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The End of WOW

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  • Nov 6, 2012 5:52 pm GMT
    Yea thats right this game will be the end.
    ---
    I was on Intervention
  • Nov 11, 2012 12:18 pm GMT
    BMac89 posted...
    Yea thats right this game will be the end.


    This is a joke right?
    ---
    PSN: Valkod
    Playing Dark Souls and Baldur's Gate Trilogy right now.
  • Nov 12, 2012 6:44 am GMT
    Hur de hur.

    It certainly won't end WoW, but I expect it will take a good bite out of it. The ongoing cross realm zone debacle is disenfranchising more players every day, and I've started seeing players on WoW's forums suggesting alternatives to one another, RIFT being a prominent one.

    Side note: the free weekend was a blast! Nonstop PA XP.
    ---
    MMOs: Games that take the world's most socially inept people and expect them to cooperate.
  • Nov 12, 2012 10:20 am GMT
    IchabodCranium posted...
    Hur de hur.

    It certainly won't end WoW, but I expect it will take a good bite out of it. The ongoing cross realm zone debacle is disenfranchising more players every day, and I've started seeing players on WoW's forums suggesting alternatives to one another, RIFT being a prominent one.

    Side note: the free weekend was a blast! Nonstop PA XP.


    Cross realm zone debacle? Can you enlighten me as to what that is?
    ---
    PSN: Valkod
    Playing Dark Souls and Baldur's Gate Trilogy right now.
  • Nov 12, 2012 12:12 pm GMT
    valkod23 posted...
    Cross realm zone debacle? Can you enlighten me as to what that is?


    Basically, it was a pseudo server merge. All of the overworld zones from Classic to Cataclysm are now shared between any number of realms.

    Problem is it has degraded the game's performance, broken previously working features, and made questing in those zones a headache, for technical and social reasons. Auto reporting of players from other realms is broken, and people know it, so jerks can grief to their heart's content. You still can't trade or guild with players from off realm, so it really did nothing to help low population servers, other than introduce all the negatives of high population, like extra competition for mobs and nodes. Players who had paid for transfers to low population servers for their former benefits are especially incensed.

    It was done to make zones look more populated and presumably to reduce their server footprint. Perhaps worst of all is that while it was done mainly to cut costs and save face, Blizzard is mostly ignoring all the feedback and still trying to spin it as a benefit. What little they've said on the issue amounts to "we know stuff's broke, it'll be difficult or impossible to fix, sorry". There's been no indication that the feature will be rolled back.

    There's a stickied complaint thread on their general forum with thousands of posts, itself a continuation of about a dozen other capped threads. At this point players suspect that someone high up the ladder wants cross realm zones kept in the game, and the CMs and customer service have been ordered to keep silent.
    ---
    MMOs: Games that take the world's most socially inept people and expect them to cooperate.
  • Nov 12, 2012 12:24 pm GMT
    IchabodCranium posted...
    valkod23 posted...
    Cross realm zone debacle? Can you enlighten me as to what that is?


    Basically, it was a pseudo server merge. All of the overworld zones from Classic to Cataclysm are now shared between any number of realms.

    Problem is it has degraded the game's performance, broken previously working features, and made questing in those zones a headache, for technical and social reasons. Auto reporting of players from other realms is broken, and people know it, so jerks can grief to their heart's content. You still can't trade or guild with players from off realm, so it really did nothing to help low population servers, other than introduce all the negatives of high population, like extra competition for mobs and nodes. Players who had paid for transfers to low population servers for their former benefits are especially incensed.

    It was done to make zones look more populated and presumably to reduce their server footprint. Perhaps worst of all is that while it was done mainly to cut costs and save face, Blizzard is mostly ignoring all the feedback and still trying to spin it as a benefit. What little they've said on the issue amounts to "we know stuff's broke, it'll be difficult or impossible to fix, sorry". There's been no indication that the feature will be rolled back.

    There's a stickied complaint thread on their general forum with thousands of posts, itself a continuation of about a dozen other capped threads. At this point players suspect that someone high up the ladder wants cross realm zones kept in the game, and the CMs and customer service have been ordered to keep silent.


    Sounds like the extension of when they made Battlegrounds cross-server back before WotLK I believe.
    ---
    PSN: Valkod
    Playing Dark Souls and Baldur's Gate Trilogy right now.
  • Nov 13, 2012 12:08 am GMT
    Yeah, I did have an alt on a low-pop server and the economy is more borked on WoW now than it ever was before, because you go into the world and now high pop servers can fly around and get all the minerals, meaning there are few available on your server.

    I literally could find very little low level herbs to level up my herbalism in the auction house, and with so many servers sharing the zone, it was also hard to gather for myself. This also meant all the higher pop servers were basically hoarding all the gathers from lower pop servers.

    On the flip side, I then realized that I didn't have to have an alt on that server anyway. I went back to playing my main, which was a much higher population server, and was still able to party up with my friends on any other server and play together in any zone, or in any instance, so that's pretty cool. For me, the downside is almost entirely economy related, but the upside of being able to play with any friends I have had, any I am likely to meet, and any other at any time without needing any realm transfer ever is pretty worth it.

    That said, I couldn't go back to playing WoW for more than a few weeks anyway. I'm just burned out on paying to play MMOs, I think. I'm coming back to Rift for Storm Legion, and I'm sure I'll like it, but I don't know how long I'll last before I get MMO fatigue for this game again, too.
    ---
    "I am allowed double standards. You are not"
    -my ex
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