Campus: Visitors Room - Resident Evil 6 Gameplay Video #2
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- Jun 21, 2012
Here's the conclusion of the Campus - Visitors Room mission for Resident Evil 6.
My, my, what a creepy college, huh? It's like going back to the mansion again, very climatic! Poor guys with the HELP board...
That's one hell of a way to re-introduce us to the zombies... The ones in this game look a lot more mobile than the T-Virus versions too.†
†@Rovelius†I agree and also hope there's a way to disable it. It just takes some of the immersion away. If it's made an option, everyone will be pleased, whether wanting that for guidance or disabling it.
come on... this chill is what we expected in the end. i already feel what is it like when i was playing re back in the ps1 and ps2. i miss how a game can keep us shock and a little bit scared!
†@Rovelius I totally agree with you, with that thing on the player won't need to discover where they're heading
From what I just saw, I was interested in the way the story was told in the mini-exploration parts. I just hope they won't drag the game down into a tedium. On the other hand, I feel the game's action feels awkward and shooting the gun doesn't seem to have that natural 'kick' from the previous Resi entries. Come on, CAPCOM, make this the best in every aspect!