Resident Evil Review
Anyone with a penchant for the macabre will be blown away by Resident Evil, and even if you're only vaguely into this sort of game, it's still a must buy.
While some of the puzzles are new and others have been slightly altered, many have not. You'll still be collecting a multitude of batteries, crests, music boxes, and all other sorts of junk while trying to make sense of where they might be used in the mansion. This amounts to a great deal of backtracking throughout the game, and there will also be many times when you'll be moving forward into new territory only to realize that you need to return to an item box to get the item you need to move forward. In traditional Resident Evil style, you'll also be pushing boxes and statues around. This sort of trial-and-error gameplay could become annoying if the game weren't so scary, atmospheric, and incredibly immersive.
By now you've likely realized that Resident Evil is one fine-looking game, but screenshots and video clips can't begin to do the game justice. Capcom has finally perfected the art of mixing prerendered scenery with ambient animations and polygonal objects, and the result is the most visually impressive video game ever released. The attention to detail is exceptional. Your character's image is reflected in the smallest bit of liquid, dust particles swirl in the light, patches of volumetric fog blow across the screen, and each blade of grass sways independently of the others. Of particular note is the gore--it is, by far, the most graphically realistic gore ever included in a game. Blood will gush from bodies and somehow realistically splatter onto the prerendered walls, and when large amounts of the red stuff hit the carpet you can still see the carpet's pattern through the stain. Taking off a zombie's head with the shotgun rewards you with an explosion of particle effects that simply has to be seen to be appreciated. The real-time lighting and shadows are equally impressive, and how Capcom managed to make them work so well with the prerendered backgrounds is anyone's guess.
Just as much care has been taken in constructing the character models. Hair flows in the wind, materials appear to have real texture, and weapons can be seen on your character's person. The zombies also look amazing, though a wider variety of them would have been nice. Despite all this, the game's graphics do have a few shortcomings, such as in the animation. The two playable characters repeat the same stilted run animation throughout, and some of the enemies, such as the dogs, move unnaturally. Another issue is the full motion video sequences that are used to move the plot forward. At the beginning and end of the game, there are slight pauses during the cinemas that can be somewhat distracting. But this is just nitpicking an otherwise unmatched visual experience.
Voice acting was a noticeably weak aspect of the original version of Resident Evil, and while many of the poorly translated lines have been removed from the script, there are still times where you'll get a chuckle from its campy dialogue. While Dolby Digital and Pro Logic II are not supported, the stock Dolby Surround works surprisingly well. Even though the rear channels have been united, the location-specific sound works quite well to tip you off to enemy locations. The variety and quality of the sound effects is impressive--for instance, if you hear a dripping sound, chances are you'll be able to find a leaky faucet somewhere nearby, with the drops of water falling perfectly in time with the sound. Out in the open, you can hear weeds brushing up against your character's pants, and there seem to be dozens of sound effects for footsteps alone. The sound of the taser as its electricity snaps, crackles, and pops up and down a zombie's body really makes weapon feel powerful. Unfortunately, there are just a few different zombie moans in the game, and a better variety in that area would have been appreciated. The droning music is more than fitting, though just a few different compositions are included.
All of Resident Evil's various elements come together to give you a good old-fashioned case of the creeps. With two playable characters, three difficulty settings, almost a dozen different endings, and branching story paths depending on whether certain objectives are met, the game also offers you plenty to do. Anyone with a penchant for the macabre will be blown away by Resident Evil, and even if you're only vaguely into this sort of game, it's still a must-buy. With the exception of the dated control scheme, Capcom has nearly perfected its craft and created the best Resident Evil ever.
For me this is the best ever resident evil game. Wish they'd make more like this. I liked RE4 but not RE5. The series seems to have morphed into just a 3rd person shooter style game which is not what the original games were about. Hoping that RE6 will be an improvement.
- Player Reviews: 378
- Game Universe:
- Resident Evil 3: Nemesis (PS, PC, DC, GC),
- Resident Evil 2 (PC, N64, PS, DC, GC, GCOM),
- Resident Evil Code: Veronica X (PS2, GC, X360, PS3),
- Resident Evil (PC, PS, SAT, GC, MOBILE, GBC),
- Resident Evil 4 (GC, PS2, PC, WII, IP, ZB, X360, PS3),
- Resident Evil 5 (X360, PS3, PC),
- Resident Evil 5: Gold Edition (PS3, X360),
- Resident Evil 5: Lost in Nightmares (X360, PS3),
- Resident Evil 5: Desperate Escape (PS3, X360),
- Resident Evil 6 (PS3, X360, PC)
- Number of Players: