Ok is anyone mad at the direction the Red Faction series has gone in? I have been a fan since the original, and what made the original story so awesome was it's half-life rip off pacing/suspense. I was sooo pissed when they made it 3rd person/GTA (it was still a fun game, just not cool the direciton they went in). Armeggedon looks like it's going back to its roots (the first took places in the caves entirely, unfortunatly the game looks like a Dead Space rip off. R.I.P.my once favourate game series :|
We cause some mayhem with all the crazy new weaponry in this updated look at THQ's upcoming third-person shooter.
Maybe it's the goggles or maybe it's the cape, but Darius Mason just doesn't look like a terribly intimidating fellow. Of course, first impressions aren't always reliable, and that's especially true for the hero of Red Faction: Armageddon. The truth is that Mason is a one-man wrecking ball. As one of the last hopes for humanity on Mars, Mason has been tasked with ridding the red planet of everything from crazed cultists to glowing aliens. With a ludicrous arsenal of sci-fi weaponry and a lust for destruction, he seems perfectly capable of fulfilling that obligation. Even with that whole cape-and-goggles thing going on.
If Mason's name sounds familiar, there's a good reason for it. He's the grandson of Red Faction: Guerrilla protagonist Alec Mason, the man who ran around Mars putting an end to the tyrannical regime of the Earth Defense Force. Guerrilla was a hit with critics, but one thing about it didn't sit quite right with developer Volition, and that was all of the long-haul travel you had to do to get from one mission to the next in the game's open-world Martian setting. So for Armageddon, Volition has developed a story that takes you away from the barren surface of Mars and down into the caves below.
Essentially, the team has traded go-anywhere gameplay for a more controlled atmosphere and improved sense of pacing. This is a change that's likely to raise more than a few eyebrows, and with good reason--those sandbox moments in Guerrilla where you could really let your imagination run wild were some of the best parts of the game. Anyone who has ever covered a bridge in satchel charges, waited around for five minutes, and then detonated the thing just as a caravan of EDF trucks drove over ought to know that quite well. But after playing a few missions in Armageddon, most of our thoughts about the changes to the overall game structure were replaced with rampant glee as we destroyed everything in sight with some fantastic new weaponry.
Red Faction: Armageddon isn't so much of a third-person shooter as it is a third-person demolisher, as most of the game's weapons work hand in hand with a robust physics engine to topple down buildings in realistic detail. Our favorite weapon was easily the magnet gun. With this thing, you fire one shot at an object, fire a second shot at a target, and watch as the object flies violently toward the target. You can use it to yank down a giant smokestack onto a smaller building and cause a chain reaction of destruction, but the real fun lies in tormenting enemies.
In one mission, we had to deal with a swarm of Ravagers, who are a race of insectoid aliens with a habit of leaping out of dark corners and holes high above you. So what do you do to take care of these guys? Well, you can fling an explosive barrel at a group of them with the magnet gun; violently pull a distant one right in front and clobber it with a melee attack; or simply taunt them by throwing their dead buddies at them. Maybe we enjoyed this Ravager fight so much because of how tense this part of the game was, what with all of the shadows and faintly illuminated enemies. Being able to toy with them as retribution was a blast.
Another gun we enjoyed using was the plasma beam. Using this is more or less like running a hot knife through butter: it simply cuts a straight line through anything you aim it toward, instantly carving through buildings, walls, or people. What's a good scenario for using this gun? If a group of enemies are shooting from the second floor of a building, then simply slice away the ground floor and bring them toppling down to your level (ideally followed by prompt hammer smashes to the face). There's also the singularity cannon, which fires a terrifying purple pulse that then sucks in everything nearby and finishes off with an even bigger explosion. What is the suggested scenario for using this gun? Anytime you want to make an enemy soil his pants.
This only scratches the surface of the bizarre mayhem we caused using Armageddon's new weaponry. Even with the open-world sandbox a thing of Red Faction's past, the idea of getting creative with your tools of destruction is still very much a central part of Armageddon. But there was one noticeable drawback to the more linear progression through the story; you may not even realize that the critical path through a level often butts heads with your penchant for destruction, as mission-critical ramps, ladders, and platforms often get destroyed. Fortunately, the game gives you an item called the nano-forge to repair fallen structures, but in our experience, we spent a lot more time than we'd prefer simply fixing ladders to get to the next checkpoint. This was less of an issue in the more freeform Guerrilla, and it seems like it might be a fairly niggling concern in Armageddon. Then again, perhaps we just went a little too wild with those new weapons. But can you really blame us?
Overall, though, we had a great time with Red Faction: Armageddon. Whether it was fighting those Ravagers in a dark, gloomy cave that felt like it came straight out of a survival horror game or jumping into the armored L.E.O. exoskeleton and smashing through walls like a violent, stumbling robot, we enjoyed every bit of mayhem we caused in Armageddon. Expect to see it out on May 17.
Didn't sit right with them? You could insta-travel to any of the safehouses when you wanted too! Then when it came to missions it was awesome trekking across the planet in open combat.. Guerrilla was one of the best games in single player I have ever played. You could approach many missions from a few different angle and methods, and I thought they'd want to expand on that. I was afraid they wouldn't when I saw these cave environments, and I guess I was terribly right. I see no reason why you can't have the same weapons in an open environment, or just have sections of the game that take into those close quarters, like there was in RF:guerrilla. Just more of "2 steps forwards, 5 steps back"
This one looks really good, never really liked the graphics of the last one this one seems a lot better. Seems like they tried to concentrate on the story more to.
No open-world? I don't think I like that...the best parts of Guerrilla were wandering around, destroying everything in sight.
....Bring back Red Faction 2. Just call it Red Faction 3. Red Faction 2 had a damn fine plot and storyline.
Not an open-world game? What the?!?!?! First Spider-Man, now this one ,too... I was really looking forward to it, but now I'm not sure if i want this game anymore.
Sounds uberly kick ass, but I'd personally prefer go anywhere to be a feature still. Plus after four months and one game, even new weapons get boring xD
heard about the franchise..popularity is increasing , now that a new release is underway ..Pc players are lucky
Haven't been interested in any Red Faction games since the original, but this is looking great. I'll def have to check this out.
Looks quite a bit better that the last one, and more like what I would expect from a game like this as well.
2011 looks to be the year of scifi games, lol. This game, Mass Effect 2(ps3), Mass Effect 3, Dead Space 2, Killzone 3 and SWTOR. I'm probably missing some too. Woohoo for scifi games!
hope this game will be more intresting than Guriella not that guriella was bad but it have some boring moments
*sees the word plasma beam....goes to preorder it* This game is going to be insane. I love Guerrilla and this one looks freakin' awesome. The only problem I see is that it's more linear now, kinda like how Bad Company's SP mode was more wide-open and Bad Company's 2 SP was more linear. Oh well, hopefully they put that plasma beam in multiplayer.
The plasma looks good, but it didn't work the way I'd imagined it from the write-up. I expected it to slice through objects leaving a thin, scorch-marked cut separating the two areas a-la a light-saber or something, but instead, it seemed to wholly disintegrate the wall/building part that it touched. Still cool though.
hell yeah! good to see they abandoned the open-world/sandbox setup. open-world/sandbox games gets tedious/boring and repetivite very fast.
Nice demo, and for those of you wondering, the rebuild gun is the Nano forge but in RFG it could only deconstruct objects
That dude needs to calm down already. Plus he could really use that 'magic-stuff-back-together' gun for serious good deeds in earthquake struck places of the world. Looks alright, might consider it.
The rebuild weapon(don't know the name) was my favorite on RF:G multiplayer, and now it's in the campaign, awesome!!! I just have to say that I prefer open world games!! But let's see how much freedom we'll have in this one!
I guess this is a return to the old style original Red Faction as they were under ground for the most part.
- Release Date: Jun 10, 2011 (EU)
- PEGI: 18+