I´ve never played a Silent Hill game, but I think the game is good. The sound and ambientation are really scary. There is an aura of mistery that involves the protagonist and this is very good. Deserves 8.0 or more. Sorry for my bad english.
Silent Hill: Downpour Review
From side quests to sound design, Silent Hill: Downpour isn't afraid of change. The result is a captivating game more expansive than the series has ever seen.
The Good
- Captures the classic Silent Hill style
- Good voice acting
- Side missions reward exploration.
The Bad
- Combat still feels stiff
- Underwhelming sound design
- Persistent frame rate issues.
Silent Hill: Downpour is a celebration of gaming's most notorious ghost town. It taps into the madness and surrealism that has made this series legendary, and presents Silent Hill as a more robust location than ever before. Most of the fundamentals are still intact, but developer Vatra Games has not shied away from making some stark changes to this American nightmare. Some fit well into the Silent Hill formula, while others are a little off the mark.
From the outset, Murphy Pendleton, the protagonist, is painted as a morally ambiguous character. He is a prisoner at Ryall State Prison, but the circumstances of his incarceration are unclear. When Murphy's prisoner transport bus crashes in the outskirts of Silent Hill, you're not sure if he is escaping wrongful imprisonment or just fleeing the long arm of the law. Occasional morality choices let you shape Murphy's character, and can give identical scenes an entirely different meaning.
Within the game's opening acts, it becomes clear that Downpour is a new Silent Hill game, rather than an imitation of an old one. It keeps some elements from series' history, but isn't afraid to change others. Fog is a good example: in previous games, it was thick and obscuring. Here, it's less prominent and is upstaged by the constant rain. While it's raining, enemies become more numerous and hostile. An element that merely enhanced the ambiance has evolved to include dynamic repercussions.
As in previous games, your time in Silent Hill is split between the normal world and the other world. The normal world covers most of the combat, exploration, and puzzle-solving, while the other world is reserved for specific encounters. Combat in Downpour borrows some from Silent Hill: Homecoming, though it is not as exaggerated. Often in combat, you face down a group of enemies in an open area. Large environments afford Murphy access to more weapons, while the monsters gain the advantage of flanking.
In Downpour, Murphy can only carry one melee weapon at a time, so he is constantly cycling through them. Fire axes, chairs, lamps, and more are littered about, but they eventually break apart. This weapon degradation emphasizes how desperate combat encounters are for him. Murphy may start a fight with a garden rake but end with a puny stick. Unarmed attacks are an option, but they do almost no damage and you can't block while unarmed. If you're lucky enough to find a firearm, Murphy can pocket it as a secondary weapon. Guns are extremely powerful, but ammo is scarce.
Additional design choices add complexity to the combat, but in doing so, they call more of your attention to the faults. In early Silent Hill games, combat was deemphasized through simplistic controls and stellar sound design. With Downpour, there are more ways Murphy can attack--or be attacked--in a fight. You spend more time thinking about combat, and the weaknesses therein become more pronounced. Striking an enemy still feels stiff, and against most enemies, the fights fall into predictable rhythms. When monsters attack in groups, one usually hangs back and temporarily disables Murphy with a sound-based attack. It's a novel tactic, but it's recycled throughout nearly the entire game.
Of course, combat isn't all you do in Downpour. The town of Silent Hill has a touch of open-worldness and is filled with puzzles and side quests to discover. The side quests are well tailored to the game's setting and imply there was once life in this desolate town. They include investigating a domestic murder, searching for a missing child, and venturing inside a collection of historic films. These optional quests are a smart addition and encourage, as well as reward, exploration.
In the other world, you do a lot of running. Early on, you are introduced to a glowing ball of energy that wants to chase Murphy down and change him from a solid form into a liquid. Murphy's escape takes him through a maze of hallways lined with obstacles that can be knocked over to slow down the being's advance. Thankfully, one wrong turn doesn't mean death. Incorrect routes loop back to the main path, though you will take some damage from the formless horror. These sections help break up the game's slow pace with high-speed action that's appropriate for the setting.
Game Emblems
The Good
Hot Forum Topics
- House of Horrors girls .. the first time I saw them and listened to them
- Anyone know of any current or upcoming, MP zombie games?
- I Lost My Lighter!!!!!!!!!!!!!!!!!!!!
- Patch date?
- how to find this code????
- My Spoiler Free Review
- what happened?
- Where am I?
- Greetings
- See All Silent Hill: Downpour Forum Topics »




