mob. Other parts of the montage included sewers, dogs, fighting on rooftops, a factory explosion, Chris using various weapons, dealing with chainsaw-wielding foes, and a mysterious new female character who welcomes him to Africa. At the end of the trailer, Takeuchi noted that the game is roughly 60% complete and should wind up being more than 20 hours or so.

Once the trailer was over, Takeuchi sprung the surprise and fired up a work-in-progress version of the game on the Xbox 360 for Kawata to play through. The demo opened with Chris Redfield in a house fending off zombies (or whatever the heck they're calling them in this game) as they came in through the front door. From the look of things, the game is sticking pretty close to the core of RE4's combat systems. We saw Chris shoot, stab, and get off a context-sensitive kick on the horde of foes coming at him. As time passed, enemies started pouring down from the ceiling, which added a whole new dynamic to the action. As if all of that wasn't challenging enough, a massive, war-hammer-wielding foe punched a hole through the wall, showing off the new destructible environments and allowing more enemies in.

With the house compromised, Chris was sent running outside through the ruined streets with a mob of foes behind him, including his hammer-wielding friend. The open space offered some new defensive opportunities because Chris was able to ignite some conveniently placed drums, which flamed up nicely and dealt with the smaller enemies. Chris also switched weapons to his shotgun, which tore through groups of foes at close range. Of course, none of this mattered to the massive, hammer-wielding brute who continued to shamble after the hapless adventurer. We then saw Chris take to the rooftops to try to avoid enemies, who simply headed on up after him. The persistent bunch weathered Chris' grenades and weapon fire to keep on coming at him. When none of that worked, Chris nabbed a machine gun and an incendiary grenade and went up to a higher level on the roof to put them to good use. During his maneuvering, he was caught by an enemy and had to shake it off by moving the analog stick and matching a button prompt.

The remainder of the demo showed Chris making use of whatever he could in his surroundings to avoid or defeat his enemies. Takeuchi noted that the town is considerably larger than the one seen in RE4. In addition, he stated that the large enemy with the hammer was basically a one-hit foe (Kawata was using an invincibility cheat for the demo) that players will know to respect fairly quickly. Outside of the demo, Takeuchi didn't offer too much more insight into the game, noting only that more would be revealed at E3.

The work-in-progress 360 version of the game sported impressive graphics and was richly detailed to convey its African town setting. RE5 will run using the most current version of the framework engine that Capcom has been using. Although elements of the visuals were unsettling, they certainly kept with the disturbing theme. Lighting and the like were looking very sharp as the settlement reflected its environment. The detail on Chris is really well done, as are all of his foes and their twisted minions. In terms of audio, the game is sounding great, with everyone's moans fitting quite well.

Based on what we saw, Resident Evil 5 should continue the rejuvenation of the series, which got an impressive jump start with RE4. If the controls remain as solid as the previous incarnation but add some cool stuff, we'll be sold. We're also hoping that there's one heck of a story to be told, one that will hopefully explain the unsettling imagery. Resident Evil 5 is slated to ship during Capcom's fiscal year, which means that it's due at the end of this year or at the start of 2009. Look for more on the game at this year's E3.

537 Comments

  • Doolum

    Posted Aug 22, 2008 10:48 am GMT

    what else to say.need to have this game

  • azren89

    Posted Aug 20, 2008 1:04 am GMT

    im way too excited to play this,cannot wait anymore...
    gonna be the best game i've ever play in my life.
    the 1st thing i fall in love with this game is the graphics.gonna buy for both system so i can feel which one is better.im not care how much its worth,money is not my problem.

  • Ryan10901994

    Posted Aug 1, 2008 6:07 am GMT

    they should make this game for the wii but lower the graphic quality to a bit better than re4 and give it re4 wii edition controls. everyone would by it.

    (if anyone thinks im stupid for sayin it should go on the wii than just look at re4 wii edition. it was a HUGE success.)

  • aduana69

    Posted Jul 18, 2008 1:16 pm GMT

    solid game like RS4

  • lettuceman44

    Posted Jul 17, 2008 11:57 am GMT

    Looks good.

  • grambyte

    Posted Jul 16, 2008 3:15 am GMT

    Me want NOW! Not next year!

  • gamah_killah

    Posted Jul 15, 2008 7:43 am GMT

    This will be the best horror game that I'll probably get too scared to play of

  • Strife88

    Posted Jul 14, 2008 5:23 pm GMT

    RE5 is going to be amazing, cannot wait.

  • Baramos6

    Posted Jul 14, 2008 4:51 pm GMT

    Wouldn't it be great if this was a December release?

  • Jerell_rast Site moderator

    Posted Jul 14, 2008 4:49 pm GMT

    This is one RE I can't afford to miss.

  • lego863

    Posted Jul 14, 2008 11:22 am GMT

    cant wait cant wait cant wait

  • playstation_wii

    Posted Jul 14, 2008 9:39 am GMT

    Possible Game of the Show?

  • Barry_RE

    Posted Jul 14, 2008 9:29 am GMT

    MajorBrian - I hear ya! And I can't wait for the new trailer and info that they are giving us at this E3!!!! I WANT A RELEASE DATE!!!

  • MajorBrian

    Posted Jul 14, 2008 9:24 am GMT

    This is the reason I got an Xbox 360!!! Cant wait!!!!!!!!!!!

  • CommanderShiro

    Posted Jul 14, 2008 7:37 am GMT

    Can't wait for this game.

  • Big-Rick

    Posted Jul 13, 2008 4:43 pm GMT

    cool

  • Rattlesnake_8

    Posted Jul 13, 2008 9:20 am GMT

    Im looking forward to this one. It's looking great so far.

  • termadoyle

    Posted Jul 13, 2008 4:04 am GMT

    looks like a beefed up RE4. That's fine as long as the 6th one brings some new elements and variety.

  • coolcats1

    Posted Jul 11, 2008 4:32 pm GMT

    re5 is gonna be amazing ( sick, grahics, and gameplay for show

  • cfamgcn

    Posted Jul 11, 2008 1:31 pm GMT

    Resident Evil 4 was awesome... if they keep the good gameplay and add some new stuff it'll surely be awesome....

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