Resident Evil: Operation Raccoon City Tech Info
Game Information
- Number of Players:
- 1-8 Players
Technical Support
Visit Capcom web site at: http://www.capcom.com
Official Site
Visit the official Resident Evil: Operation Raccoon City web site at: http://www.residentevil.com/reorc/
Credits
| Lead Producer | Peter Doidge-Harrison |
|---|---|
| Game Director | Andrew Santos |
| Co-Game Director | Tuomas Pirinen |
| Art Director | Barry McDougall |
| Technical Director | Alan Bucior |
| Director of Development | Dan McBride |
| Director of Technology | Paul Martin |
| Studio Art Director | Scott Paterson |
| Producers | Michael Kerr |
| Producers | Gerald Magnusson |
| Producers | Paige Meekison |
| Audio Producer | Brad Anderson |
| Associate Producers | Devon Detbrenner |
| Associate Producers | David Lin |
| Associate Producers | Naoki Shimmachi |
| Associate Producers | Vivian Tan-Ng |
| Assistant Producer | Aaron Breukers |
| Lead Campaign Designers | Ian Christy |
| Lead Campaign Designers | Greg Lesky |
| Game Designers | Rebecca Lathangue |
| Game Designers | Chris Lee |
| Game Designers | David McAnerin |
| Game Designers | Tyler McCulloch |
| Game Designers | Michael Nightingale |
| Game Scripters | Jason Au |
| Game Scripters | Same Veliveau |
| Game Scripters | Benoit Busque |
| Game Scripters | Simon Cameron |
| Game Scripters | Caley Charchuck |
| Game Scripters | Sebastien Guay |
| Game Scripters | Taylor Stewart |
| Game Scripters | Blair Thorburn |
| Game Scripters | Nguyen Tran |
| Level Designers | Milo Casali |
| Level Designers | Andrew Li |
| Script Writer | Amanda Doiron |
| Design Support | Dylan Loney |
| Design Support | Cody Shankey |
| Design Support | Darryl Spratt |
| Lead Environment Artist | Stephen O'Grady |
| Lead Character Artist | Jay Evans |
| Lead Animator | John Bresky |
| Lead Technical Artist | Jeremy Kersey |
| Lead Lighting Artist | Kirk Takei |
| Environment Artists | Keswick Allen |
| Environment Artists | Sean Barner |
| Environment Artists | Kevin Brunt |
| Environment Artists | David Chan |
| Environment Artists | Jocelyn Fung |
| Environment Artists | Tyler Haider |
| Environment Artists | James King |
| Environment Artists | Jordan Kocon |
| Environment Artists | Chris Larsen |
| Environment Artists | Matthew Massier |
| Environment Artists | Fiona Mok |
| Environment Artists | Jen Morgan |
| Environment Artists | Stuart Ure |
| Special Effects Artists | Landin Kent |
| Special Effects Artists | Steven Mumford |
| Special Effects Artists | Ernie Patzel |
| Technical Artists | Robert Butterworth |
| Technical Artists | Robert Hexter |
| Technical Artists | Simon Mills |
| Technical Artists | Robert Peet |
| Concept Artists | Alex Carigi |
| Concept Artists | Darren Gough |
| Concept Artists | Brandon Reimchen |
| Graphic Artists | Sean Thompson |
| Graphic Artists | Darren Woo |
| Animators | Chris Cairns |
| Animators | Peter Donnelly |
| Animators | Mike Drew |
| Animators | Christine Hubbard |
| Animators | Andrew Hudec |
| Animators | Ryan Leeper |
| Animators | Jeff Martens |
| Animators | John Mohr |
| Animators | Philipp Tiqui |
| Animators | Nick Unden |
| Character Artists | Harlan Galer |
| Character Artists | David Kuo |
| Character Artists | Jono Lee |
| Character Artists | Loksoon Lim |
| Character Riggers | Ken Lai |
| Character Riggers | Scott Xiong |
| Lighting Artists | Richard Ahtow |
| Lighting Artists | Dayna Bland |
| Lead Gameplay Engineer | Simon Beaumont |
| AI Engineers | Nick Bamford |
| AI Engineers | Peter Chan |
| AI Engineers | Aaron Koenig |
| AI Engineers | David Smith |
| AI Engineers | Jason Verhiel |
| Animation Engineers | Mohammed Hussein |
| Animation Engineers | John Li |
| Gameplay Engineers | Drew Davenport |
| Gameplay Engineers | Jason Filsinger |
| Gameplay Engineers | Nathan Harris |
| Gameplay Engineers | Wei Hu |
| Gameplay Engineers | Frederick Kimberley |
| Gameplay Engineers | Ryan Lu |
| Gameplay Engineers | Jason Voisin |
| Co-op Engineer | Craig Penner |
| Network Engineers | Nigel Knox |
| Network Engineers | Alexander Matveev |
| Network Engineers | Ryan McDougall |
| Network Engineers | Alexei Polkhanov |
| Graphics, Systems & Tools Engineers | Matt Cairns |
| Graphics, Systems & Tools Engineers | Ben Hanke |
| Graphics, Systems & Tools Engineers | John Harvey |
| Graphics, Systems & Tools Engineers | Cedric Lee |
| Graphics, Systems & Tools Engineers | Yann Le Maner |
| Graphics, Systems & Tools Engineers | James McLaren |
| Graphics, Systems & Tools Engineers | Kenneth Nicol |
| Graphics, Systems & Tools Engineers | Gary Steinke |
| UI Engineers | Angus Graham |
| UI Engineers | Aaron Netz |
| UI Engineers | Andrew Wright |
| Build Engineers | Lawrence Cheung |
| Build Engineers | Daniel Kobelsky |
| Build Engineers | Jon Wiedemann |
| Documentation Engineer | Ciaran Llachlan Leavitt |
| Audio Engineer | Anton Crnkovic |
| Build Engineers | Dorian Pareis |
| Quality Assurance Manager | Michael Gerylo |
| Quality Assurance Manager | Mervin Ooi |
| Development Support Lead | David Lindsay |
| Development Support | Robert Bruynooghe |
| Development Support | Michael Caswell |
| Development Support | Tristan Coyle |
| Development Support | Sean Currie |
| Development Support | Ivan Donik |
| Development Support | Mike Ennik |
| Development Support | David Evans |
| Development Support | Jason Fosti |
| Development Support | Joe Klymkiw |
| Development Support | Michael Knowles |
| Development Support | Gabriel Koenig |
| Development Support | Lawrence Long |
| Development Support | Sarah Mah |
| Development Support | Curtis Nickerson |
| Development Support | Shannon Nystedt |
| Development Support | Joshua Pang |
| Development Support | Greg Priebe |
| Development Support | Martin Rzepka |
| Development Support | Christopher Sevigny |
| Development Support | Steve Waldman |
| Initial Concept, Script Writing & Game Direction | Adam Bullied |
| Producer | Greg Salter |
| Software Engineers | Laurent Ancessi |
| Software Engineers | Armin Bahramshahry |
| Software Engineers | Philip Bull |
| Software Engineers | Mike Cline |
| Software Engineers | Sandro Furini |
| Animator | Kelsey Wagner |
| Technology Services Manager | Will Sheldon |
| Technical Documentation Engineer | Oliver Sterczyk |
| Producer (Capcom) | Masachika Kawata |
| Assistant Producers (Capcom) | Michiteru Okabe |
| Assistant Producers (Capcom) | Mike Jones |
| Game Design Director (Capcom) | Yasuhiro Seto |
| Game Design Assistant Directors (Capcom) | Eiichiro Sasaki |
| Game Design Assistant Directors (Capcom) | Kenji Matsuura |
| Game Design Assistant Directors (Capcom) | Kentaro Nihei |
| Game Design Assistant Directors (Capcom) | Yoshitatsu Mori |
| Art Director (Capcom) | Tatsuya Ogawa |
| Audio Support (Capcom) | Yoshito Kato |
| Audio Support (Capcom) | Hideki Okugawa |
| Audio Support (Capcom) | Hiroshi Ohno |
| Voice Actor: Lupo | Nika Futterman |
| Voice Actor: Vector | Andrew Kishino |
| Voice Actor: Beltway | Ramon Fernandez |
| Voice Actor: Four-Eyes | Gwendoline Yeo |
| Voice Actor: Bertha | Lydia Look |
| Voice Actor: Spectre | David Cooley |
| Voice Actor: U.S.S. Command | Desmond Askew |
| Voice Actor: Dee-Ay | Robin Atkin Downes |
| Voice Actor: Willow | Rebecca Riedy |
| Voice Actor: Tweed | Tess Masters |
| Voice Actor: Shona | Imari Williams |
| Voice Actor: Harley | Gregg Berger |
| Voice Actor: Party Girl | Cat Taber |
| Voice Actor: Spec Ops Command | Jack Angel |
| Voice Actor: Leon | Christian Lanz |
| Voice Actor: Claire | Alyson Court |
| Voice Actor: Ada | Courtney Taylor |
| Voice Actor: Jill | Michelle Ruff |
| Voice Actor: Carlos Oliveira | Gideon Emery |
| Voice Actor: Hunk | Keith Silverstein |
| Voice Actor: Lone Wolf | Jon Curry |
| Voice Actor: Nicholai Ginovaef | Rick Wasserman |
| Voice Actor: William Birkin (Human) | TJ Rotolo |
| Voice Actor: Nemesis | Gregg Berger |
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Hot Forum Topics
RE: Raccoon City Navigation
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