Full Auto 2 Multiplayer Hands-On With Base Assault

Sega and Pseudo gave us a shot at some of the new multiplayer action in its combat-racing sequel...now running on final PlayStation 3 hardware!

Kar Kombat

Vehicular action makes the leap to the PlayStation 3 in Full Auto 2. Check out this new gameplay footage.

If we didn't know better, we'd say Sony is planning to release a powerful new console this November. That seemed to be the case when we visited Sega today and walked into a room full of shiny new final-version PlayStation 3 development kits running the latest build of Full Auto 2: Battlelines, the sequel to Pseudo Interactive's combat racer released for the Xbox 360 last year. Pseudo and Sega apparently want to be among the first to produce two games on brand-spanking-new hardware, since Battlelines is a PS3 exclusive just like the first Full Auto was particular to the 360 earlier this year. At any rate, we got our hands on the game for the first time since E3 to check out how the madcap multiplayer mode is shaping up, including a new game type and a look at a new map.

But to start off, we tried our hand in an eight-player match of the traditional competitive racing mode to get a feel for it. The short version is that this is the Full Auto you remember--the focus is still on outracing and outgunning your opponents at an insane rate of speed. But we noticed a few minor tweaks here and there. For instance, you can now fire your primary weapon by clicking R3 (the right analog stick), which makes simultaneous free-aiming and shooting easier than it was before. We also got to try out a near-final version of the PlayStation 3 controller, with its triggerlike L2 and R2 buttons, which obviously made accelerating and braking a lot more precise.

Sega's big tagline for Battlelines is "destruction matters." According to them, this means that all the havoc you could cause in the first game--which was often more pretty window dressing than anything--will this time have more gameplay relevance. What it really boils down to is that you'll be able to shoot down a bunch of the scenery to really ruin your opponents' day. In the sample race we tried--which had us winding back and forth between massive containers in an industrial shipping yard--boxes, pipes, and other big heavy objects hanging overhead were constantly blocking our path, thanks to the other racers' weaponry (this should hopefully prove to be a useful new offensive option for savvier players).

Afterward we got to try Full Auto 2's new deathmatch mode, which is also available in a team variant and which had us simply battling it out with seven other cars in a sparkling city square with an underground parking garage to hide in and lots of glass-fronted buildings to smash. Buses and other vehicles often came hurtling through, presenting yet another obstacle. A few power-ups were available, such as a mortarlike superweapon and a wrench that repaired some of our car's damage. In the final game, you'll be able to choose from a number of cars and weapon loadouts, but we only had a cluster-missile launcher and minelayer on our default car in this demo. The action here was fast-paced and chaotic--pretty much what you'd expect from Full Auto, except that instead of driving a linear course, we were raging in an enclosed area that was sealed off by an artificial energy barrier in some places.

Lastly, we tried the new base assault multiplayer type on the same map. In this four-on-four mode, a bomb is spawned randomly in the middle of a map that has a base for each team at either end. The objective, obviously, is to get to the bomb first and deliver it to the other team's base when it explodes. Whether or not you're actually in possession of the bomb when this happens, your team will get a point. Finally, we heard about one more new multiplayer mode called cat and mouse. From the sound of it, this one has two players racing against each other, while the rest of the pack simply guns for them and tries to disrupt the race as much as possible. We should find out more about that one in the months ahead.

Full Auto 2 is looking good and solid right now. The art style is unmistakably similar to the first game, and the level of visual fidelity is actually just about the same, from what we saw. The textures might be a little sharper and some of the effects a little more real, but visually the two games are pretty comparable. Performance was fairly fluid, though the frame rate bogged down some during intense moments. However, the developers are targeting a consistent 60 frames per second for launch, and Sega says the game is in the feature-complete alpha stage at this point, which means the code wizards have a good long while to spend on bug fixes and optimizations.

Pseudo and Sega promise there's plenty more information yet to reveal about Full Auto 2--they just aren't revealing it yet. We're talking about things like the events that will make up the revamped career mode, and how the game will utilize the PS3 controller's tilt functionality (which will purportedly be in a meaningful way). It's also worth noting that we played Full Auto 2's multiplayer on the actual PlayStation network platform, so apparently Sony already has its online gaming infrastructure up and running well ahead of the new system's release. Of course, we're just as curious as you are about how the PlayStation 3's first round of games will turn out, so stay tuned for more on Full Auto 2 and all of Sony's other launch titles in the coming months.

69 Comments

  • jakeboudville

    Posted Oct 11, 2006 12:31 am GMT

    looks sweet

  • yugimasa9999

    Posted Oct 3, 2006 6:43 am GMT

    Rewind ?

  • jora21

    Posted Sep 1, 2006 12:30 pm GMT

    horrible game, i rented the one for xbox 360 and it sucked, this one looks the same

  • ColdfireTrilogy

    Posted Aug 24, 2006 9:24 pm GMT

    Rofl ever notice how Sony lovers dont over do it with Sony stuff for their avatars??? Hell every Xbox owner i see talkin has either a master chief for their avatar or a 360 model... like they are compensating for a lack of something so they overdo it with a retarded FOLLOW THE CHIEF WITH BLIND ABANDON AND DONT EVEN TRY COMPARING IT TO A PC GAME ...(common sense that the 360 is not gonna last 10 years like they say it will) Halo sucks compared to anything decent the PC throws at it. CounterStrike 1.6 is still going strong almost 10 years after its release. Tell me one Xbox game thats had strong online after 4... 0 BECAUSE Xbox games have no modablility.

  • blink-jfg

    Posted Aug 24, 2006 5:18 am GMT

    Full Auto 2 Might Be Coming To 360 As Well As PS3

  • MrNEWZ

    Posted Aug 22, 2006 9:14 pm GMT

    Well, the previews for this game have been nothing but extraordinary. The fact that a developer bother to take the responses from fans and critics from the first game and made improvements is awesome.

    Both IGN and Gamespots artciles said the same thing, the game play, the modes, and the fun factor for the game are already light years above the original.

    Full Auto 2 should be a killer app at launch for the PS3

  • ddrocksv3_4xpk

    Posted Aug 21, 2006 1:47 pm GMT

    im sorry, this game, we all full know, is lame as chips, so why we arguing, it could have run on the regular xbox, or the ps2, its lame, stop judging a console on the graphics of a lame game

  • David_Boreanaz

    Posted Aug 21, 2006 9:53 am GMT

    Why are so many people arguing about a sub-par game. This game didn't even sell that well on the Xbox 360 (I know, I work at GameCrazy and giving free faceplates away with them and everything wouldn't get them off the shelves) and now they are planning a sequel less the a year later (that's right Gamespot got that wrong, the game came out in February of THIS year not LAST year) and you expect it to be a vast improvement? That is just being ignorant. What they should have done with this franchise is drastically change the gameplay style (Think of Dynasty Warriors, the original was a 1 on 1 fighter, and now it's a strategical hack-n-slash, that's a drastic change) by taking what made the first game so fun and applying it more and toning back on the bad parts. Instead it just seems like they are adding more to do and leaving what people hated in there, it's a really bad idea.

  • GangsterPanda

    Posted Aug 20, 2006 8:47 am GMT

    The framerate is so messed up, lets just hope they fix this before the game goes retail (which they didn't on the 360 version).

  • Siffion

    Posted Aug 19, 2006 4:05 pm GMT

    so gamespot says the ps3 version looks more realistic after playing it and yet a 360 fanboy claims the 360 version looks better after watching a 4 inch video screen? why am i not surprised.........................

  • Nameless666

    Posted Aug 19, 2006 7:31 am GMT

    For the love of god... Both PS3 and Xbox360 are /brand new/!

    There isn't any game out there that's REMOTELY pushing either system's capabilities yet!

  • beedouk

    Posted Aug 19, 2006 4:17 am GMT

    im no Xbox fanboy but i personaly think the 360 verson of fullauto looks that bit better than the PS3

  • agschool

    Posted Aug 18, 2006 2:38 pm GMT

    This looks just like FA on XB360. And Warhammer, I've read in the Australian Official Xbox360 Magazine and qoute " Among the previously touted as PS3-exclusive which now have been confirmed by our sources as being schedules for release on XB 360 are Ubisoft's Assassin's Creed and Virtual Tennis 3. (Virual fighter 5 and Full Auto 2 are also listed as possibilities.)

  • profitcorp

    Posted Aug 18, 2006 1:51 pm GMT

    lol sony fanboys like forgetting their beloved companys lies... LOL

    "The ps3 will be 2x as fast as our competitors" lol 2 teraflops vs 1teraflop... hmm this looks awfully... AWFULLY similar to the fullauto2 that we played a year ago on the 360 on a system that costs 200$ less

  • profitcorp

    Posted Aug 18, 2006 1:49 pm GMT

    LOL give me a break.... same graphics as past FA... has framerate issues... ya sounds the same as the 360 version... and i play it on a console that cost 200$ left and i had the game a year ago...? Is it only me that notices that PS3 fanboys are getting excited about a game we played a year ago? The name changed the game is the same...

    As for the game networking... i'd hope it was atleast partially up, microsoft had private betas long before the 360 launched.

  • blink-jfg

    Posted Aug 18, 2006 12:05 pm GMT

    Can't Believe Its Not Coming Out On 360 As Well !

  • Nylz

    Posted Aug 18, 2006 5:16 am GMT

    lol

    No rumble indeed. Still sad though...

  • tekki2034

    Posted Aug 18, 2006 3:22 am GMT

    Actually there won't be any rumble

  • cemil

    Posted Aug 18, 2006 12:24 am GMT

    This is the PS3's power. PS3 FTW! PS3 IS READY TO RUMBLE!

    PS3 > all

    Thank you.

  • Kwzy

    Posted Aug 17, 2006 6:54 pm GMT

    I will get this one
    but I was wondering how Twisted Metal will look on this powerful PS3 machine!!!

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