Only one right answer in memory switching and the game will hold my hand and nudge me along quietly so that I make those decisions otherwise i wont be able to continue - we should be passed this mechanic by now. It may work but its not innovative any longer. Let me, the player, explore success and failure without holding my hand and worrying about whether I can proceed or not - surprise me.
Remember Me - Drilling Minds and Making Fighters Interview
Check out the Memories trailer for Remember Me.Posted May 2, 2013 | 6:32 | 11,259 Views
Check out the enemies Nilin will encounter during the game.Posted Apr 4, 2013 | 2:43 | 9,429 Views
Dontnod Entertainment creative director says publishers claimed female-fronted game would have little sales potential.Posted Mar 19, 2013 | 1:07 | 6,021 Views
Discover more of Nilin’s past in the latest trailer for Remember Me.Posted Feb 27, 2013 | 1:45 | 10,350 Views
Find out more about the music in Remember Me.Posted Feb 11, 2013 | 4:44 | 1,839 Views
- Aug 16, 2012
We sit down with Dontnod and Capcom to see how this action-adventure title landed a fighting game publisher.
Looks like we have to wait until 2013 before "Remember Me" can mess with our minds, so to speak.
An interesting concept. Let's hope the actual execution is on point.
I know this is an early build, but the combat looks clunky. Hopefully that will get polished before release.
@evil_m3nace It seems very similar to deus ex in that regard. So within one, lets say level, there will be more than one way to do things but the end result will always be the same. Hopefully thats how it turns out anyways, otherwise replay ability will be questionable!
@sandrin I'm hoping the end results will be sightly different...but multiple ways to do something is fine too.
Oh, nice. Would've been fun to have it more open world, but it looks like an enjoyable experience, either way :)